Results 1 to 10 of 10

Hybrid View

  1. #1
    Player
    Shakarlyn's Avatar
    Join Date
    Aug 2013
    Posts
    110
    Character
    Niashi Daemunshyir
    World
    Durandal
    Main Class
    Arcanist Lv 50
    1. Gear
    a. There MUST NOT exist a concept as an overall Best In Slot item for ALL situations
    Or at least not for all slots. Different pieces of gear should be better in different situations.
    This doesn't have to be extremely extend so that each player has a ton of gear, for a ton of situations. Things must be a bit more situational then now.
    This game is too young and far too little content for this to be discussed too deeply right now. There are various opinions and some different BiS setups for classes, but you have to consider that there's very little to pick from the pool at this time.

    Resistance mechanics are a double edged sword. Please be careful what you wish for.

    2. Cross-class abilities
    There are a couple of rules here, in fact quite simple:
    a. The number of really useful cross-class abilities for a certain job must be significantly HIGHER than the number of cross-class slots available
    While I think it would be nice to have maybe 1 more slot, certainly not 5 more. They might as well auto-grant the abilities instead of crossing them over if you asked for this and we'd likely lose some of the abilities that can be crossed over. I respectfully disagree, sir.

    b. Some traits should be cross-class, taking a cross-class slot as well
    This just helps on having more useful things to choose from. Allow my PLD to get a trait from a mage that increases my MP, so that I can spam Flash if a certain fight requires me to pick up a lot of adds. Just an example...
    There's too much room for abuse on this. The benefits would have to be pretty small. =.(

    3. Cooperation
    I really think we need jobs to interact with each other in a more interesting ways. This means there should exist mechanics that force the players to cooperate in order to reach maximum efficiency.
    You're pretty much asking for FFXI's Weaponskill system. There would be +/- to this. One of the biggest things that is likely to happen is job bias, because the playerbase would want to make a "perfect" group that works well with their skills.
    (2)

  2. #2
    Player
    Lakshmana's Avatar
    Join Date
    Mar 2013
    Posts
    29
    Character
    Lakshmana Cerberus
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    You're pretty much asking for FFXI's Weaponskill system. There would be +/- to this. One of the biggest things that is likely to happen is job bias, because the playerbase would want to make a "perfect" group that works well with their skills.
    No, not something that specific, requiring a certain pair of jobs, something much more open. For instance, the example I have with the DRG and PLD doesn't work just with that pair of jobs. The idea is for the system to offer options and be open, not to be locked on Job X works only with Job Y (which the skillchain system was about, with all the negatives coming from that).

    -Lak
    (1)

  3. #3
    Player
    Lakshmana's Avatar
    Join Date
    Mar 2013
    Posts
    29
    Character
    Lakshmana Cerberus
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shakarlyn View Post
    While I think it would be nice to have maybe 1 more slot, certainly not 5 more. They might as well auto-grant the abilities instead of crossing them over if you asked for this and we'd likely lose some of the abilities that can be crossed over. I respectfully disagree, sir.
    I think that in fact we are in agreement. What I was saying was that the number of available abilities to be higher than the number of SLOTS. So let's say we get 6 slots, but there are like 10-12 abilities that are useful. With this, it means I have to choose what to get with me in the next fight.

    Right now on my PLD I have 5 slots and only like 4 kind of useful abilities to put in there.

    So definitely I do not want more slots. Here we agree. I want more abilities, while the slots remain limited, to force us to choose.

    -Lak
    (0)