A good tank marks. A bad tank does not mark. A lazy tank does not mark. Marking is extremely easy and takes about .5secs to do. I always mark when I tank. I always rage inside when a tank does not mark.
A good tank marks. A bad tank does not mark. A lazy tank does not mark. Marking is extremely easy and takes about .5secs to do. I always mark when I tank. I always rage inside when a tank does not mark.
No idea but tanks need to rotate targets to build hate on the adds so it might not be the one you want to attack.If I'm not mistaken, when the tank switches targets a blue arc/arrow briefly extends from them to the targeted mob, correct? When leveling BLM and MNK, I didn't really find it difficult to notice the blue arc shooting from the tank to know, "Hey, they're attacking a different mob, so I should probably follow suit."
That's what the player I replied to was referring to.
Doesn't matter, a group of mobs will die at the same speed whether dps is split or not, but even without marks dps will usually focus anyway
Only if DPS get a new quest, which is mandatory, which teaches them the alphabet. All mobs get a unique letter when you pull them, should just kill in that order unless there is anything important that needs to go down first. Why mark something when it's practically already marked?
Pretty sure it only appears when the tank's locked target changes. If you're cycle tabbing through targets to, say, use Halone once and return to the primary target, it doesn't appear. I don't have access to the game right now, but I'll have to look more carefully next dungeon I run.
Mobs will die at the same point, but the amount of healing your healer will have to sustain increases.
I have had plenty of experiences where the DPS do not attack the same target as marked. One case where the healer was stance dancing and also chose his own targets. Marking got to the point where I no longer cared and used the opportunity to target switch and turn it into a personal meta game. Considering low level dungeons can be trio'd with a BRD acting as healer for the tank, or lancer/monk/carby as tank due to no real tank, marking isn't that important of an issue. If anything, midway through the leveling process it becomes more important. Low levels not so much. Difference being you are stat capped in one form or another in low dungeons with a lack of gear choices. It can be easy to fall behind on your gear as you level, and it used to be so fun going into AK with full AF and meeting three relic'ed players.... well now I doubt it matters that much as threat generation has become silly. At least in my case.
You should have bought an authenticator.....
Your tears feed me....
I don't think it does after initial pull, unless, I just have never seen a tank who is doing a lot of active target swapping.Pretty sure it only appears when the tank's locked target changes. If you're cycle tabbing through targets to, say, use Halone once and return to the primary target, it doesn't appear. I don't have access to the game right now, but I'll have to look more carefully next dungeon I run.
You should have bought an authenticator.....
Your tears feed me....
To the people talking "Well I can hold hate without marking" Congratulations I don't care if you can hold hate in WP/AK or whatever Endgame Content you're doing I said
That was the first thing I wrote. So I don't care if you know what your doing, I'm not talking about you, So stop making it about you. I'm talking about new Tanks in low level dungeons. And you people wonder why we have shit tanks in endgame because they didn't learn how to play from the start. Having a DPS or healer mark mobs hell no! When I'm on tank I don't want anyone doing my job, I feel like its the tanks responsibility and that is who should be doing it. If you are a DPS/Healer and your tank isn't marking mobs in a LOW LEVEL DUNGEON by all means mark, no one is stopping you. But I can say I've never had to have another player mark my mobs for me nor will I ever. But if I did I would ask if they wanted me to start marking and then do it.
I seen I can keep hate and the DPS can attack whatever they want. No, I've been to level 50 dungeons where me and the tank are attacking the same thing and the other DPS is doing their own thing. Its not making the fight go faster, If anything it makes it take longer. And again I don't care about AK/WP speed runs half the shit is getting AoE'd anyways so outside of marking tonberries really is no need.
Yes DPS should also learn what to attack with or without marking. But you can't go into a low level dungeon and expecting much out of anyone. Almost every low level Dungeon I've done has had at least one new player sometimes two. But I can say that playing as a tank, I don't run into the problem with DPS doing what they want when I mark, As much as others claim they have seen (pretty sure its true cause there are a lot of bad DPS). And playing a DPS I can tell you that I have seen more screw ups when Mobs aren't marked.
So to shorten it up. I'm not talking about you tanks who are level 50 and can Speed Run WP/AK. And doing Endgame Content most everyone should know what they are doing.......
This is quite a nice and mostly accurate list, but nothing in here actually says why he should be the one managing the marks and "lead" the party.
You put that thing in your list: "Tanking enemies in an order that removes the greatest threat first;". But this is not what a tank should care about. His job is just to tank everything, no matter what.
The danger level of an enemy is none of his business. Why? Because he can't do a bloody thing about it anyway. He relies on the DPS to quickly take care of this threat, and on the healer(s) to be able to heal him over the damage amount he's getting. All he has to do it keeping this threat on him.
This "duty" of chosing what to attack has been handed to the tank because it's just more confortable for the DPS. They are lazy and don't want to be responsible for anything. Following orders is easier.
And this must change.
Example of why the tank shouln't be the one in charge of this:
You are a DPS in a happy little party who will do its battle against Ifrit (normal mode). You fight, you fight. Then the nail appears. What will you do?
A) - You are waiting for the tank to target the nail and put a mark on it for you to know that you must consider this a more important target. You may even want to wait his confirmation in the chat.
B) - You know that you are a DPS and your job is to take down targets of high priority. You will switch directly to the nail and burst it down fast, without the tank having to tell you what to do or even lose his focus on what he's doing.
Would you dare to answer A? No, of course not, you are not stupid.
As a DPS, you will obviously kill that priority target because it's your job and the tank cannot do anything about it anyway.
And that's what I'm talking about. DPS should be the one in charge of targeting enemies in order. The tank should follow their order(s) and focus on his hate, because that little bar is the reason why his job even exists. Danger and priorities aren't his business. He's tanking, doing the placement, managing his defensive skills and keeping hate. Don't ask him to do this "priority" bullsh*t if you can do it yourself. He already has a lot on his shoulders, and this is why he have threads like this.
tl;dr: You are the one killing stuff? Then you should be the one knowing in what order you're supposed to do it.
Danger and priorities are always your job when adds pop. It should not be different for the rest of the run just because DPS are lazy.
Last edited by Fyce; 01-31-2014 at 02:30 AM.
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