

Outside of personal satisfaction? No, no they don't.
I dunno how on earth you can think that just because X group beat a fight first they get to demand everyone fight that boss their way.
Which dawns the question again: Why are there mechanics to T2 at all? Individual node mechanics, sure, but don't make them effect the mechanics of the boss. I'm done with worrying about the enrage method, it's been said time and time again that it isn't going to change, so now I'm just playing devil's advocate. But the fact that the majority of the opposition to the original post completely dismisses the effort put into the fight by those before them and in most cases helped those too who have done it correctly (non-enrage method) learn the fight, screaming your way or the highway is silly. Also, I said nothing about any demands. Different strategies to the mechanics, sure. Taking them out completely is what is in question.
Last edited by NRhodes; 01-25-2014 at 08:06 AM.
"Enrage mode" has no mechanic. All you have to deal with is additional damage to ADS' AoE auto attack. Funny how you act like "handling" the enrage mode took SO much out of you to figure out *claps* you're a real genius. As Hiroradius said, this will never be settled. I don't particularly care which way you do it, I just don't like the fact that many of those who have posted in this thread have flamed and QQed others about a fight they have never done w/ mechanics playing a role.
It has been settled. SE themselves have said it's fine. There, settled."Enrage mode" has no mechanic. All you have to deal with is additional damage to ADS' AoE auto attack. Funny how you act like "handling" the enrage mode took SO much out of you to figure out *claps* you're a real genius. As Hiroradius said, this will never be settled. I don't particularly care which way you do it, I just don't like the fact that many of those who have posted in this thread have flamed and QQed others about a fight they have never done w/ mechanics playing a role.![]()

Sorry can't use that as an arguement, because SE also stated Warriors were fine, yet had to fix them, SE stated Dark Devices was working as intended but had to fix that.. So even having SE say it's ok, doesn't mean it is because they fix broken mechanics that they state are fine.
They changed WAR becaue of PLDs ability to be immune for 10 seconds thus made Caduceus in the earlier days easier with PLDs than WARs. So instead of changing mechanics they adjusted WAR to be on par.Sorry can't use that as an arguement, because SE also stated Warriors were fine, yet had to fix them, SE stated Dark Devices was working as intended but had to fix that.. So even having SE say it's ok, doesn't mean it is because they fix broken mechanics that they state are fine.
You are comparing apples to sausages.


...That is a mechanic. An easy mechanic, but a mechanic nonetheless.
Where did I say I was the one to figure it out? All the mechanics are easy as heck. No one is a genius in this scenario.Funny how you act like "handling" the enrage mode took SO much out of you to figure out *claps* you're a real genius.
Implying those that do enraged have (or don't) do it the other way.I just don't like the fact that many of those who have posted in this thread have flamed and QQed others about a fight they have never done w/ mechanics playing a role.
We do it both ways in our static. Both ways are ridiculously easy. Stop pretending like killing ADS before zero clicks is in any way, shape, or form hard.
Not, because this is not even remotely the same thing. People doing the enrage tactic didn't outgear the fight and accidently bypass the mechanics by just DPSing too fast. They intentionally hold back on DPS with the sole purpose to break game mechanics. Caduceus also doesn't stop attacking and none of its mechanics comes to a complete halt, whereas the ADS stops all of its attacks/mechanics in enrage mode. So how is this even the same thing? If the ADS was still doing all of its mechanics after the Enrage sets in, we wouldn't even have this discussion.It was intended for players to keep feeding Caduceus after the split but players got to a DPS level (and initially used Hallowed Ground) to "bypass the mechanic".
So, if you are calling enrage strat wrong and do Caduceus without feeding after the split. You are contradicting yourself.
But obviously you're not able to reliably pull it off the regular way, as otherwise there would be no reason to use Enrage Mode, as it has zero benefits other than being noob mode. The regular method is way faster, so why would anyone intentionally waste time in this fight, if the regular was so ridiculously easy as you say? What's the reason for even considering Enrage Mode then?
Last edited by Vodomir; 01-26-2014 at 10:16 PM.
How is it breaking anything when SE have said them selves IT IS FINE? Titan HM, people broke it by jumping off the edge, surviving and building heal enmity to make Titan not attack. Broke, fixed. Not given the ok. Twintania, first kill broke the encounter so it did nothing! Brkoen, fixed.Not, because this is not even remotely the same thing. People doing the enrage tactic didn't outgear the fight and accidently bypass the mechanics by just DPSing too fast. They intentionally hold back on DPS with the sole purpose to break game mechanics. Caduceus also doesn't stop attacking and none of its mechanics comes to a complete halt, whereas the ADS stops all of its attacks/mechanics in enrage mode. So how is this even the same thing? If the ADS was still doing all of its mechanics after the Enrage sets in, we wouldn't even have this discussion.
SE are well aware of this strat to kill ADS. Not broken, thus didn't need fixing, in fact they officially replied in this thread that it is OK!
End of discussion.
Post 56. page 6.
Last edited by Sapphic; 01-27-2014 at 02:31 PM.
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