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  1. #61
    Player
    Amberion's Avatar
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    Sep 2013
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    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by silentwindfr View Post
    until now, they have never betray them promise to us...
    Check what was supposed to be at start, but was introduced in 2.1.
    (1)

  2. #62
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    incoming Thread is now off-topic'lock.

    That's the default response to criticism these days.
    (0)

  3. #63
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Aegis View Post
    incoming Thread is now off-topic'lock.

    That's the default response to criticism these days.
    It's not criticism. It's whining and more to the point, trolling.

    Ya'll knew this was going to happen. Yoshida said it before the game even launched. You were told and you still decided to play and pay. You, and all the people like you, really need to just go find some niche late-90s-style MMORPG on Kickstarter and go support that. Let the rest of us, those of us who don't care about inflating our e-peens, play this game. There are far more of us, so it's unlikely that you'll really be missed.
    (4)

  4. #64
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    These are all things they said would be in the game, and other things you are whining about were never said to be in the game.

    The development of this game has been extremely transparent and accurate to what was stated all along, from road map to live letters etc.

    If you are unhappy with the game, ok. But this has nothing to do with betrayal and everything to do with another XI fanboy mistakenly thinking everything would be like XI.

    The devs do not want to make the same exact game over again. Get over it.
    (2)
    Last edited by casker; 01-26-2014 at 09:18 PM.

  5. #65
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by synaesthetic View Post
    It's not criticism. It's whining and more to the point, trolling.
    http://www.youtube.com/watch?v=G2y8Sx4B2Sk

    In case no one watches the video: If you're using the bold word in the above context, you're using it wrong...


    As far as feeling betrayed goes... yes, but only in regards to what Yoshi-P promised us before ARR was even in the works and then later did or said the exactly opposite of what he would or would not do with the game.

    When it comes to the game itself I simply feel extremely disappointed because it does not live up to my expectations, nor were most of the promises we were given kept in the final adaptation of the game.

    I think that "feeling" of betrayal is generally only felt by those who originally played version 1.0 of the game, because we were promised that our loyalty to the game would not be in vain. New players to the game either like or dislike it completely on it's own merits because they do not draw on what was said by the developer before the game's release.

    The long;short of it is, if you promise something to your player base and then break that promise, that player base has the right to "wine" or criticize your decisions.

    My subscription runs out at the end of the month for a six month subscription plan and I have to make a decision just like everyone else. Seeing as I can count on two hands the number of times I've logged on since signing up for that subscription... what I'm really asking myself is, do I want that Shantotto minion for a week or do I want to spare myself further disappointment? (I don't collect minions....)
    (1)

  6. #66
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kittra View Post
    nor were most of the promises we were given kept in the final adaptation of the game.
    You cannot be serious. The game is extremely accurate to what the roadmap said, and what was said in live letters and letters from the producer.

    It has always been extremely clear, they gave us the roadmap, and asked for support to fulfill that roadmap. It wasn't "support us and we'll make FFXI again." Ever. If you supported them thinking they were just going to remake FFXI despite all evidence to the contrary, that is your own idiocy and has nothing to do with betrayal.
    (6)
    Last edited by casker; 01-26-2014 at 09:47 PM.

  7. #67
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by casker View Post
    You cannot be serious. The game is extremely accurate to what the roadmap said, and what was said in live letters and letters from the producer.

    It has always been extremely clear, they gave us the roadmap, and asked for support to fulfill that roadmap. It wasn't "support us and we'll make FFXI again." Ever. If you supported them thinking they were just going to remake FFXI despite all evidence to the contrary, that is your own idiocy and has nothing to do with betrayal.
    I think you're misunderstanding what the OP was trying to say about the game and what this thread is about. Others have made comments similar to "Oh, so you want FFXI-2, well go play that then and stop trying to change our game!" while the OP is simply using FFXI as an "example" and has even stated later on in the thread that FFXI-2 is not what he wants.


    FFXIV 1.0 was not made to be FFXI-2, I understand that. It was, however, advertised and promoted to people who were currently playing FFXI or had played FFXI at any point in time (we all got the 2-5 promotional e-mails on the accounts we subscribed with...) because they were trying to entice them over to FFXIV, this was even stated by the developers.

    The support 1.0 subscribers gave to the game was based on good confidence that they would put out something that addressed all the problems the previous version of the game had. Instead, we got something that, while improved in the graphic engine and UI departments, still suffers from many of the same problems that 1.0 was dealing with that no other MMO on the market seems to have.

    As for that road map they gave us, it is extremely inaccurate (as far as the time goes) being off by a couple months, and does not detail everything that they did to or had stated they would not do to the game. While almost all of it has been fulfilled (if a bit late) we still don't have their current plans for the game or what direction it will go in moving forward.

    I agree that anyone supporting the game up to this point believing that it would be FFXI-2 is misleading themselves and should move on. I'm realistic though and realize that I have not read any posts on these forums where anyone has EVER asked for FFXI-2 and when they refer to FFXI it is because they want SE to take a page from something that they themselves have already done in the past and build upon it's good points.
    (9)

  8. #68
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    @ Kittra: Thank you. None of us XI vets wanted another rehashing of XI, only that XIV take some examples from what worked well in it (like the job system) and improve on it while maintaining its own identity. Lol, I only just discovered yesterday there was even a post limit so this is a much delayed response (I ended up losing a long thought out post to it @_@)



    Getting the whole content debate aside for a moment, I was thinking about one of the things that kept me hooked to XI for so long and how XIV seemed to be getting right at first but then fell apart - the job system. Originally, Tanaka & Komoto had intended the base classes to be templates we could customize - wanted to be Caster wearing full plate? Go for it. Unfortunately it didn't really pan out so well. The initial reforms YP made around 1.17 were pretty good, giving us Jobs but still allowing us a fair degree of leeway when mixing and matching not just abilities but traits as well - it was the closes we've ever gotten to an FF5/FFT style job system. Now however it's very much cookie cutter carbon copying with no real room for meaningful customization. There's no merit points or situational gear with unique stats either to expand what we can do with our jobs (and I'm still not a fan of being locked into 1 weapon - I love being able to change my job at any time, but why couldn't it have been just a crystal or something like that?)


    As an example, I'll use my favorite Job from XI - Samurai (SAM). Now, I'll just preface this real fast by acknowledging that XI has had multiple expansions and ARR, while technically almost 4 years old, has only been on the market in its current state for roughly 5 months so the comparison isn't entirely fair in terms of the sheer amount of options available but in principal I still think it is.


    Now XI worked by having you select a main and support job (capped at half your main level) effectively allowing you to play 2 jobs at once, with 1 at half power. Sadly this was still quite limiting in its own right because this meant subbing a job for things your main didn't have skill levels for (Like WAR/BLM and elemental magic) meant that those abilities would suffer terribly and not be very useful (and something I'm grateful XIV corrected by removing skill levels entirely. Skilling up sucked anyway, especially Guard and Summoning Magic dear lord...) However, it was still useful depending on what you were doing to take seemingly less than optimal support jobs, such as RDM/DRK for spamming Stun with chainspell, or DRG/BLU for extremely effective magic even with the lower skill ratings that would also trigger the wyvern's heal breath.


    But getting back to SAM. Generally the options were as followed: (any stats you would gain as that sub job were added to your main, and you kept the traits as well)

    - WAR: Provoke to pull/steal hate in an emergency, Berserk & Double Attack for raw damage, and a nice fat chunk of extra STR and HP; the defacto SJ
    - NIN: Mainly just for shadows on fights where the damage output of the mobs was just too much for Third Eye to handle.
    - RNG: Another situational option great for fighting Birds and other flyers that took bonus damage to piercing. SAM had the 2nd highest Bow Skill and /RNG was needed to access ranged Weaponskills. It was crazy effective with the Soboro Sukehiro, a multi-hit great katana meant for spamming weapon skills by accumulating TP rapdily.)
    - BST: Beastmaster was unique in that Charm actually worked according to your actual BST level, so if it was 75 you could effectively charm level 75 monsters as a 1/1 job with BST as support. Fun for soloing.
    - DRG: This was primarily for using the wyvern earring which granted IRRC 5 haste (it was a lot) when subbing DRG. Jumps were also handy and it gave you access to the EX polearm WS.
    - DNC: A very interesting sub option that worked in parties as well, with multi-hit weapons like soboro you could simultaneously dps and heal the party. Not quite as potent as a DNC main in terms of the healing but it had its uses and was a terrific soloing option.


    Now why am I highlighting all this? To emphasize the sheer variety XI brought to the table, a game that for years was (rightly) derided for being too harsh and pretty much impossible to solo most things. But eventually the playerbase found creative ways such as those stated above to turn the system around on the devs, and it was fantastic. I'd love to see that level of depth in the armory system but it's not even close to that yet, and at this point in time I'm not so sure that adding a few new classes in the expansion will alleviate that. I am however, glad that XIV is much more solo-friendly. A bit too much, IMO, as I miss the grouping for EXP in XI because it fostered a strong community and forced players to learn their roles and how to skillchain and magic burst early on (partying should at least be a viable option in ARR like it was in 1.0. It doesn't have to be forced on us like XI did but it should at least be an option)

    Speaking of SC + MB, that's another thing. One my proudest moments in XI as a good SAM came to me when I realized that during campaign, with the right gear I was able to pull off a solo 7-step darkness skill chain by knowing which of my high level weaponskills to rotate in the proper order (the way SAM's WS were set up you could theoretically perform an endless string of level 2 chains, each doing more damage than the previous however this wasn't possible in practice due to TP limitations). The net result was a disgusting amount of damage provided I didn't get too many resists. It was just little things like that that added so much depth to what was essentially a very basic combat system with needlessly complex formulas.

    All of this just makes me look at XIV and wonder "what happened to all that experience they supposedly got from running XI for so many years?!". At least gear swapping isn't a thing, that's another former gripe I had with XI that I am grateful to see discarded. By the time I quit (around lv 95 patch) I was using at least 2 or 3 macros for gear swaps and setting up job abilities in the proper order just to do a weaponskill or 2. I like complexity in a game, but this was too much for just a simple damage dealer class lol... I spent more time making sure I hit the right macros and staring at empty space (you blinked when you swapped gear in XI) than anything else on my SAM by the end >_<


    To all the haters: Again, we don't want FFXI-2 or XI HD or whatever you want to call it. We just want to see the better aspects of XI incorporated into a game that everyone can enjoy, that we get the game we thought we were supporting/paying for during the development and that ARR goes on to be another big hit. The way things are looking now it might just be a flash in the pan and I'd hate for that to happen after all the effort YP put into it.
    (7)

  9. #69
    Player
    Annie's Avatar
    Join Date
    Nov 2011
    Posts
    8
    Character
    Annie Kan
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    long story short, after the Dev team visit Blizzard, it no longer going in the direction of final fantasy, but with the titles Final Fantasy, game had been mix of ideas from blizzard company, and copy few idea from other games, like GW2.

    Few things they did copy from FFXI are the race and few minor stuff, they didn't bring in what really hold the player down in FFXI, which in turn upset alot of FFXI player base, however FFXIV needed money, and so they turned the direction in where the most money MMO are.

    If the team going to borrow idea, they better do a better job over previous creator. currently borrowed idea from other MMO are downgraded content,
    (1)

  10. #70
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Annie View Post
    currently borrowed idea from other MMO are downgraded content,
    Psst... these forums aren't designed to discuss what WoW's business model is. Which is precisely what your above quote resembles.

    I heard they are getting Level sync for dungeons too, how original!
    (1)

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