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  1. #21
    Player
    firepixiedarien's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    90
    Character
    Jugs Ofholyness
    World
    Exodus
    Main Class
    Gladiator Lv 50
    1. Make it so moves like Wicked Wheel have a cast bar but no red circle

    2. Give WAR's Inner Beast heal a 600% multiplier, ditch the Dmg Resistance Effect

    3. Give WAR's Bloodbath a "100% dmg dealt = 100% dmg healed" effect, but it only applies to WARs

    4. Fixed
    (0)
    http://www.twitch.tv/jskgaming/c/3296077

  2. #22
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Wicked wheel is pretty much the only thing I can think of that truly hampers melee.. Ifrit Ex you can work around the nail thing just don't take more than 1 or 2 melee along..

    Basically i90 DRG and one hit from Wicked can near 1-shot me.. pretty much the only fight I don't both with on DRG since my BRD is also i90. Titan and Ifrit I have fun going either way.
    (0)

  3. #23
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by DarkB View Post
    Except that the ranged classes in this game dont need to be out of range, so again Titan is still ranged, you can have 4 bards stackin on titan and doing the same dmg they would do if they were far and move out in range to avoid stuff beetter for example the super bomb, you wuld be already in position still keeping up dps if you are all ranged, because they removed the <-> distance dmg penalty.
    So the game is extremely bad designed for close range dps.
    You can quite literally stack two monks and two dragoons as dps for titan ex and as long as they know how to play properly they will always triumph versus any ranged class with the same leveled gear.
    (0)

  4. #24
    Player
    MikefriedSpes's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Mikefried Spes
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Going to completely disagree in regards to warrior fixes at the moment. While I can't vouch for experience much as a melee dps, I can honestly say that warriors are amazing. My advice for people learning warrior or having difficulty with it, is to find a dummy and just practice more.( as with any other job ). Once you become more comfortable organizing your cd rotation and dd rotation, your survivability will be pretty noticeable, as you simultaneously are putting out some serious crit numbers. IMO war is far more enjoyable/efficient to play than pld, talking in terms of a mix of survivability and damage dealing. Theres nothing really wrong with pld. However, I personally would like that some changes be made to pld in order to break up the monotony, but that's a different topic.
    (0)

  5. #25
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by firepixiedarien View Post
    1. Make it so moves like Wicked Wheel have a cast bar but no red circle
    It's easy enough to call it out as is. L2P.
    Quote Originally Posted by firepixiedarien View Post
    2. Give WAR's Inner Beast heal a 600% multiplier, ditch the Dmg Resistance Effect
    No thank you. All 600% done is just gonna introduce more useless over-heal.
    Quote Originally Posted by firepixiedarien View Post
    3. Give WAR's Bloodbath a "100% dmg dealt = 100% dmg healed" effect, but it only applies to WARs
    Ehhhh, it's not that big a deal. 50% is not bad.
    Quote Originally Posted by firepixiedarien View Post
    4. Fixed
    Fixed what? Warrior is fine as is. Foresight can use a bit of a buff but I have no problem with it.

  6. #26
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    WARRIOR is fine, you just seem to want them to be superior to Paladin and that just should not be the case.
    (0)

  7. #27
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by firepixiedarien View Post
    1. Make it so moves like Wicked Wheel have a cast bar but no red circle
    i have yet to see warriors one-shot by wicked wheel.


    the rest of your fixes would just make warrior stupidly unbalanced.
    (0)

  8. #28
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    The game is designed for 1pld/1war/2melee/2ranged/1sch/1whm. Class differentiation.

    The real issue is skill as none of the melee in my statics have any issues. Just as with any game, certain classes take more skill to play. Find skilled players and this issue goes away quickly.
    (0)

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