same.
pharos isn't even hard...it's just not that forgiving to screw ups.
they were going to anyway.
Last edited by saber_alter; 01-26-2014 at 01:27 PM.
it looked like they are only changing siren. While I don't think she is particularly hard a lot of healers seem inept at dealing with her.
actually I do have one complaint. her charge is too difficult to see. a yellow casting aura on a yellow back drop?
Last edited by jars; 01-26-2014 at 01:53 PM.
The hardest thing about healing Siren is dealing with a tank that is incapable of interrupting her Insanity cast. >_< Had that, combined with dps who didn't want to get in the middle of the room when she did her teleport aoe, and it made the mind control debuff so stupid. xD
But, I mean, that's just people doing the fight wrong haha.
In my experience a few tweaks would be fine.
Copperbell's last boss make the rocks for the worm glow a little more distinctly as some people seem to have some trouble finding them from a distance.
Haukke drop some health off the adds in the first and last boss fight. Not alot! Just shave off like 5% on the Butlers, and maybe 5% on the sisters (Second set of adds) on the last boss or give a little more time to deal with them. My reasoning for this one is I've done it as a Black Mage in iLvl 70 with a Zenith and I STILL can't one shot the butlers with a Fire I on a full stack of astral something that seems wrong for a dungeon desinged for ilvl 48... As for the final boss I just personally find the adds annoying and it really seems like the second set is far too short a time to deal with them. Third add I can see being designed for a limit (Assuming you're not over geared).
Pharos isn't too hard, but some of the ambushes are in very poorly placed, and the bosses could use some better tells. Especially Siren its VERY hard to see where her dash is coming from...I'm honestly not even sure if there's an aura on the floor for it and if there is I've never noticed it. I've found her attacks hard to predict and adding some more noticeable auras. As for the second boss...I don't even know. take out some of the eggs? That fight has never seemed to go right for me in a way that felt like it was designed. I understand how it works but I've never seen anyone successfully pull of the intended strategy in my parties. Honestly though, for Pharos it's more trouble than it's worth and I wouldn't mind it being knocked down a peg or retooled to a higher level dungeon. It asks alot for being a iLvl48 dungeon.
Last edited by ZephyrFox; 01-26-2014 at 05:09 PM.
PS should be nerfed because when it comes up in the random usually 2 people leave.
Honestly they should just ninja add a debuff timer on the second person that leaves or something, its ridiculous. I get into PS through DR on my war, see everyone has more than 4k hp (8k on my war) so we're so OP for the instance its stupid, one dps says 'OH GOD PHAROS SIRIOUS?' the other one just leaves, with the other saying 'thank god' and leaving too. Healer and I shrugged, waited 3 minutes and got two fresh 50 dps with one who was new and proceeded to faceroll the entire dungeon with no wipes. I said it earlier, but people who leave instantly at PS are freaking pathetic.
They will do these things eventually, no element of surprise there.
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