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  1. #21
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sunako View Post
    I would go these for the dragoon.

    fetter ward - 6 when enemy pop swiftcast u can stay full duration immune from the cc
    skewel - 6 reduce 40% opponent caster int and can protect u or ur team mates from incoming burst
    weapon throw - 6 for removing sprint every 1min
    enliven - 6 cause of 75% energy regeneration
    impulse rush - 6 boost ur burst damage since that ability have no gcd? and easier use sprint with invigorate.

    total 30 points

    I would not take that 40% heavy because 20% chance is too rng and there is other good places too
    Do not ever get Enliven, and upgrading our abilities beyond 2 is not as beneficial as it is for MNK. Get Enhanced STR for more burst.
    (0)

  2. #22
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by LongNu View Post
    Do not ever get Enliven, and upgrading our abilities beyond 2 is not as beneficial as it is for MNK. Get Enhanced STR for more burst.
    Not sure if trolling.
    (0)

  3. #23
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sunako View Post
    Not sure if trolling.
    Dependency on Enliven as DRG is showcasing a severe lack of how to properly play the most mobile class in game. You do not need 2 sprints as DRG, heck, you don't even need 1. Seriously, with Auto-Face and the changes to melee attack checks as of 2.15, you should have little to no problem being on a target. If it were MNKs the argument might be different, even then, I still think Enliven is an absolute waste when they have a 30s gap closer and invigorate in hand - not to mention, Icarus Wings. Our upgradeable abilities do not see as much improvement as say, MNKs. You will be perfectly fine at R1 of each. We simply have longer durations and less CD activity by upgrading them. However, the point of a DRG is to do damage. They are not as versatile as a MNK. The more damage you pile into a DRG, the better.
    (0)
    Last edited by LongNu; 01-26-2014 at 06:06 AM.

  4. #24
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by LongNu View Post
    Dependency on Enliven as DRG is showcasing a severe lack of how to properly play the most mobile class in game. You do not need 2 sprints as DRG, heck, you don't even need 1. Seriously, with Auto-Face and the changes to melee attack checks as of 2.15, you should have little to no problem being on a target. If it were MNKs the argument might be different, even then, I still think Enliven is an absolute waste when they have a 30s gap closer and invigorate in hand - not to mention, Icarus Wings. Our upgradeable abilities do not see as much improvement as say, MNKs. You will be perfectly fine at R1 of each. We simply have longer durations and less CD activity by upgrading them. However, the point of a DRG is to do damage. They are not as versatile as a MNK. The more damage you pile into a DRG, the better.
    I would still get that since if u run out of energy.
    (0)

  5. #25
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sunako View Post
    I would still get that since if u run out of energy.
    But... you shouldn't be running out of energy
    (0)

  6. #26
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Well if Enhance STR cost only 3 for all upgrades it be fine... But to get full upgrade it takes a whooping 15 points. Enhance STR is just not worth it.
    (0)

  7. #27
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TaneshimaPopura View Post
    Well if Enhance STR cost only 3 for all upgrades it be fine... But to get full upgrade it takes a whooping 15 points. Enhance STR is just not worth it.
    I think it is worth it personally. Least for DRG. Our r2+ abilities are meh. Looking over the MNK abilities, however, you probably would not be able to afford E. STR 3. MNK upgrades are actually worth it.
    (0)

  8. #28
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Nah.. MNKs can't even afford E.STR 1.
    (0)

  9. #29
    Player
    AldricBranchais's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    194
    Character
    Alis Cefr
    World
    Coeurl
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sunako View Post
    I would still get that since if u run out of energy.
    http://ffxiv.consolegameswiki.com/wiki/Invigorate

    http://ffxiv.consolegameswiki.com/wiki/Exhilarate

    Ahem.
    (0)
    Evil is Evil. Lesser, greater, middling… Makes no difference.

  10. #30
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Enliven can be skipped if you are willing to spend gil on Feathers. It is a really weak skill and only serves as a bridge from Invigorate > Enliven > Invigorate. IF the healer isn't dead by his 5th sprint there is clearly something wrong with you as a melee DPS. Normally healers should be dead before the 2nd invigorate.
    (1)

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