If you boiled every FFXI vs FFXIV complaint down to it's essence, the biggest contrast is ARR's lack of Meaningful Choices
Specifically:
There are no meaningful choices in Gear: All gear has effectively, a single stat: iLvl
There are no meaningful choices in Combat: Endgame battles are tests of memorization, not decision making. Gear check, memorize the boss's patterns, memorize your rotations, and win. (Thornmarch appears to be the closest thing to an exception to this)
There are no meaningful choices in regards to Danger/Difficulty: The game is on guard-rails and everything is ultra safe and streamlined. Sit around in the open world and queue up for the content grind in order to bump up your iLvl to the current patch's cap. Furthermore, KO/Death penalties are meaningless as well.. If the battle isn't performed exactly right, just wipe, and try it again until: A) Win, or B) players get tired of trying and quit.
There are no meaningful choices in the Job system: You have set optimal rotations and scripted combos to perform with a few situational cooldowns. Your cross-class skills are so tightly limited that they might as well be auto-slotted.
Sadly, the only avenues in FFXIV where choices COULD mean something are the Class/Armory system and the Materia system. However, both systems are overly limited in their scope, and have been effectively shut out of endgame due to the power creep of dungeons as well as the power creep of gear drops for Jobs.
**Sidenote** FFXIII was widely panned for being an RPG-on-rails, Though less obvious at first glance, FFXIV actually suffers from the same issue... Thankfully, ARR's problems could all be changed within a patch or two. I sincerely hope the devs remedy these issues, because FFXIV has many, many good things going for it, and as fan of the series since FF1 (nes), I'd much rather see FFXIV thrive and flourish, than to watch it dwindle and die out due to disenchanted and unengaged players.


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The flaw was hit on inventory space and the blinking caused issues for getting targeted




