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  1. #1
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Deca View Post
    Oh please, I ran into a solo queuing friend who was the last to die and had 2 bots on his team, so we decided to test some stuff since we were on vent together.
    How did you manage to stop your team from slaughtering him before you could test things? O_0
    (0)

  2. #2
    Player
    Deca's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Dec Ember
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Koltik View Post
    How did you manage to stop your team from slaughtering him before you could test things? O_0
    We had 3, our tank + smn + healer and a bot monk, so we let the bot die. It was like the perfect storm of robots in that match.
    (0)

  3. #3
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by realistic1 View Post
    I agree that the analogy is a fail but, it was not my analogy. You provided the example of passing on loot in a dungeon as a comparison for the discussion on whether two teams agreeing to intentionally throw matches to trade wins violates game rules. My facetious point is that this is not even close to being a valid comparison as you have a PASS option button on loot given to you by developers as a legitimate choice.
    The win/loss button was certainly not mine. I’m not sure how else you expected that point to be taken. Here’s mine:

    Trading wins in pvp matches

    Rewards:
    *Marks for buying gear/materia.
    *Experience for buying pvp skills.

    Carrying/co-oping with a premade group with pre-established need/greed/pass agreements

    Rewards:
    *Easy experience points (depending on level).
    *Possibility of obtaining gear for sub-classes.
    *Possible spiritbonding opportunity.

    As you can see the rewards are not vastly different. Having a benefit to playing with friends is exactly that, and exactly the way it should be in most cases. The only real difference in these two scenarios is that one is much lamer than the other.

    Quote Originally Posted by realistic1 View Post
    And why do you assume that I am referring to someone that is simply looking objectively at the situation rather than someone that is condoning and promoting as stated???
    I guess you’re right. I was assuming a little. It’s just the tone of your post, which I know doesn’t necessarily reflect the affliction in which one speaks. If that’s not the case I apologize.
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  4. #4
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    The win/loss button was certainly not mine.
    The example you provided which resulted in my facetious comment on the win/lose button came from this quote of yours:

    As far as letting people win marks...I pass on tank gear for FC members when in various dungeons...am I in violation?
    My point is that passing on gear where you have button/choice on your screen provided by the developer is not a valid comparison to someone that gathers 8 members and all agree to trade win/losses for an unfair advantage. I exaggerated my point by suggesting that if there was a win/lose button similar to the pass button, perhaps your comparison would be valid from a violation (not moral) standpoint.

    As you can see the rewards are not vastly different.
    It is not the rewards that are in violation, it is how they are obtained. We are certainly in agreement that earning them via trading wins is lame.
    (0)
    Last edited by realistic1; 01-24-2014 at 09:28 AM.