Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
Everyone knows that the most important tradition that reflects Final Fantasy's essence is pointless arbitrary restrictions. If you don't have them, then it's not a Final Fantasy game!
Mostly because Job gear (AF, Coil, CT, Darklight, etc) can't be dyed now... and because Dyeing along with the Materia, Class/Armory, and Stat Allocation systems represent the (underused) Customization aspect of the game.
The devs should keep all Customization systems in the same (Class) bucket -- and then actually BUILD on that.
Likewise, put all focused, single-purpose systems in the other (Job) bucket -- and also build on it. Well actually, they ARE doing that now, but to the exclusion of the Class system...
It's not pointless at all really, it's about utilizing what already exists in-game to create parallel paths and real options for players in the endgame:
Jobs: built around efficiency, focus, and party coordination
Classes: built around customization, flexibility, and experimentation.
Last edited by Zantetsuken; 01-31-2014 at 08:30 AM.
So essentially you would only get gear customization when you're not actually playing the game. No thank you. We don't need more restrictions in XIV, we need less. That includes being able to dye all the gear that is not currently dye-able (even though NPCs repeatedly wear different colored versions of many undye-able sets).The devs should keep all Customization systems in the same (Class) bucket -- and then actually BUILD on that.
Likewise, put all focused, single-purpose systems in the other (Job) bucket -- and also build on it. Well actually, they ARE doing that now, but to the exclusion of the Class system...
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