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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zantetsuken View Post
    All future endgame Job-exclusive gear should be unmeldable, unconvertable, undye-able, and it should be gained via dungeon drops or currency purchases.
    Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
    (2)

  2. #2
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Naunet View Post
    Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
    Everyone knows that the most important tradition that reflects Final Fantasy's essence is pointless arbitrary restrictions. If you don't have them, then it's not a Final Fantasy game!
    (1)

  3. #3
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Naunet View Post
    Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
    Mostly because Job gear (AF, Coil, CT, Darklight, etc) can't be dyed now... and because Dyeing along with the Materia, Class/Armory, and Stat Allocation systems represent the (underused) Customization aspect of the game.

    The devs should keep all Customization systems in the same (Class) bucket -- and then actually BUILD on that.
    Likewise, put all focused, single-purpose systems in the other (Job) bucket -- and also build on it. Well actually, they ARE doing that now, but to the exclusion of the Class system...


    It's not pointless at all really, it's about utilizing what already exists in-game to create parallel paths and real options for players in the endgame:

    Jobs: built around efficiency, focus, and party coordination
    Classes: built around customization, flexibility, and experimentation.
    (0)
    Last edited by Zantetsuken; 01-31-2014 at 08:30 AM.

  4. #4
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zantetsuken View Post
    The devs should keep all Customization systems in the same (Class) bucket -- and then actually BUILD on that.
    Likewise, put all focused, single-purpose systems in the other (Job) bucket -- and also build on it. Well actually, they ARE doing that now, but to the exclusion of the Class system...
    So essentially you would only get gear customization when you're not actually playing the game. No thank you. We don't need more restrictions in XIV, we need less. That includes being able to dye all the gear that is not currently dye-able (even though NPCs repeatedly wear different colored versions of many undye-able sets).
    (0)