Do not ever get Enliven, and upgrading our abilities beyond 2 is not as beneficial as it is for MNK. Get Enhanced STR for more burst.I would go these for the dragoon.
fetter ward - 6 when enemy pop swiftcast u can stay full duration immune from the cc
skewel - 6 reduce 40% opponent caster int and can protect u or ur team mates from incoming burst
weapon throw - 6 for removing sprint every 1min
enliven - 6 cause of 75% energy regeneration
impulse rush - 6 boost ur burst damage since that ability have no gcd? and easier use sprint with invigorate.
total 30 points
I would not take that 40% heavy because 20% chance is too rng and there is other good places too
Dependency on Enliven as DRG is showcasing a severe lack of how to properly play the most mobile class in game. You do not need 2 sprints as DRG, heck, you don't even need 1. Seriously, with Auto-Face and the changes to melee attack checks as of 2.15, you should have little to no problem being on a target. If it were MNKs the argument might be different, even then, I still think Enliven is an absolute waste when they have a 30s gap closer and invigorate in hand - not to mention, Icarus Wings. Our upgradeable abilities do not see as much improvement as say, MNKs. You will be perfectly fine at R1 of each. We simply have longer durations and less CD activity by upgrading them. However, the point of a DRG is to do damage. They are not as versatile as a MNK. The more damage you pile into a DRG, the better.
Last edited by LongNu; 01-26-2014 at 06:06 AM.
I would still get that since if u run out of energy.Dependency on Enliven as DRG is showcasing a severe lack of how to properly play the most mobile class in game. You do not need 2 sprints as DRG, heck, you don't even need 1. Seriously, with Auto-Face and the changes to melee attack checks as of 2.15, you should have little to no problem being on a target. If it were MNKs the argument might be different, even then, I still think Enliven is an absolute waste when they have a 30s gap closer and invigorate in hand - not to mention, Icarus Wings. Our upgradeable abilities do not see as much improvement as say, MNKs. You will be perfectly fine at R1 of each. We simply have longer durations and less CD activity by upgrading them. However, the point of a DRG is to do damage. They are not as versatile as a MNK. The more damage you pile into a DRG, the better.
Well if Enhance STR cost only 3 for all upgrades it be fine... But to get full upgrade it takes a whooping 15 points. Enhance STR is just not worth it.
I think it is worth it personally. Least for DRG. Our r2+ abilities are meh. Looking over the MNK abilities, however, you probably would not be able to afford E. STR 3. MNK upgrades are actually worth it.
Nah.. MNKs can't even afford E.STR 1.
Evil is Evil. Lesser, greater, middling… Makes no difference.
Enliven can be skipped if you are willing to spend gil on Feathers. It is a really weak skill and only serves as a bridge from Invigorate > Enliven > Invigorate. IF the healer isn't dead by his 5th sprint there is clearly something wrong with you as a melee DPS. Normally healers should be dead before the 2nd invigorate.
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