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  1. #1
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by Jyoeru View Post
    If only two of my abilities are on the timer (and my ending combo abilities at that), then I am not sure I understand your logic.
    ok so even if you have 2 skills in combo thats still 1 second longer per combo you are taking. what you dont seem to understand is your wait time in your macro thats set to 2.5 seconds is actually 3.0. the /wait time in macros is either 2.0 or 3.0 it doesnt do .5. So even with 2 abilities you are still extending the duration of your combos and over acourse of a fight you are going to miss out on combos that you could of done if you didnt use /wait timers. Here is an example

    Me playing it manually
    Heavy swing
    2.4 second GCD
    skull sunder
    2.4 second GCD
    Butcher Block
    2.4 second GCD

    Playing with a macro
    Heavy Swing
    2.4 second GCD (because you do not have this skill macro'ed)
    Skull Sunder(macro)
    3.0 second wait time
    Butcher block
    2.4 second GCD

    as you can see from this 1 combo you are .6 seconds behind on rotation, threat. That .6 secodns longer could be the difference between you landing BB and getting agro on the mob or the healer being one shot. Look at turn 4 and how fast and how important it is for the tank to pick up mobs quickly phase 6 of that turn new adds spawn when a dreadnought is up smashing face on 1 tank. This means healers are gonna have agro when the 2nd dread spawns. that .6 seocnds could be you picking up that new dread or it face planting your healer. Not to mention if you happen to need to use another macro between that rotation it cancels that macro out and you have to start it all over. i can tell by your tank gear that you have never tanked anything "hard" or endgame yet. Wait timer macros like this have no place in endgame content Its not optimal, and for endgame raiding you need to be on your toes.
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    Last edited by Mailstrum; 02-02-2014 at 01:15 AM.

  2. #2
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mailstrum View Post
    ok so even if you have 2 skills in combo thats still 1 second longer per combo you are taking. what you dont seem to understand is your wait time in your macro thats set to 2.5 seconds is actually 3.0. the /wait time in macros is either 2.0 or 3.0 it doesnt do .5. So even with 2 abilities you are still extending the duration of your combos and over acourse of a fight you are going to miss out on combos that you could of done if you didnt use /wait timers. Here is an example

    Me playing it manually
    Heavy swing
    2.4 second GCD
    skull sunder
    2.4 second GCD
    Butcher Block
    2.4 second GCD
    It's not 1 second. It's .6 seconds per your example. I understand that the real time execution is 3 seconds. I didn't know that prior to this discussion, but if you read up a few posts, you will see that I totally understand that issue. People are making a big enough deal about how much time .5 seconds is, let's not add to the burden for the sake of discussion. I already disclaimed I haven't tanked end-game, and that I would need to assess my views at that point in time. I guess my question for you is have you utilized efficiently placed macros and know first-hand they don't work, or are you going off of the assumptions from your math which presumes perfect execution of abilities? In your example, since those are the threat-building abilities, it wouldn't be a huge deal to remove that wait macro. That only adds one button to the rotation. That's a petty thing to debate, but if it can be proven that the lag does not affect overall tanking abilities, then using the macros should not be dismissed entirely based off of math. I mean, that's the whole point of these discussions, right? And personally, I don't think there should be a penalty for using macros. It's not feasible for someone to do a:

    heavy swing
    skull sunder
    butcher block
    heavy swing
    skull sunder
    butcher block

    repeating macro. That would be absolutely inefficient since a number of skills and abilities one would need to use could interrupt that chain. I guess that would be my ultimate focus: having the penalty removed. I mean, in a few patches/XPs, we're going to pick up several more abilities. I, personally, would not fare well having to keybind every single ability to its own button. Macros help me clean up my skills so that I can perform efficiently. I will continue to push this limit until I can see a definitive drop in my performance which renders macros a poor choice. Until that point in time, I think the discussion is really sticking to the highly speculative realm of thought.

    And to clarify one other thing, my rotation for your example is manual heavy swing, manual skull sunder macro that then realizes the .6 second lag on the butcher's block. That makes a difference in the discussion, too.
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  3. #3
    Player
    Grelvin's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Grelvin Gilios
    World
    Hyperion
    Main Class
    Archer Lv 34
    As a newbie tank just wanted to through out a thanks for the beserk macro with the call in it.

    Was actually asked if I tank end game after a random dungeon due to it.
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    WTB Support class. I miss you FF11 Bard. Come back to me.