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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Naunet View Post
    Emphasis mine because... why? Pointless restriction is pointless now and would be just as pointless in your idea. >_>
    Mostly because Job gear (AF, Coil, CT, Darklight, etc) can't be dyed now... and because Dyeing along with the Materia, Class/Armory, and Stat Allocation systems represent the (underused) Customization aspect of the game.

    The devs should keep all Customization systems in the same (Class) bucket -- and then actually BUILD on that.
    Likewise, put all focused, single-purpose systems in the other (Job) bucket -- and also build on it. Well actually, they ARE doing that now, but to the exclusion of the Class system...


    It's not pointless at all really, it's about utilizing what already exists in-game to create parallel paths and real options for players in the endgame:

    Jobs: built around efficiency, focus, and party coordination
    Classes: built around customization, flexibility, and experimentation.
    (0)
    Last edited by Zantetsuken; 01-31-2014 at 08:30 AM.

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Zantetsuken View Post
    The devs should keep all Customization systems in the same (Class) bucket -- and then actually BUILD on that.
    Likewise, put all focused, single-purpose systems in the other (Job) bucket -- and also build on it. Well actually, they ARE doing that now, but to the exclusion of the Class system...
    So essentially you would only get gear customization when you're not actually playing the game. No thank you. We don't need more restrictions in XIV, we need less. That includes being able to dye all the gear that is not currently dye-able (even though NPCs repeatedly wear different colored versions of many undye-able sets).
    (0)

  3. #3
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Imho Attribute points should have been tied to achievement points from the beginning, just like how DCUO did.

    100 achievement points = 1 new attribute point.

    1. It would allow different ways of stats customization rather than all on your main stat.
    2. It would add a sense of "uniqueness" due to people having different amount of attribute points.
    3. it would give people a reason to complete achievements because lets face it some are just useless considering the effort put into em, yes, im looking at you class logs achievements.

    Tbh i really do miss "farming" achievements on DCUO it was a change from running stuff just for the sake of... running stuff, like it currently is on FFXIV.


    Im aware people would set a high amount of attribute points and ilvl as requirement for their party ( just like on DCUO ) but hey, they cant see how many of them you do have, you could still lie about it.
    It wouldn't really be a problem anyway since most of PF comments are already being stating absurd requirements.
    (0)
    Last edited by CUTS3R; 01-31-2014 at 11:21 AM.

  4. #4
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    PS3 Limitation.
    (0)

  5. #5
    Player
    Azoryl's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Nymeia Lily
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Traits are just passive buffs... nothing wrong with that and I understand.

    Skills are active, traits are passive.

    Talent Trees in WoW were silly, even Blizzard realized this. You either had cookie cutter builds, or hybrid builds that were OP, and were soon nerfed.

    I think the system is great as it is now. Now you know, when you get a BLM in a group he should be able to do X, Y, and Z. If he doesn't want to, or sucks, you can kick him and find another BLM. What people don't want is:

    Group : LF BLM for Gardua X
    Person: I am a BLM
    Group: Are you "Certain Spec"
    Person: No I am "Other Spec"
    Group: LOL NOOB
    (1)

  6. #6
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Azoryl View Post
    Traits are just passive buffs... nothing wrong with that and I understand.

    Skills are active, traits are passive.

    Talent Trees in WoW were silly, even Blizzard realized this. You either had cookie cutter builds, or hybrid builds that were OP, and were soon nerfed.

    I think the system is great as it is now. Now you know, when you get a BLM in a group he should be able to do X, Y, and Z. If he doesn't want to, or sucks, you can kick him and find another BLM. What people don't want is:

    Group : LF BLM for Gardua X
    Person: I am a BLM
    Group: Are you "Certain Spec"
    Person: No I am "Other Spec"
    Group: LOL NOOB
    Just because it has been done poorly before, that doesn't mean it CAN'T be done well. Look at Rift's soul system: http://www.rifthead.com/stc

    You not only have nigh infinite choices but those choices are VALID builds.
    (1)

  7. #7
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Azoryl View Post
    Traits are just passive buffs... nothing wrong with that and I understand.

    Skills are active, traits are passive.

    Talent Trees in WoW were silly, even Blizzard realized this. You either had cookie cutter builds, or hybrid builds that were OP, and were soon nerfed.

    I think the system is great as it is now. Now you know, when you get a BLM in a group he should be able to do X, Y, and Z. If he doesn't want to, or sucks, you can kick him and find another BLM. What people don't want is:
    I will respectfully disagree on this point. In past incarnations of WoW I would agree. For as much as I hated Pandaria, I loved the modifications they did to talent trees. Three choices per tier and they all did useful and similar things. You actually chose the one that appealed to you for thematic reasons or even for specific situations. I alluded to this in one of my earlier posts.
    (1)

  8. #8
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    just going to point out that lack of customization (equipment especially) actually is killing the game, it's extremely bland, with equipment it feels like you're updating your primary stat with each upgrade but you have no ability to tell the difference from point A and point B (Point B would be having the new equip on)... If higher ilvl items appear that just raise your main stat by a measly 2 points it begins to feel counterproductive to even play.

    Attributes are just an idea they carried over because people asked for it in the original FFXIV yet they did nothing except make it into a main stat pump up, since so many other stats do absolutely nothing. In a way, a lot of things in this game do absolutely nothing though.
    (0)

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