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  1. #51
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mailstrum View Post
    to the guy using wait timers between his combo attacks... Thats a very bad idea at 50. when you have really geared DPS smashing face on the boss you want to bust out your combo as fast as possible. my recast time is 2.4 second. 7.2 seconds of total combo CDs. Using wait timers of 2.5 is actually 3.0 so you have 9 seconds... PER combo. So that means you are getting 6 combos per min and i am getting 8 combos per min. Take that over a 5min boss fight and i am getting 10 more combos per boss fight... Thats alot of damage you are missing per boss fight and a lot of threat you are missing on the boss.
    If only two of my abilities are on the timer (and my ending combo abilities at that), then I am not sure I understand your logic.
    (0)

  2. #52
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by Jyoeru View Post
    If only two of my abilities are on the timer (and my ending combo abilities at that), then I am not sure I understand your logic.
    ok so even if you have 2 skills in combo thats still 1 second longer per combo you are taking. what you dont seem to understand is your wait time in your macro thats set to 2.5 seconds is actually 3.0. the /wait time in macros is either 2.0 or 3.0 it doesnt do .5. So even with 2 abilities you are still extending the duration of your combos and over acourse of a fight you are going to miss out on combos that you could of done if you didnt use /wait timers. Here is an example

    Me playing it manually
    Heavy swing
    2.4 second GCD
    skull sunder
    2.4 second GCD
    Butcher Block
    2.4 second GCD

    Playing with a macro
    Heavy Swing
    2.4 second GCD (because you do not have this skill macro'ed)
    Skull Sunder(macro)
    3.0 second wait time
    Butcher block
    2.4 second GCD

    as you can see from this 1 combo you are .6 seconds behind on rotation, threat. That .6 secodns longer could be the difference between you landing BB and getting agro on the mob or the healer being one shot. Look at turn 4 and how fast and how important it is for the tank to pick up mobs quickly phase 6 of that turn new adds spawn when a dreadnought is up smashing face on 1 tank. This means healers are gonna have agro when the 2nd dread spawns. that .6 seocnds could be you picking up that new dread or it face planting your healer. Not to mention if you happen to need to use another macro between that rotation it cancels that macro out and you have to start it all over. i can tell by your tank gear that you have never tanked anything "hard" or endgame yet. Wait timer macros like this have no place in endgame content Its not optimal, and for endgame raiding you need to be on your toes.
    (0)
    Last edited by Mailstrum; 02-02-2014 at 01:15 AM.

  3. #53
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mailstrum View Post
    ok so even if you have 2 skills in combo thats still 1 second longer per combo you are taking. what you dont seem to understand is your wait time in your macro thats set to 2.5 seconds is actually 3.0. the /wait time in macros is either 2.0 or 3.0 it doesnt do .5. So even with 2 abilities you are still extending the duration of your combos and over acourse of a fight you are going to miss out on combos that you could of done if you didnt use /wait timers. Here is an example

    Me playing it manually
    Heavy swing
    2.4 second GCD
    skull sunder
    2.4 second GCD
    Butcher Block
    2.4 second GCD
    It's not 1 second. It's .6 seconds per your example. I understand that the real time execution is 3 seconds. I didn't know that prior to this discussion, but if you read up a few posts, you will see that I totally understand that issue. People are making a big enough deal about how much time .5 seconds is, let's not add to the burden for the sake of discussion. I already disclaimed I haven't tanked end-game, and that I would need to assess my views at that point in time. I guess my question for you is have you utilized efficiently placed macros and know first-hand they don't work, or are you going off of the assumptions from your math which presumes perfect execution of abilities? In your example, since those are the threat-building abilities, it wouldn't be a huge deal to remove that wait macro. That only adds one button to the rotation. That's a petty thing to debate, but if it can be proven that the lag does not affect overall tanking abilities, then using the macros should not be dismissed entirely based off of math. I mean, that's the whole point of these discussions, right? And personally, I don't think there should be a penalty for using macros. It's not feasible for someone to do a:

    heavy swing
    skull sunder
    butcher block
    heavy swing
    skull sunder
    butcher block

    repeating macro. That would be absolutely inefficient since a number of skills and abilities one would need to use could interrupt that chain. I guess that would be my ultimate focus: having the penalty removed. I mean, in a few patches/XPs, we're going to pick up several more abilities. I, personally, would not fare well having to keybind every single ability to its own button. Macros help me clean up my skills so that I can perform efficiently. I will continue to push this limit until I can see a definitive drop in my performance which renders macros a poor choice. Until that point in time, I think the discussion is really sticking to the highly speculative realm of thought.

    And to clarify one other thing, my rotation for your example is manual heavy swing, manual skull sunder macro that then realizes the .6 second lag on the butcher's block. That makes a difference in the discussion, too.
    (0)

  4. #54
    Player
    Grelvin's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Grelvin Gilios
    World
    Hyperion
    Main Class
    Archer Lv 34
    As a newbie tank just wanted to through out a thanks for the beserk macro with the call in it.

    Was actually asked if I tank end game after a random dungeon due to it.
    (0)
    WTB Support class. I miss you FF11 Bard. Come back to me.

  5. #55
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    There's a small downside to calling out Berserk's pacification and having it Esuna'd/Leech'd off. That 5s of not using weaponskills is a great way to gain back roughly 120 TP - though it is literally the same as just not attacking for 5s, you're going to run into some trouble in long fights where you're constantly using TP to keep debuffs up and need to hold on to Inner Beast for big hits. In general, though, it's useful to have. For short fights it allows you to deeps more effectively, so it's very useful in pre-50 content.
    (0)

  6. #56
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SpookyGhost View Post
    That 5s of not using weaponskills is a great way to gain back roughly 120 TP
    It's only 100 TP. You get back 60 TP every 3 seconds on the same server tick as DoTs, which averages out to 50 TP/GCD.

    I don't really see the point in the Pacification warning macros, honestly. You're only losing 2 GCDs. Getting it cleansed off of you is still going to lose you some of that, and it's going to require your healer to throw a GCD and some mp at you. It's not like 2 GCDs of tank damage is really going to do much.
    (0)

  7. #57
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Kitru View Post
    I just explained exactly *why* there's no runs where you actually want or need Flash. Flash serves no real purpose any more. It used to be needed for near instant AoE aggro. Overpower and Steel Cyclone both do that now, so Flash is basically worthless. The only reason to take Flash is because you feel like using Flash for whatever arbitrary reason you come up with because it gives you the warm fuzzies. It's not going to actually contribute to your success in any way.
    Sorry, I use flash in dungeons. Why would anyone wast their tp on overpower before there's a full mob? I use flash till I got 9+ enemies then op op HS maim berserk, ir op op op op. usually you run out of tp so why waste it gathering the mob?
    (0)

  8. #58
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Bixby View Post
    Otherwise known as /wait 3. Which is why these sorts of macros are a bad idea. Building one second of dead time into each three-hit combo will catch up with you. As will all the times you have to run out of AOE and end up out of range or facing the wrong way right when ability #2 is supposed to go off, making you miss out on both of the last two hits.

    Macros: Good idea.
    Macros consolidating buffs: Debatable idea.
    Macros dumbing down your rotations: Bad idea.
    I've tested it, 2.5 acts the exact same as non macro. It's the exact same timer and a quarter second before you can cast a new skill. It's the exact same, maybe you feel it's not because you're pushing buttons but it is
    (0)

  9. #59
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    [QUOTE=SpookyGhost;1836164]Alright, so, here's basically why using a macro for all 3 combos is a bad idea:

    The /wait 2.5 command is actually /wait 3, which means you are missing .5 seconds every hit of your combo macro, which will add up... pretty quickly. Manually pressing each button, which is pretty easy, gives you 0s downtime. You just hit the first button, then mash the 2nd button, then mash the 3rd, then repeat. I understand wanting to be lazy (had macros for my combos way back when too)

    And here's why macros are good. For one it is 2.5. If you watch the timer you can see, even on non macro when timer is up your ability waits a quarter second before you can hit the next. Second, while your mashing buttons, I'm throwing in bb, FS, sw, bs, all my ogcd buffs. While you're dodging and mashing, my guys on auto for 7 seconds, all I have to do is avoid aoe
    (0)

  10. #60
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    I macro everything lol not really. My best macros are
    /p hey bitchface! Provoke!
    /ac provoke <t>

    /p we got a bleeder! Convalescence! se.6
    /ac convalescence <me>

    Intro
    /p goin in 5
    /wait 1
    /s I only ask one favor crom. Grant me vengeance!
    /wait 1
    /p 3
    /wait 1
    /s but if you do not? Then to hell with you! (spits)
    /wait 1
    /p hey <t>, suck my ***s!

    And I macro my combos cause I'm tank, not dps. It's more important I get my cool downs in while attacking than worrying bout damage
    (0)

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