Tanking is difficult compared to DPS . Healing is quite hard too . But when I play my Bard I find it super easy compared to healer and tanking .
To fix DPS problems add more DPS slots . For example 5 man groups instead of 4 ( 3 dps ) etc

Tanking is difficult compared to DPS . Healing is quite hard too . But when I play my Bard I find it super easy compared to healer and tanking .
To fix DPS problems add more DPS slots . For example 5 man groups instead of 4 ( 3 dps ) etc


I'd do it for the mount, though I am really unhappy with the "MVP" system as is, I go in as tank (cus tank is needed) and no one votes, they just leave. _-_ What's the point of voting if no one does it?
Q: How do you know no one votes? Maybe they voted for person X.
A: Because they leave, as soon as boss dies, even before chest is popped. Because loot is crap.
Oh and, I leveled cnj for stoneskin.

The mount would most likely be random if you get it. It would most likely be like WoW's feature where you get a sack that has gil/gold and an item. (And that Item has a chance of being a mount. Like 2% chance.) It would make more tanks want to queue this way. So I see no reason why this would be nothing but a good addition to the game.


There are so many bad attitudes and experiences involved in being a Tank for a DF run, I don't join DF or DR at all any more - and I haven't even leveled to 50 yet. I only run dungeons with fellow FC members; with RL friends; and (one time) with someone who was apparently just going down the list of online players and sent me a Tell asking if I'd tank Cutter's Cry for his group.
A new mount... nope, not even close to being worth the stress of putting up with the average DF party.



I have two separate characters both with CNJ atleast at 34 and neither of which have the unicorn mount. Mostly because I think it looks incredibly dumb.
The problem with the shortage of tanks are seriously just the lack of tank classes paired with the utterly stupid rewards for low level duty finder. There is no incentive for either of my characters, both with level 50 paladins and warriors to go back and help random strangers through a random dungeon for 10 mythology and 100 philosophy. (200 philosophy? I don't remember exactly since philosophy is pretty worthless these days.)
You need to come out with a new class that can tank from 1-50 and/or provide decent rewards as an incentive to low level duty roulette.
To the post above, there are as many tank classes as there are healers.
It just comes down to the fact that tanking, while not difficult, amounts to something of a leadership role. You initiate, you set the pace. Most people in the world are not leaders. To lead is intimidating for many especially when others are quick to get on your case if you don't do something right. And if you do screw up everyone will know. When you're the tank all eyes are on you.
Not to say that incentives won't encourage people to try and get some people to stick with it. It will happen, but no amount of mounts or added tanking classes is going to change the fact that the responsibility of the tank role just doesn't mesh with most players.


Tanking is not difficult 3 button rotations with hitting cooldowns when you need them. Its much easier then dps I would say who have way more complex rotations.

A special mount as an incentive lol are they taking the piss ?
I want to command fear and respect and for the people to bow down before the mighty godly tank ... lol just kidding .
No what they really need to do is add 1 more DPS slot to 4 man groups making them 5 man groups .
Raids could become 10 man raids 2 extra DPS . The fights would go faster , less falling asleep and that 1 dps that sucks now can actually be useful .
Depends on the fight. For example Garuda EX MTs definitely is more difficult than the rest of the roles. The game overall isn't difficult but tanks have more things to pay attention to usually compared to dds.



Eh, I suppose there is a notion that responsibility lies with the tank, but frankly the responsibility lies with whoever is willing to pick it up.To the post above, there are as many tank classes as there are healers.
It just comes down to the fact that tanking, while not difficult, amounts to something of a leadership role. You initiate, you set the pace. Most people in the world are not leaders. To lead is intimidating for many especially when others are quick to get on your case if you don't do something right. And if you do screw up everyone will know. When you're the tank all eyes are on you.
Not to say that incentives won't encourage people to try and get some people to stick with it. It will happen, but no amount of mounts or added tanking classes is going to change the fact that the responsibility of the tank role just doesn't mesh with most players.
If I'm in a df group as a dps and I see anyone struggling with their role, I offer to help. If I'm the only one experienced in a dungeon it doesn't matter what my role is, I'm willing to explain things. That's just me.
I have no problem being a tank, I just largely have no reason to do it for a bunch of people I don't know and don't have an interest in seeing succeed. That is what the incentives need to overcome; my ennui in regards to faceless strangers on the internet.
Or they just need to come out with a new tank class. That will get 34 more levels of me using low level dungeons and the low level duty roulette.
Or let me queue with a friend and let us both get the daily bonus. I could care less about the rewards, but I would absolutely help a friend get their bonus faster.
Last edited by Ferth; 01-26-2014 at 07:27 AM.
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