Why does everyone think gla will get dark rdm is more likely or thf even considering they use daggers and swords and the 2nd job will most likely use dagger
Why does everyone think gla will get dark rdm is more likely or thf even considering they use daggers and swords and the 2nd job will most likely use dagger
1) Yoshida is removing daggers from Gladiator's arsenal
2) Red Mage uses magic
3) Dark Knight uses a variety of weapons and, more often than not, 1 handed swords
That is correct. You would have to sub the ninja class in order to get the dual wield passive. Most people sub'ed ninja for the utsusemi ichi/ni ability.Its been ages since I played FFXI and I played tank more than damage dealer, but I am pretty sure that is correct and that was what made Ninja such a popular sub for melee characters, that and I think it provided a good boost to evasion/dodging.
I know that in FF Tactics, you had to level Ninja on a character to a certain point to unlock Dual Wielding.
Different game of course, the question just made me remember that.
I doubt it. There's so few tank jobs and such a huge glut of dps jobs I don't think they'd turn one of the two tanks into a dps job.
its not really a huge glut really, 2 Tanks (PLD(GLA), WAR(MRD)), 2 Healers (WHM(CNJ), SCH(ACN)), and 5 DPS (DRG(LNR), MNK(PGL), BRD(ARC), BLM(THM), SMN(ACN)) but in a 8 man pty, at least till yoshi implements hybrids, its 2-2-4 so that's 1 spare dps.
so I would not believe that if they implement more jobs they would not release new dps, i wouldnt be surprised if they take the route of 1 tank, 1dps, 1 healer or 1t, 2dps, 1h. the reason the player population has a shortage of healers and tanks vs dps on various servers is because of the job requirements/variety and in a mmo with defined class roles this is a constant issue. the most basic problem is for the average person playing dps is simply more fun then tanking or healing, especially since 9/10 if a run wipes the blame gets tossed to the tank/healer.
I agree with this comment.... but with all the JOB's there seems to be a point where the CLASS story ends at 30, and the JOB story line is opened up with another character that does not necessarily belong to the same city state affinity....
ex
LNC- Gridania..... DRG- Coerthas
So hypothetically, a second JOB for Marauder could come by finding a "legendary" warrior in Mor Dhona.... like a Captain America storyline of a person trapped in crystal from a time long past... and be completely unrelated to the Limsa Lominsa theme
This game needs more tanks, end of story. However, it would be much better if they attach new tank jobs to classes other than MRD and GLD. MRD getting a DPS job is probably inevitable, all the basic setup is already there, just give them an offensive stance in the same way Defiance is a defensive stance. GLD, though, is gonna be a lot more tricky since their basic abilities are so defense oriented. Guess we'll have to see what new abilities they gonna add when they raise the level cap.
Short answer: No
Long answer: Not happening because the armory system has 2-handed axes as their primary weapon and would require the job be completely retooled as a DPS with a single-handed weapon. You might see something similar to it on another job, but you will not see a FFXI-type dual-wield Warrior on this game.
I doubt they'll spin a DPS off of Marauder, but I can see Marauder being a subclass for another DPS. All of the Warrior abilities would need to be retooled to not have the enmity bonuses for a DPS or else they'll overtake any tank they have in a party.This game needs more tanks, end of story. However, it would be much better if they attach new tank jobs to classes other than MRD and GLD. MRD getting a DPS job is probably inevitable, all the basic setup is already there, just give them an offensive stance in the same way Defiance is a defensive stance. GLD, though, is gonna be a lot more tricky since their basic abilities are so defense oriented. Guess we'll have to see what new abilities they gonna add when they raise the level cap.
Last edited by Nova_Dresden; 02-01-2014 at 02:14 PM.
They don't necessarily have to have only 2 handed axe for MRD because of the armoury system, they could easily add one handed axes to MRD just as they could easily add 2 handed swords to gladiator or 1 handed javelins to lancer. Look at THM and CNJ, they have both 1 handed clubs and wands and 2 handed staves and poles. Is it so much of a stretch for them to add 1 handed weapons to other classes?Short answer: No
Long answer: Not happening because the armory system has 2-handed axes as their primary weapon and would require the job be completely retooled as a DPS with a single-handed weapon. You might see something similar to it on another job, but you will not see a FFXI-type dual-wield Warrior on this game.
This also leaves room for expansion of these classes, for example DRK from GLA using primarily 2 handed swords, or Viking from MRD using one handed axes. It also opens up the opportunity for all classes to be available for dual wield if/when it is added.
Last edited by Cabalabob; 02-01-2014 at 02:43 PM.
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