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  1. #761
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by kurokawa View Post
    mechanics are a separate issue. 11 was balls in general because of the grind and the leveling curve to 75. Not because of the areas.
    And look at it now. Abyssea fixed the leveling curve but wrecked the area variety and party mechanics. Sad. BUT, they are trying to balance it out by tweaking exp gains in pre-zilart zones.

    The end result is you can solo in normal zones if you don't feel like the CF grindfest that is Abyssea.

    Still, there's no reason why we can't have a leveling curve that is challenging without being tedious, and area design that is immersible and varied.
    (7)

  2. #762
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    Today I asked a friend of mine who's been playing WoW for over 4 years: "What would you do if WoW only had the Barrens, Ashenvale, and Elwynn, only twenty times their current size?"
    He instantly said "I wouldn't play."

    He didn't even know I meant FFXIV. I don't think he even considered it possible for a game to be designed that way.
    (12)
    We'll take it into consideration.

  3. #763
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I think im going to say it now...we arent getting any response at this point. After it being up over a week, having this massive amount of pages/replys/likes and still nothing.....yah might as well call it quits.
    (0)

  4. #764
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I was just thinking after posting reply on Japanese thread about guild leve's but say SE does keep the current large maps (hopefully they fix it...) but adding location/area names/district?? like you're in La Noscea, they already north, east, west and stuff but I mean like... specific names of the area adding landmarks something different just for that area so it stands out.

    And having each camps watching over that district, you help X amount of leves in that camp, you get special bonuses in that area, could be like lower anima cost (not too exciting), exp bonuses (I really don't care), or changes to the actual camp only you or others with same stats get to see. What I mean is say you did 10 leve's at camp Bearded Rock (that right?) or Blood shore? (on JP client here)

    • 10 leve's completed - You see more NPC's now, one new tent
    • 20 leve's completed - You see kids playing, makes you feel like the area got little bit safer
    • 30 leve's completed - You see store NPC open up, more items sold, chocobo rentals starts in area.
    • 40 leve's completed - more NPC's come to camp, looks more lively and looks like its safe now - new mini quests open up from new NPC's arrived which awards you some items, gil, side story explaining history of that area.

    I hope you get the point... I know in FFXI they had NPC where only people cleared certain quests can see... I think there was... don't remember been a while lol anyways I'm sure this can be added onto... and would make you WANT to do quests in those camps to see what changes the camps go through + you can learn history/story about how that areas name became that name.

    Hell if I was dev I would also add like mini garden where you do gardening, or feed chocobo's there. New NPC gives you new locations for fishing/mining spots that wasn't available before which has more rare fish/ore for that area/location. Something that will keep players want to get that camp expanded. + I know some loves to just get accomplishments, trophy w/e in games so adding those once you complete the camps etc, that alone might keep players from staying in FFXIV... (No didn't forget gardening... you get to do gardening at the camp, you rather keep chopping trees, looking through shrubs? And don't bring up saying aww fishing and mining only gets new spots doing same stuff... just need to make the fishing/mining little bit different so it has meaning + fun to do it. Didn't you want to fish rusted bucket in new spot?)

    It's kind of like the FFXI when your country owns that region you get to buy items from that area in the city but being able to see the changes + get the items from the actual camps.

    At least this will add some changes to the camps imo. and if this type of system ever gets implements I hope they don't f'ing copy the same tents, camp to other camps... that will just kill it again with copy/paste crap... and for god sakes... makes the NPC's walk, run... not stand still in position doing motions... they look nice but after a while it looks dead/ornament at least make it more lively...
    (6)
    Last edited by Reinheart; 06-16-2011 at 06:05 AM.

  5. #765
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    lol, if we had city competition right now I would feel so bad for Limsa and Gridania D: [/comfort]
    (7)

  6. #766
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by EdenArchangel View Post
    lol, if we had city competition right now I would feel so bad for Limsa and Gridania D: [/comfort]
    lol week 1 you will see region map with Uldah color/flag all over.

    If you were refering to my post; I don't want region fights like XI, was interesting but didn't make sense to me why Windurst, Bastok, Sandoria had to take over lands, I understood beastmen owning the region but should of just been beastmen or players imo. Wasn't a bad idea though

    Just saying if player as in yourself do more leve's in that area you get to see the changes yourself. Some people might find a exploit to buy/sell stuff from players who can see the expanded/evolved camps and stuff but I wouldn't see why the would need to. Just like FFXI if Sandoria owned certain region all I had to do was go to the NPC in Sandoria... extra walk but I didn't mind w
    (2)

  7. #767
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    I think im going to say it now...we aren't getting any response at this point. After it being up over a week, having this massive amount of pages/replies/likes and still nothing.....yah might as well call it quits.
    Don't call it quits. They will respond eventually. What I realized a night or two ago was that they are probably trying to figure out the best way to say nothing and everything at the exact same time in this thread. They have to treat it very delicately based on the community response gathered here. I have a feeling they are going over it carefully and we'll hear something eventually which, may or may not be what we want to hear at all.
    (9)

  8. #768
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Eekiki View Post
    And look at it now. Abyssea fixed the leveling curve but wrecked the area variety and party mechanics. Sad. BUT, they are trying to balance it out by tweaking exp gains in pre-zilart zones.

    The end result is you can solo in normal zones if you don't feel like the CF grindfest that is Abyssea.

    Still, there's no reason why we can't have a leveling curve that is challenging without being tedious, and area design that is immersible and varied.
    Agree mate, well said
    (1)

  9. #769
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zanfire View Post
    I think im going to say it now...we arent getting any response at this point. After it being up over a week, having this massive amount of pages/replys/likes and still nothing.....yah might as well call it quits.
    If we quit giving our honest open constructive feedback then we may aswell hang our boots up and go to the pub.

    They asked for our opinions, they'll get them, If they like the responses or not. I think this thread has been one of the most sincere troll-less joint agreements I've seen since the lodestone came up.

    They will have 100% read and passed this thread to yoshi, no doubt about it.
    (11)

  10. #770
    Player

    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    35
    Looking forward to how they will address some of the great ideas in this thread. I would love to see diversity in look, music and monsters. Captivate me like you once did in FFXI!

    The image below may have been posted here before but it is a step in the right direction as to what I would like to see. Then moving forward even more diversity please...

    http://img40.picoodle.com/i56a/ccf18/s2p9_715_uceje.jpg
    (9)
    Last edited by Wild; 06-16-2011 at 07:02 AM.

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