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  1. #21
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    It doesn't work for darklight gear. The face is attached to the mail so there's no option to turn it off.
    Try playing BLM. The head piece isn't even attached to the body yet half your face is covered by the body piece. Allagan is the only decent looking BLM gear and we've had 0 body drops since we started Coil in September. No one actually needs it now.
    (1)

  2. #22
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zantetsuken View Post
    [*] Introduce 5 new Class-Exclusive abilities for each class along with Class Guild quests from lvls30-50. A decent amount of these new abilities should be usable cross-class.
    I would expand upon this. After thinking about this, I should have said something in my initial post. I think increasing the number of xclass abilities would be helpful, but I also think it worth pointing out that the abilities we are given should be substitutable for one another. That is to say, for each functionality a given ability provides, we should have at least 2 more that provide similar functionality. An example would be a cross class ability that grants a stun, a suitable substitute would be another ability that grants silence. Doing other things with the abilities lends itself to people picking the "best" ones always.
    (0)

  3. #23
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Zantetsuken View Post
    • Add Class AF gear -- Craftable, but it should require special rare mats from dungeons as well as dungeon currency purchased items (potash, coke, etc..). Like DoH/DoL AF, it should be meldable. Also, it should look more 'realistic' and less flashy than Job AF. Something along the lines of:
    That gear is almost all already in the game. Most of it is dungeon gear (of really disparate levels..) and, I believe, can't be dyed. It does look awesome though....
    (0)

  4. #24
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zantetsuken View Post
    All future endgame Job-exclusive gear should be unmeldable, unconvertable, undye-able, and it should be gained via dungeon drops or currency purchases.
    Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
    (2)

  5. #25
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Gramul View Post
    Being able to build and work on personal strategy to assist a group is a bad thing now?
    Horizontal progression and options are bad?
    Because it's an illusion. There is one right answer and a lot of wrong ones. If you allocate INT on a WHM, you are doing it wrong. Or VIT, or STR, or DEX, or PIE. Everything is wrong except more MND.

    Quote Originally Posted by eagledorf View Post
    That gear is almost all already in the game. Most of it is dungeon gear (of really disparate levels..) and, I believe, can't be dyed. It does look awesome though....
    Only one I don't recognize is the LNC gear. Almost looks a bit like the Allagan, but it might just be PvP gear or something else. Most are the i17 Sastasha-Copperbell or i34 Brayflox gears. Reading left->right, top->bottom, it's the Direwolf (i90 tank PvP gear), Cavalry (i34, Brayflox), something??, Infantry (i34, Brayflox), Foestriker (i17, 3 early dungeons), Vanya (i70 crafted), Battlemage (i34, Brayflox), and Acolyte (i17, 3 early dungeons).
    (1)
    Last edited by Gamemako; 01-31-2014 at 05:51 AM.

  6. #26
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Naunet View Post
    Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
    Everyone knows that the most important tradition that reflects Final Fantasy's essence is pointless arbitrary restrictions. If you don't have them, then it's not a Final Fantasy game!
    (1)

  7. #27
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Naunet View Post
    Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
    Mostly because Job gear (AF, Coil, CT, Darklight, etc) can't be dyed now... and because Dyeing along with the Materia, Class/Armory, and Stat Allocation systems represent the (underused) Customization aspect of the game.

    The devs should keep all Customization systems in the same (Class) bucket -- and then actually BUILD on that.
    Likewise, put all focused, single-purpose systems in the other (Job) bucket -- and also build on it. Well actually, they ARE doing that now, but to the exclusion of the Class system...


    It's not pointless at all really, it's about utilizing what already exists in-game to create parallel paths and real options for players in the endgame:

    Jobs: built around efficiency, focus, and party coordination
    Classes: built around customization, flexibility, and experimentation.
    (0)
    Last edited by Zantetsuken; 01-31-2014 at 08:30 AM.

  8. #28
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gamemako View Post
    Only one I don't recognize is the LNC gear.
    Gryphonskin gear.
    (0)

  9. #29
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Gamemako View Post
    Because it's an illusion. There is one right answer and a lot of wrong ones. If you allocate INT on a WHM, you are doing it wrong. Or VIT, or STR, or DEX, or PIE. Everything is wrong except more MND.
    Yeah, if you implement concrete stats like that. Things like elemental damage and resistance have more freedom to be versatile.
    If the classes where more freeform, you would be able to allocate stats to fit your playstile like it was originally intended; and without causing trouble for group play. Most of the content and progression in this game is very clearly set and linear. There are exact ways to do things and if you don't do them, you fail. You must play like they want you to play. You must have the same gameplay experience as everyone else who chose that class.
    While that might not be necessarily a bad thing, it's not something I personally enjoy as much.
    (1)

  10. #30
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zantetsuken View Post
    The devs should keep all Customization systems in the same (Class) bucket -- and then actually BUILD on that.
    Likewise, put all focused, single-purpose systems in the other (Job) bucket -- and also build on it. Well actually, they ARE doing that now, but to the exclusion of the Class system...
    So essentially you would only get gear customization when you're not actually playing the game. No thank you. We don't need more restrictions in XIV, we need less. That includes being able to dye all the gear that is not currently dye-able (even though NPCs repeatedly wear different colored versions of many undye-able sets).
    (0)

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