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  1. #1
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tupsi View Post
    So what you're saying is, further nerf BRD and BLM?
    I'm saying SE doesn't care about melee. Every adjustment they have made is just band-aid fixes (flat damage increases without fixing issues of GL stacks, position requirements, forcing melee into PVP queues because 2 melee vs 2 ranged is a loss). In 2.1 they said they would design encounters with melee in mind, yet we have Wicked Whirl on Garuda that has no red zone/cast time. We have bomb formations on Titan that literally force them off of him, as well as issues of melee dropping plumes in flank positions when everyone needs to stack. Then there's Ifrit, where melee make the fight significantly more complicated/problematic because of Searing Wind preventing them from attacking nails, on top of not being able to attack Ifrit during eruptions.

    Melee needs a design overhaul, or SE needs to seriously stop boning them with end-game design.
    (4)

  2. #2
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by omniwaink View Post
    I'm saying SE doesn't care about melee. Every adjustment they have made is just band-aid fixes (flat damage increases without fixing issues of GL stacks, position requirements, forcing melee into PVP queues because 2 melee vs 2 ranged is a loss). In 2.1 they said they would design encounters with melee in mind, yet we have Wicked Whirl on Garuda that has no red zone/cast time. We have bomb formations on Titan that literally force them off of him, as well as issues of melee dropping plumes in flank positions when everyone needs to stack. Then there's Ifrit, where melee make the fight significantly more complicated/problematic because of Searing Wind preventing them from attacking nails, on top of not being able to attack Ifrit during eruptions.

    Melee needs a design overhaul, or SE needs to seriously stop boning them with end-game design.
    Funny, I had to do Ifrit for a friend getting their relic a couple days ago, and both I and the other melee + OT had no trouble dealing with Searing Wind while attacking nails, and his eruptions NEVER got close to where we were fighting Ifrit at. It was the ranged and healers who had the most trouble with plumes and eruptions, us melee + OT were perfectly fine the entire fight. I only had to drop DPS during the nail phase and when Ifrit jumped up in order to bullrush across the stage. We still beat him easily.

    Sorry you apparently get stuck with horrible melee dps and/or can't play a melee dps worth a crap yourself, but not all melee have the supposed problems you're talking about.
    (0)