Sounds like you have an inferiority complex and/or you just had a very harsh time in XI for whatever reasons. The game was a bit too hard in many respects and the drop rates were absurdly low on a lot of things, but the overall game as fun and well made. It wouldn't have lasted as long as it has if it hadn't been. Honestly you sound like a child throwing a tantrum because Mommy won't buy you all the shiny new toys on the store shelf - no sense of work or patience, only instant gratification.
And there are elitists in every game, you learn to ignore them. XI's content was gated for good reason - it kept the bad players out of endgame. Look at all the people QQ that Titan is too hard (he's not, other than Landslide being the most ridiculous attack in the game he's otherwise fairly well balanced) and folks buying/selling wins. That's what happens when you leave everything completely open to everyone free of all restrictions save for your equipment, not to mention pretty much soloing your way up to 50 for the most part.
XI's grind was entirely too brutal, but the forced partying was a good thing. It made sure people could play their respective jobs and would be ready to participate at end game. The journey to endgame was also something to enjoy as well, chatting with friends between pulls, laughing at silly wipes etc... it wasn't entirely about endgame. Again I can't speak for everyone, but even through all the hardships and my many, many gripes with the game (I had a rep for b****ing about the game a lot lol...) I still had fun, and everything had a real sense of fulfillment to it.
Honesty, a little humility would go a long way. I've half a mind to report you for being so condescending and rude. Every single post from you has been nothing but badgering and belittling the opinions of Legacy and/or XI players. We don't claim to know what's best, but we have seen what works and wonder why it's not being applied to XIV. You say it's silly to have a feeling of accomplishment in a game, and yet look at Xbox or Playtation and all the trophies/achievements that have been collected. Or how about E-Sports? You know E-sports is a huge thing now right? Starcraft is basically Football in South Korea. There's MLG & Game Battles holding regular tournaments for serious cash prizes.
Just because video games focus more on cognitive prowess and reflexes doesn't make it any less valid than physical sports. Why is it fair to praise one but deride the other? Again, just because YOU see it as something silly doesn't mean everyone does.
And for the last time stop generalizing us vets as jerks who only want to see the peasants suffer, that couldn't be further from the truth. We just want content to last and have meaning, and would like some real challenge to the game. Everything in Vana'diel was a threat to you, whereas Eorzea is a stroll through the park. I'm willing to wager that at least half the folks who play XIV couldn't handle even Promyvion, never mind some of the crazier stuff that came later in XI. (Rani would drive people up the wall - hell she certainly drove me nuts, lol...)
Not that I'm advocating everything be stupidly hard or all items become super rare, far from it - but I do miss actually getting drops from bosses and not coffers. It'd be nice if when Acheron dies for example, rather than a single item per coffer he has a chance to drop a bunch of things like when you killed Kirin in XI. Just set a fair drop rate, that's all - XI time and again (until abyssea) kept drop rates far too low and most people (myself included) would not tolerate that anymore. Having stuff actually drop from NMs also helps give THF a purpose (maybe even have rare mats for crafting that only THF can steal?)
And as far as gated content goes, I like that YP is trying to make stuff accessible - it does suck when a game hits a certain age and new players are still struggling with content that was around when the game 1st came out. But I don't know that simply "easy moding" everything is the right approach. Again, XI was right to put in checks on certain content beyond simply just equipment strength to ensure that when people did reach the content, they were ready for it. It helps cut down on the drama. I for one, am beyond sick of folks who can't even get Ifrit HM or Wanderer's Palace right, never mind Titan, CT or Coil. Some people just can't (or don't want to) learn, and catering to them at the risk of ticking off dedicated supporters who've backed the company/games for years isn't exactly a bright move IMO.



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