Welcome to every successful MMO business model, ever. You're in for a rough time, honey.
Last edited by muwa; 01-29-2014 at 06:12 AM.
Ilv90 are the new DL, get used to it. Soon the ilv110s will be the new new DL, it's gonna happen over and over. No caps are needed for DL gear and that's how it should stay for the new DL gear as well.
Let me ask you this. For the ilv110s are you going to wait till ilv130s are out 6~ months from now so you can get the 110s in a day, or are you going to get the ilv110s asap to experience content now?
For me though, I couldn't care less that people will be able to gear up in i90 as fast as they want. I can't think of a reason why it would bother anyone that doesn't boil down to epeen.
Last edited by AltaneenXIV; 01-29-2014 at 06:35 AM.
I don't have a problem with a change to how loot will be obtained. I would be fine with CT-like lockout per turn. Been screwed over by RNG for far too long. I don't feel that Turns 1-5 need to be made easier, though, I suppose super easy t3 in DF could make for a good way to pass time. Iunno
Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon
Every time I see your name, all I can think of is this:I don't have a problem with a change to how loot will be obtained. I would be fine with CT-like lockout per turn. Been screwed over by RNG for far too long. I don't feel that Turns 1-5 need to be made easier, though, I suppose super easy t3 in DF could make for a good way to pass time. Iunno
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Can we stop being prevented from playing the game and just get rewarded for what we complete? So much micromanaging of what people can do. Just let us play the game. There doesn't need to be arbitrary locks on content (especially content that is soon considered dated).
There will be a high chance that each turn will have a loot lock out, on BC 1-5. Myth will = new DL. We will likely be able to dye our AF then like they had said once upon a time. I feel this is the path they will choose, and they may make CT allow 2 items per week to be obtained.
This way people can help others in BC 1-5, farm myth for extra classes you want to gear out. Coil for some others, win-win. Also new players are going to want to rage-quit anyways lol lack of FATE parties, slow lowbie dungeon queues, main story quests that will take a long time to get to.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
I worked hard to get it, so everyone else should too! Waaah waaah waaah... I busted my arse to get my druid epic weapon in EQ during Ruins of Kunark. I needed a raid of 6 groups of 6 for several of the steps. My friend who started playing three years later finished his druid epic with a single group easily. Did I throw a fit, toss up my hands and cry because my effort had been "invalidated?" ... Of course not. I congratulated my friend on his nice weapon and continued doing current raid content.
If they remove the loot restrictions on coil t1-5 completely and people can farm up full allagan in a matter of weeks, presuming they're no-lifers with unlimited access to successful groups, because sorry Echo wouldn't get a lot of the failed coil groups I've joined past their elemental incompetence and no amount of ability to grind is going to offset the fact that the loot tables for coil are large and the RNG is random, all they accomplish is catching up in a few weeks to where geared players STARTED. Those same geared players will most likely experience all of the following:
1 - Have steady access to a stable group that can clear all content that drops Tomestones of War
2 - Be steadily capping the new tomestones and getting AF2 pieces
3 - Be putting pulls in on T 6+, learning the strats, and starting to gear up.
By the time they are geared enough to even start doing what you could do from the moment patch 2.2 goes live, you will probably already have 2-3 pieces of the new higher I95/I100 gear at a minimum. Quit whining because SE has decided to give you what you asked for. They are adding a new tier of content that replaces coil as something to do. If you aren't fully I90 yet you will be able to fill in your missing slots in short order, doing coil with the reduced lockout.
I just hope that SE decides to make the T6-9 lockout a LOOT lockout this time instead of a HARD lockout. Giving the hardcore people who complete the turns in 20 minutes each something to do for longer hours, even if it will result in them gearing their main jobs completely faster on average, at least there will be fewer cases of people gearing their alts faster than the character they actually run coil on. >.<
No lock out for T1 to T5 please. The focus of the game should shift to T6 and up. Why hold newer players back from tackling the latest end game by gating them with older content?
lets not remove a lockout just to implement ANOTHER lockout.
i've had enough headaches related to that with CT.
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