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  1. #131
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wolfie View Post
    Take a look at Neopets, Dragonica and even Amazon.com. Their models all involve player/user owned shops, but you don't have to physically browse to the shops. You can purchase the items from the shops directly from the search menu or item page, but you're also able to browse the shop as a whole (again, without needing to render it or move a character to its physical location) if you want to.

    That's what MW should have been. None of this retainer zombies sitting in a dungeon that you must physically travel through to get your items.
    at this point i would take a brick wall with a list on it as long as it was more user freindly then the wards so i cant disagree with any idea that takes a sawed off shot gun to the head of all retainers.
    (0)

  2. #132
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i bet they will "improve" the wards further and further... and finally you will see only the retainers in a radius 1 feet around you. It already got decreased to a stupid small radius, making it pointless to render anything at all... so why not scrap the idea already. Someone mentioned this frankenstein monster theory... adding more and more parts to the already dead body... not sure if it was the MW thread but if not, it fits to the wards 100%.
    (0)

  3. #133
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Mug View Post
    Well, I think most of us don't mind the Market Wards in theory. It's just the whole go through multiple, over-complicated menus (do most people even know what chirurgeon means?) to find an item, then have to mark it, go the appropriate ward, and then have to plow through tons of NPC's in order to get to the one you want the item from.

    If they just streamlined it a bit and removed the visible NPC's it would be perfectly fine, in my opinion. If the idea is that they want us to access each retainer's entire bazaar first, then they could just use Cairdeas' suggestion.
    I've never had an issue learning the MW. I use them as fast as I did the ffxi or WoW AH's a whole 5 min to get 7 items. But ya i agree space is an issue but there is infact not that big tax. If you over price the items ya you gonna get taxed. I've suggested many times to have a larger more neater market ward system. But no one liked the ideas. I perfer MW over AH's because it is interactive. I HATE the "guess the price"
    (0)

  4. #134
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    ps you gus are so epicly lazy we want less teleportation.., we want no teleportation but let us by items from a stale menu because we are too lazy to walk to a retainer that is less then a min walk. you guys are the cause of your MW grievences. MW are good, learn to use it better. There is no difference between ffxi ah and the MW system the time you spend walking is the same time spent trying bids. ffxi ah was set up how the menue is set up. You guys are so stubborn to notice ALSO it tells you what ward sells what when you click it. Honestly it takes me 5-10 min gettoing 7+ piences of gear or looking at gear. Same time it takes me to buy from the WoW ah and running to the mail box. Or doing bidding on ffxi AH actually depending on if the price of the item in ffxi it can take me longer to get a pience of gear from ffxi ah then market wards. All you guys are doing is crying about walking, yet have no issues doing so in the game world. Make up your minds. /end rant
    (3)

  5. #135
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Akira-Niji View Post
    I think everyone knows an auction house system is coming. I think everyone wants a more intuitive way to make market translations more quickly without taking up our main time of adventuring either. Whenever the auction house system arrives, it will no doubt become the main use of transactions when implemented and the current market ward system will more or less fall back to being secondary--an instanced area to place your bazaar than lagging up zones like in XI. Hints of an auction house already exists in XIV and within posts from development and production teams, so it's not like it will never arrive.

    It's clear one of the core tenants behind building XIV this time around was designing ways to curb RMT from exploiting and taking over the player's market. Releasing and refining the market wards first allowed the player's to establish control over the economy. Sure, it was both risky, unintuitive and revolutionary for an MMO. But an auction house system first would have allowed RMT to exploit, inflate, and control the economy from the start.

    It has been stated that the upcoming auction house system will work in conjunction with the market wards. So I can understand the challenge they are facing in figuring out ways to implement something that RMT will inevitably exploit with minimal impact on players. For example, players are complaining now that they have too much money. This is a better situation to be in than having RMT inflate and control a market that pressures players into buying their own currency so that players can pay for their inflated prices. This is their cycle of control that you feed into if an auction house system fails just as XI and most MMO's have. So I commend them on creatively experimenting new ways to allow player's economic control.

    Players should be supporting and helping SE with ideas and ways to implement an auction house system that will minimize this damage than just demanding one to be rushed out.

    Personally, I've not had an issue with the market ward system in its current state. Is it more intuitive than an auction house? No. But would I rather afford things in game than feeling pressured into the cycle of an RMT controlled economy? Yes.
    Insightful post, Akira-Niji

    I hope your predictions come to pass.

  6. #136
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wolfie View Post
    Take a look at Neopets, Dragonica and even Amazon.com. Their models all involve player/user owned shops, but you don't have to physically browse to the shops. You can purchase the items from the shops directly from the search menu or item page, but you're also able to browse the shop as a whole (again, without needing to render it or move a character to its physical location) if you want to.

    That's what MW should have been. None of this retainer zombies sitting in a dungeon that you must physically travel through to get your items.
    I can agree with this! Buy everything right from the search counter, forget wandering through the wards. Everything you purchase gets put either directly into your inventory or gets queued into your loot list. This method also has the added benefit of being able to be used out in the field, if they decide to grant access to the MW and retainers to the hamlets they've already setup in the game, but just haven't done anything with.
    (0)

  7. #137
    Player
    Draco's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Morgan Hirostar
    World
    Coeurl
    Main Class
    Black Mage Lv 55
    Quote Originally Posted by Bayohne View Post
    In Patch 1.18, we will be increasing the max number of retainers that can be set up within each area. However, by simply increasing the number of allowable retainers, the fact remains that it could again reach the capacity limit. Therefore, as a precursor to that we will be planning some type of system of checks and balances in order to reset the retainers that have been setup.
    Bayohne, I just dont understand. It is pretty crystal clear, that everyone ( the majority of players ) would prefer an auction house system for selling items, and a mog house system for storage ( just like the ones from FFXI which were a huge success ). And I am sure that everyone ( again, meaning the majority of players ) understand that an Auction house and Mog House system are not things that can just be implemented over night, especially since you all told us that in response to a different post a while back. I guess my question is this, why oh why on earth does SE continue to allocate manpower to the consistant improvement, size, change, layout and what not, to a system that noone ( meaning the majority of people still playing, and the hundreds of thousands that decided to leave about a week after purchasing the game ) wants. The manpower spent, and allocated on the market ward system could easily be moved ( i would think ) to the development and release of an Auction House, and Mog House system. After all, that is what your players have continued to demand. I appologize if my response seems a bit blunt, and possibly rude, but here is a little background on me as a player. I have played almost every Final Fantasy game released on these shores. I was on FFXI with my best friend on launch day. I still believe that game to be the single greatest achievement in videogame history ( for myself ). I get chills thinking about it to this day when I have conversations with friends on the game or in real life. I spent $ 1750.00 on a new computer, just to play this game properly on release, and there were, and are hundreds, if not, thousands more, just like me. Hopefully we have earned the right to have our suggestions taken seriously, and not " just looked into ".
    (3)

  8. #138
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    ps you gus are so epicly lazy we want less teleportation.., we want no teleportation but let us by items from a stale menu because we are too lazy to walk to a retainer that is less then a min walk. you guys are the cause of your MW grievences. MW are good, learn to use it better. There is no difference between ffxi ah and the MW system the time you spend walking is the same time spent trying bids. ffxi ah was set up how the menue is set up. You guys are so stubborn to notice ALSO it tells you what ward sells what when you click it. Honestly it takes me 5-10 min gettoing 7+ piences of gear or looking at gear. Same time it takes me to buy from the WoW ah and running to the mail box. Or doing bidding on ffxi AH actually depending on if the price of the item in ffxi it can take me longer to get a pience of gear from ffxi ah then market wards. All you guys are doing is crying about walking, yet have no issues doing so in the game world. Make up your minds. /end rant
    1. It's not about being lazy, it's that having to render every retainer is limiting the MW, causing crashes, and making it awkward at best.
    2. FFXI's style of AH is not the only one in existence. WOW, RIFT and Aion style AH's (technically not even called AH in RIFT and Aion) allow instant purchase, no bidding.
    3. It does NOT take you 5-10 minutes to run from AH to your Mailbox in WOW. It's a 30 second trip at worst, if you do the RP walk.
    4. MW's ward names are suggestions on where people should put their wares, not actual limits. I bought a lance from the Mender's Ward last night.
    5. Walking is not the only problem with MW, but it's the one that best depicts WHERE MW fails.
    (8)

  9. #139
    Player
    Draven's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Bayohne View Post
    In Patch 1.18, we will be increasing the max number of retainers that can be set up within each area. However, by simply increasing the number of allowable retainers, the fact remains that it could again reach the capacity limit. Therefore, as a precursor to that we will be planning some type of system of checks and balances in order to reset the retainers that have been setup.
    Good idea I think. No AH system that I know of allows you to set up something for sale for an infinite amount of time so why should old retainers with bad pricing stay in the wards forever.

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    You guys say it's "crystal clear" that "everyone" wants an AH system. [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] The rest of us are doing pretty good with the system as it is now. Anything they do to make it better is going to be a plus.

    Thanks Bayohne
    (5)
    Last edited by Baccanale; 06-16-2011 at 04:07 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  10. #140
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Draven View Post
    Good idea I think. No AH system that I know of allows you to set up something for sale for an infinite amount of time so why should old retainers with bad pricing stay in the wards forever.

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]


    You guys say it's "crystal clear" that "everyone" wants an AH system. [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] The rest of us are doing pretty good with the system as it is now. Anything they do to make it better is going to be a plus.

    Thanks Bayohne
    moreso it looks that way when you get a 1000 post topic about Ahs and its 5-10 people saying they want it and blasting everyone who disagrees, and taking up 99% of the thread in the process
    (6)
    Last edited by Baccanale; 06-16-2011 at 04:10 PM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.

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