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  1. #201
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    I have a bard and dragoon, I've used them both in extreme modes and in coil. I don't find dragoon any more difficult to play. Annoying sometimes if boss is moving around but more difficult? lol hardly

    One doesn't have a faster run speed than the other, so I don't find it any easier or harder to dodge aoe with either which is what the game is about mostly.
    (0)
    Last edited by Lecreuset; 01-28-2014 at 09:28 AM.

  2. #202
    Player
    Akirakogami's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Akira Pink
    World
    Hyperion
    Main Class
    Archer Lv 50
    Melee generally have the highest damage here. it more than makes up for the damage they lose traveling to the target.

    It is very easy to notice the shocking difference in damage between bard and melee. Mages can clock up alot of damage but i guess they sorta have their draw backs too.
    (0)

  3. #203
    Player
    Denmark's Avatar
    Join Date
    Mar 2012
    Posts
    38
    Character
    Denmark Holland
    World
    Excalibur
    Main Class
    Lancer Lv 50
    It's not really about melee being stronger or weaker than ranged it's about effort and risk Vs. reward. DRG and MNK are not to hard to play and yes you can use them in every fight in the game. The problem is the more you bring the sharper the difficulty can rise thanks to mechanics, side combos when eruptions is about to fire on ifrit X is death no if an or buts you will die and take up mp and lose a huge amount of DPS. The other hand not doing flank combos is also a DPS lose and puts you at a huge disadvantage Leaving you to make tough choices on the fly of when and when not to perform certain moves. Now compare this to BRD that can not only hide in the back full time, but can also continue to deal damage while moving.
    (0)

  4. #204
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Ifrit eruptions are a bad example because they are trivial for melee and impact range DPS just about the same.
    (0)

  5. #205
    Player
    Cligue's Avatar
    Join Date
    Feb 2013
    Posts
    41
    Character
    Cligue Okina
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Enforcer View Post
    I don't know. I'm currently on Turn 4 in Coil and i wouldn't say that i feel gimped because i'm bad, or don't know how to avoid zones, but simply because you have to work harder while having less damage output as a melee.

    While there are bad ones who don't know their class very well or have a hard time dodging mechanics, the better ones shouldn't be put into a disadvantage to ranged classes.
    The fact that we did t4 with 4 melee dps and it was the fastest we ever cleared it (did it for fun) makes me think your lower dps comment is completely wrong.
    (1)

  6. #206
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Cligue View Post
    The fact that we did t4 with 4 melee dps and it was the fastest we ever cleared it (did it for fun) makes me think your lower dps comment is completely wrong.
    completely agree

    http://www.youtube.com/watch?v=n4tTWd20MYI 4 melee on turn 4. There's plenty of people that have done it.
    (0)

  7. #207
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Turn 4 has never been a big deal in terms of melee vs. ranged DPS. I don't know why people reference it as such.
    (0)

  8. #208
    Player
    Denmark's Avatar
    Join Date
    Mar 2012
    Posts
    38
    Character
    Denmark Holland
    World
    Excalibur
    Main Class
    Lancer Lv 50
    If I had to guess it's probably because the whole turn is mostly just a big DPS race.
    (0)

  9. #209
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by JetBrooks View Post
    You're complaining about melee in Garuda EX, but perhaps forgetting about casters in Titan EX. The Titan fight is far far easier for melee to maximize their DPS. And Ifrit EX doesn't seem to matter much either way (assuming healers don't murder melee with Searing Winds). So uh... sounds like a trade-off, no? I have DRG and BLM leveled, and simply take the easier job to its respective fight.

    I'd rather take melee to Ultima HM as well, as I seem to be constantly interrupted when trying to play BLM on it.
    You actually make a very good point.

    Unfortunately, my main is PLD. I play monk as a secondary, healer as a third and bard at a forth.. (i pretty much play everything but BLM cause i just dont like it haha)

    With the rate gear becomes obsolete i dont get to play bard pretty much ever.. even though i could pull hate off a +1 DRG with my i55 weapon bard in garuda HM

    I'm not complaining i'm asking that every fight every job is equally viable. Its not difficult to make content where one job isnt a major handicap... i dont know why the choose to make these choices.

    Quote Originally Posted by Asakura93 View Post
    I learned today that we, apparently, do not need to ever attack from the behind or flank. Courtesy of this Tank

    ... again i main tank.. this is not something pleasant to see :/

    I second monk and its the most annoying thing to have a tank running around crazy. I personally, when tanking try to keep the enemies back to the party and move as little as possible. I also mark the mob who uses indicated attacks that i need to dodge as #1 so that way i dont have another mob targeted then turn them and screw up dps while i'm dodging the other guy
    (0)
    Last edited by Daniolaut; 01-29-2014 at 07:16 AM.

  10. #210
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    While it may be melee dps > ranged dps in a pure DPS race, the risk vs reward still isn't there. Melee is inherently risky, as was discussed. Reward? Sure, you get more DPS, but not necessary DPS.

    People can clear instances with 4 ranged DPS as well as they could clear it with 3 ranged/1 melee or 2 ranged/ 2 melee. Maybe you kill it a bit faster, but the DPS checks on these bosses doesn't require the extra DPS that MNK (and I guess DRG?) can put out.

    It isn't risk vs reward then. The only benefit now is that if you rely on the limit break to be there at a certain time, you need at least 1 melee DPS in the party. Other than that... there is no reward for bringing melee DPS.
    (2)

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