A lot of people say that the problem with Garuda XM is the WW that eats up melee. This should not be a problem to dodge. The REAL problem with Garuda XM is the tornadoes. You can be the best DRG/MNK in the game and dodge/tank through WW. However, you end up forced to waiting behind the tornadoes after killing Suparna for the Ranged to kill Chirada. It is a HUGE drop in DPS that is unavoidable regardless of player skill. That is the very definition of poor design. When you consider this, it makes sense that people would forgoe using melee in that fight.

If you're a melee DPS and you're having trouble with WW, you're just bad.