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  1. #51
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Naiser View Post
    No lock out for T1 to T5 please. The focus of the game should shift to T6 and up. Why hold newer players back from tackling the latest end game by gating them with older content?
    ON the flip side why reward those who were too lazy to put in the work.

    If they are new players... all content is new to them. So the argument fails.
    (1)

  2. #52
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    im pretty sure there will be some form of lockout. doesnt make sense if it doesnt
    (0)

  3. #53
    Player
    Stormblossom's Avatar
    Join Date
    Nov 2013
    Posts
    42
    Character
    Stormblossom Iceclaw
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    All we know is that they said the lockout for t1-t5 will be removed and that the new turns will have a 1 week lockout. We are extrapolating based on common sense (dangerous!) that the loot lockout from LotA and the cap on Myth Tomes will be removed as well.
    (0)

  4. #54
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Axidrain View Post
    im pretty sure there will be some form of lockout. doesnt make sense if it doesnt
    Why does it make sense to remove a lockout just to add another one though? Coil 1-5 in DF will be easier for people to catch up who aren't ready for the current content 6-9, new primals, and new dungeons. Modern MMO design is old content gets easier point caps/lockouts removed to allow easier catch up to current tier, when new content comes out.

    Blizzard found out in WoW:Burning Crusade, if you don't have a way to catch up you will have 4 tiers of content and only 0.01% of your playerbase is doing the current content because they only have a very very small pool of people capable of doing top tier content due to gear issues. If a guild got a new person who wasn't on current tier they would have to go back and run the 1 person through a bunch of old content to catch them up thus they didn't even want to recruit anyone who wasn't already on their level. The problem with MMOs is once you get left behind in a tier of content very few people will want to catch you up. So in future expansions wotlk and beyond they made it easy to catch with nerfs in raids, removing point caps on old content.

    This is why making old content easier and removing gating became popular with MMOs lets new players and people behind get caught up fast. People already at the top tier really don't want to go back multiple tiers to help out new players thats why they want to make it accessible.

    Your reward for being a top tier player is that you can start new content day one. But for more casual players they can get caught up easily to where the top tier players were before the new content came out.
    (2)
    Last edited by Zumi; 01-29-2014 at 09:59 AM.

  5. #55
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zumi View Post
    Why does it make sense to remove a lockout just to add another one though? Coil 1-5 in DF will be easier for people to catch up who aren't ready for the current content 6-9, new primals, and new dungeons. Modern MMO design is old content gets easier point caps/lockouts removed to allow easier catch up to current tier, when new content comes out.

    Blizzard found out in WoW:Burning Crusade, if you do...
    2 words. progress throttling. i doubt they'll just give it away. ct is a good example

    edit :now that i think about it. the only way they're gonna make the removal of lockouts work. is if they made ilvl 90 the minimum requirement for the new turns. kinda like dl was for turn1. might be possible since they're introducing new tomestones. hmmm...
    (0)
    Last edited by Axidrain; 01-29-2014 at 10:35 AM.

  6. #56
    Player
    Naiser's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    N'ai Ser
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xatsh View Post
    ON the flip side why reward those who were too lazy to put in the work.

    If they are new players... all content is new to them. So the argument fails.
    No reason to reward players lazy to work for their T1 to T5 loot. By all means, let them work for it albeit without the weekly lock out.

    It's not possible for a new player to catch up with veterans in T6 and beyond without considerable effort. But the last thing we want is to artificially deprive new players of a chance through lockouts that are not commensurate with effort. Especially on dated content.

    Anyway, since your counter argument is predicated on "rewarding laziness" and allowing lazy players won't be likely grind T1 to 5 without lockout to the point where they close the gap with veterans. So the counter argument fails.
    (0)

  7. #57
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    since myth cap will be removed by 2.2 idm coil gears are farmable without lockout

    so ppl will quickly i90 alts whether they put lockout on coil or not
    (0)
    Last edited by Crimson-Falcon; 01-29-2014 at 06:26 PM.

  8. #58
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Livilda View Post
    Every time I see your name, all I can think of is this:
    haha, yeah, my name is super nerdy, though most people only get half of the name, and the majority of the time it's the SoIF ref.
    (0)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  9. #59
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    It absolutely should have a lockout, because it already does have one. Quite frankly, I find the BCoB easy enough as is. If they're making it even easier and opening it up to the DF, it's going to make obtaining full i90 a complete joke (Not that it already isn't). Now, if that's their design philosophy, and they want the previous tier of endgame gear to be obtained in the span of a few days, by all means leave it unlocked. I won't argue with it, because I enjoy the game, and I'll be busy bashing my face into turns 6-9 too much to care about what everyone else is gearing up with.

    That being said, the only difference that we'd see if they changed it from a one turn per week lockout to a loot lockout is that you could obtain one piece of gear per week from a turn instead of two. That is literally it. However, I feel this balances out because you can just spam a turn until you see the piece of equipment you want drop, as opposed to running for months and months without having seen a piece of gear you're looking for. I haven't seen the Monk gloves drop once after months of coil, and I more or less have the majority of the set at this point. My group has also never seen the caster pants. That's probably the most frustrating part of coil for me, hoping we see stuff that people actually need.

    I'd much rather be able to spam turns until I see the piece I want, as opposed to hoping it drops this week, and we don't get more garbage accessories that the entire raid already has.

    Now, keep in mind, if they remove the lockout on Mythology, the cries that they're going to gate people by putting a loot lockout on turns 1-5 is kind of silly, IMO. People can just gear up in full Myth i90, and supplement their gear via the BCoB every week. I would assume they would do one piece of gear per turn, in which case that's five items a week. I don't really see any reason to complain. Even if it were one piece of gear per week, you could still likely get full i90 Myth in a few days if you ground dungeons non-stop, and be ready for turns 6-9.
    (0)
    Last edited by Endemerrin; 01-30-2014 at 06:50 AM.

  10. #60
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Xatsh View Post
    ON the flip side why reward those who were too lazy to put in the work.

    If they are new players... all content is new to them. So the argument fails.
    they are already gated because of the later turns of coil provided they don't nerf twintania into the ground.

    no amount of gear can teach you how to deal with conflags. full i90 players can still have problems dodging twisters and divebombs. no amount of gear can cure idiocy.
    (0)

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