And people thought the DF waits were horrible before...
And people thought the DF waits were horrible before...
No weekly lockouts, it won't be as bad as you think
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
yes it's only t1-5 they will be easier to beat (yoshi said you could take like 2 lasers and laugh at them) since the ilvl increase seems like its going to be quite immense plus craftable higher lvl gear.
Oh this is going to be fun, any item anyone missed from any turn can be farmed (I'm looking at you T4). Also, inb4, WTS T5 2m, PST. (Loot is yours of course).
i think this will be a good move on SE part.they should remove the gear limit on CT too (or change it to one drop per class) btw.
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