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  1. #1
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nysneirdre View Post
    They copied the standard MMO clone game. Same UI, clickable skills, fast leveling to cap, then you start your gear gating grind. It's the same crap with every single MMO. The only thing different here is the armory system. Hopefully when EQ Next comes out it will be different. These games are all built to last about three months before people burn out.

    I could type out a massive post but what's the point. It's all been said before already.
    It's much more preferable to games where you can't do anything alone, you have to schedule everything, leveling takes literal years and the bulk of the content are tank-and-spank giant eff-off dragons that require 120 people to kill.

    The funny thing is ya'll tryhards want FFXI Redux rather than A Realm Reborn, and if you actually got what you want, the vast majority of this game's players would quit and go play RIFT or something. Then the game would shut down and you'd be SOL.
    (4)

  2. #2
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by synaesthetic View Post
    The funny thing is ya'll tryhards want FFXI Redux rather than A Realm Reborn, and if you actually got what you want, the vast majority of this game's players would quit and go play RIFT or something. Then the game would shut down and you'd be SOL.
    To be fair, the only games I have seen that use that model have lasted for years and years. We see lots of this style of game go out of business or go F2P all the time.

    Quote Originally Posted by synaesthetic View Post
    It's much more preferable to games where you can't do anything alone, you have to schedule everything, leveling takes literal years and the bulk of the content are tank-and-spank giant eff-off dragons that require 120 people to kill.
    I find those games preferable to games where you queue with strangers for everything, levelling takes days and the bulk of the content is twitch and maintain rotation that is outdated in 3 months.

    The giant tank and spank mobs in XI were limited to 18 man parties. Higher-participant content was mostly add management, not tank and spank.
    (2)

  3. #3
    Player
    Ketra's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Ketra Astor
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    FFXIV AAR feels like a massive lobby(uldah) (waiting for queue) with a lot of rooms(aka Duty Finder). It doesn't feel like an MMO where exploring and adventuring is concerned.

    A lot of players like to say that
    "SE is updating with more content. Just be more patient"
    "This is a game for casuals. Hardcore players should stay away."

    What I feel is this world is massive but it doesn't make players want to explore. I forgotten how it felt when I had to travel with my friends on a journey to the next town. Learning which way is safer. Along the way we find amazing sceneries and death threatening monsters.

    "Adventures in Eorzea" doesn't fit FFXIV. "Park and Queue in Eorzea" makes more sense to me right now.

    All this isn't about how FFXIV is made for casuals and whether there is not enough content in the game. It's how SE decided on how FFXIV is to be.

    I don't feel connected to this FFXIV and the world. I am just grinding raids weekly and doing dailies.
    (8)