is this actually an issue for people?
there are tanks out there incapable of holding mobs unless they mark targets and have the dps focus targets in the marked order?
i mean i know there's a dearth of tanks out there.. but if you need to take those steps to secure enmity, you're doing something else wrong and may need to consider taking on an easier role.
http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/
It depends on the party whether or not I mark.
Party composition is sometimes a deciding factor. I am more likely to mark if the party is Melee heavy.
Even then though I usually just mark the 1st target I want to die.
If your party is great, there is just no need to mark. If the party is less than experienced, it is often a good idea to.
I hope he's bad at explaining. If your party is well geared and has jobs that use dots it would be more effective to spread the dots last to their full duration. If party single targets monsters and they die much faster than the dots full duration the dots are not as effective.
It's better to single target down monsters if the healer is stressing out healing the tank and/or tank is not geared/skilled enough to aoe tank.
Different play styles are optimal for different situations.
As a tank, I mark everything, it isn't very difficult. As a DPS I don't need the tank to mark. The game has built in marking, each mob gets a alphabetical letter at the left of its name. If the tank doesn't mark, I tell him to go alphabetically.
The tank doesn't have to be the only one to mark. Last I checked, a knowledgeable DD and healer can as well. Now getting everyone to attack the appropriate marks in the appropriate order is an entirely different story. As a melee DD, I try to focus on the mob that the tank is on, but when the tank switches to build emnity among the rest of the mobs, and the other DD(s) are no longer focusing on the first target it can get annoying. And, as habit, I will break off if a mob goes after the healer & the tank has a severe case of tunnel vision (or doesn't seem to care) that the healer is getting wailed on. Then, when that mob is whacking on me, I'll try to bring the mob back to the tank to try to grab emnity from me.
Personally, I'd rather have the tank mark. I have only encountered one tank, ONE TANK, do that. Ever.
I LIKE the fence. I get 2 groups to laugh at then.
-------------------------------I do this for situations like this were tanks don't use marks on enemies. I macro this /assist <2> and fyi your able to change the members list in party menu and moving their name to spot 2 or whichever you chose and once done that macro will target what the tank is attacking making it easier to target and attack.
Great points in this thread. Agreed the game does not in any way give you priorities or methods in playing your class. Some might say its not needed ;o).
I just rolled my first tank type and right now close to the first dungeon and haven't been given the slightest clue in any quest or ingame tip about what my responsibility is.
IF I were coming singularly from console gaming, never multi-player or a new gamer period, of which I've met many since being in FFXIV ARR, I'd not be able to fulfill my role until 1) A vet of this particular game kindly took me aside and spent a few minutes giving some tips, and I then practiced said tips and 2) I combined that with forum posts online I could research. There is not even a basic - "here is your gun and this is what you are expected to do with it OTHER than pointing it and pulling the trigger" sort of quest for any of the classes/jobs. There are some descriptive narratives along the way but no technique or instructions. I do find that a little odd in an mmo where ATTEMPTING to play many classes/jobs on just one character is what is prioritized.
However, the issue here is that (for some unknown reason to me)...dps or healer/support/dps hybrids should always be hovering/mouse over their tank at the beginning of the fight phase or once one mob or mobs have died, to see which mob to take on next, if in fact the mobs are not marked. Its literally a BASIC move in every mmo I've ever been in. Even if the tank is tab targeting and changes target a couple times in getting his hate established, within second's he is on a particular mob -- you should be too.
Tldr: Its a real nice-to-have if Tanks mark, can't do it in some mmo's, but if they choose not to - DD types should figure out which mob the tank is on and join with him on it unless there is some pre-agreed upon strat the group wants to do differently.
Isn't it sort of common sense that he/she - the TANK's main reason for being is as the player taking on the damage/holding hate/the mobs attention? And, if everyone is on the same mob it dies faster, yes?
Literally the same issue is at stake in the storyline quests where some players have more than the usual difficulty completing them. I've given verbal help many times and in the discussion find they are killing their 'own' or the 'closest' mob instead of being targeted onto the mob their NPC storyline tank or leader counterparts are whomping on.
o-0
...and from the Gridania forest mysts proceed the souls of warriors and heroes; among which I am honored to serve as part of the One.
After the dots, you will still go back and attack mobs in the order the tank marks right?I hope he's bad at explaining. If your party is well geared and has jobs that use dots it would be more effective to spread the dots last to their full duration. If party single targets monsters and they die much faster than the dots full duration the dots are not as effective.
Which is why the optimal way might not be optimal especially in df when players are trying to learn. Playing with friends and more skilled players they already know what's up so they don't need markers.
Last edited by Doo; 01-31-2014 at 05:57 AM.
Even with zero aes it is still better for everything to die at once.
Assuming everyone is playing to their potential...
All dots are rolling on all targets immediately until they die. Aes when applicable.
You and others can do what you want, mark whatever you want or even hold meetings between pulls for all I care, but optimal is what is describedWow, thank you for the voice of reason. Everyone else here is dismissing it immediately without even an explanation. DoTs are the best damage, second to AoE (on three or more targets, usually), and there's just no other way to do the math.I hope he's bad at explaining. If your party is well geared and has jobs that use dots it would be more effective to spread the dots last to their full duration. If party single targets monsters and they die much faster than the dots full duration the dots are not as effective.
It's better to single target down monsters if the healer is stressing out healing the tank and/or tank is not geared/skilled enough to aoe tank.
Different play styles are optimal for different situations.
I started a thread in the tank forum on just this very issue. You might want to spare yourself the facepalming, though.
http://forum.square-enix.com/ffxiv/t...y-mark-targets
Last edited by YuriRamona; 01-31-2014 at 05:40 AM.
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