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  1. #27
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by Jyoeru View Post
    If only two of my abilities are on the timer (and my ending combo abilities at that), then I am not sure I understand your logic.
    ok so even if you have 2 skills in combo thats still 1 second longer per combo you are taking. what you dont seem to understand is your wait time in your macro thats set to 2.5 seconds is actually 3.0. the /wait time in macros is either 2.0 or 3.0 it doesnt do .5. So even with 2 abilities you are still extending the duration of your combos and over acourse of a fight you are going to miss out on combos that you could of done if you didnt use /wait timers. Here is an example

    Me playing it manually
    Heavy swing
    2.4 second GCD
    skull sunder
    2.4 second GCD
    Butcher Block
    2.4 second GCD

    Playing with a macro
    Heavy Swing
    2.4 second GCD (because you do not have this skill macro'ed)
    Skull Sunder(macro)
    3.0 second wait time
    Butcher block
    2.4 second GCD

    as you can see from this 1 combo you are .6 seconds behind on rotation, threat. That .6 secodns longer could be the difference between you landing BB and getting agro on the mob or the healer being one shot. Look at turn 4 and how fast and how important it is for the tank to pick up mobs quickly phase 6 of that turn new adds spawn when a dreadnought is up smashing face on 1 tank. This means healers are gonna have agro when the 2nd dread spawns. that .6 seocnds could be you picking up that new dread or it face planting your healer. Not to mention if you happen to need to use another macro between that rotation it cancels that macro out and you have to start it all over. i can tell by your tank gear that you have never tanked anything "hard" or endgame yet. Wait timer macros like this have no place in endgame content Its not optimal, and for endgame raiding you need to be on your toes.
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    Last edited by Mailstrum; 02-02-2014 at 01:15 AM.