Last edited by Nitelancer; 07-30-2023 at 05:42 AM.
Last edited by Nitelancer; 07-30-2023 at 05:43 AM.
abilities that have no global cooldown usually have animation cooldown and its like 0.5sec or something like that. Tank usually spam the stuns and those are almost always in the dr. Healers can heal easily because they need heal 2 dps once + tank that can do almost same dmg than dps if its marauder. Mana users can not cast while moving so their damage/heal is weaker in that time they are running. When u get more pvp skills u can remove sprint urself. you can remove first sprint + use sprint + invigorate for the second and third remove sprint again. I m gonna level my dragoon up too since it sounds pretty fun and tired of those 1 hour pvp ques. Hope that help something.
Last edited by Sunako; 01-26-2014 at 02:12 AM.
Feint isn't a snare Sunako =3.. It's just a Spell Speed/Skill Speed reduction. Melee depend on Weapon Throw which is on a 60s CD upgraded removes sprint and has applies Heavy 40% if upgraded. They have Invigorate + Enliven to sprint twice, both melees have an initiation charge skill. I don't see why you'd complaint when you have the tools to get the job done.
Knowing when to use your jumps as DRG helps. You have Sprint + Invigorate. This should help you to get the initiation on a target. Use Auto-Face to also help smoother aim on targets. Heck, I'd argue to even use auto-run if needed. Character positional checks haven't changed but despite that, it isn't overly difficult to remain on a target. You just have to get used to a certain rhythm of movement. This game's weird. As a fellow DRG, my suggestion would be to use Piercing Talon whenever kited and time your jumps accordingly in conjunction with Weapon Throw. You can't have 100% up time on a target, it just won't be fair.
Enliven is the worst PvP skill of them all. Not because of its actual function, but because it's a waste if you have invigorate. You shouldn't need to sprint two times to keep up time on a target.
oh sorry thats right i watched wrong that ability.. my bad. so snare was weapon throw instead.Feint isn't a snare Sunako =3.. It's just a Spell Speed/Skill Speed reduction. Melee depend on Weapon Throw which is on a 60s CD upgraded removes sprint and has applies Heavy 40% if upgraded. They have Invigorate + Enliven to sprint twice, both melees have an initiation charge skill. I don't see why you'd complaint when you have the tools to get the job done.
Last edited by Nitelancer; 07-30-2023 at 01:38 PM.
Whatever you do, don't get Enliven. It is a waste of points. As far as Piercing Talon goes, don't be ashamed to use it! That bad boy crits for 488 sometimes when I use it. It's really not bad at all. As far as making Feint an actual Snare - I'm in agreement. I'd be more excited if it were off GCD, however. I'm uploading a new vid. It might be useful to show you what I do to stick on a target.I've been using the sprint + invigorate combo sometimes but it is still difficult because they can use full TP for sprinting and it last much longer, especially if I was low on TP to begin with. But you're right LongNu. Piercing talon is probably my most used skill lol. I meant to get weapon throw last night but I mistook skewer for weapon throw and now I'm going to have to go without it for another 3 ranks... Things will hopefully improve after that but the strange targeting system throws me off sometimes too. I hope they are able to make some improvements to the character movement, targeting and ability systems when they release the "frontlines" pvp.
I think making feint a snare is a good suggestion though. I also think there should be no animation cool down. It doesn't make sense to me.
I find that a lot of times I have a problem using my dragon kick ability as the animation for it seems to be so stupid long. Wtb shorter animations.
WTB Weapon Throw
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