Quote Originally Posted by Ehayte View Post
Level 30 - Wax
- Removes all enmity+ Additional Effects from all abilities.
- Effect ends upon reuse.
- Every time you connect a physical attack to an enemy, you gain a stack of "Howl at the Moon." Each unit of Howl at the Moon increases Determination by .5% and critical hit by 1%, while increasing TP consumption by 1% and increasing damage taken by .5%. When 30 units are reached, the Berserker gains "Rampage."
The first part is completely unneeded. If it's a DPS class, it shouldn't have the high enmity modifiers at all and would be removed when switching to the job.

I realize that you're trying to copy Wrath without directly copying it, but 30 stacks is *way* too much, especially given the stacking benefits you're providing (30% +crit, even with the costs attached, is insanely huge). Keep in mind, even if you include auto-attacks (roughly once every 3.15 seconds), it's going to take ~40 seconds to get up to 30 stacks and the incremental gains along the way are tiny (especially with TP cost: 30% increase in TP cost for your baseline rotation is 19 and wouldn't even be noticed until it were above 10%). Even if you intend upon it being a consumed resource, you'd be better served if there were fewer stacks gained in a slower manner with more discrete changes in effect over time. You've already got them being consumed in increments of 5 so it would be better to have it max out at 6 stacks that are generated in only by t3 combo attacks (7.5 seconds * 6 = 45 seconds so it's nearly the same).

I'm not entirely sure why you have it increase damage taken given that the tank stances are largely there to serve that purpose. The higher defenses due to heavy armor aren't going to matter much, given that the devs evidently don't care about the difference between LNC and PGL defense stats. In PvP, it would actually be a massive detriment given that defense is ignored and replaced by morale (or whatever it's called).

The benefits themselves need to be tweaked as well. MRD/WAR is already pretty intense on the burst damage front and giving them a nearly 50% crit chance is just nuts, especially since you only consume 10-15 stacks at a time. You would be able to maintain 15-20 stacks at all times with no appreciable decrease in ability to use your consuming attacks. The determination increase also means next to nothing. If you want it to be an increase to attack power or damage, list it as such. Increases to secondary attributes are terrible.

Level 35 - Wain
- Off GCD | 15s Cool Down
- Potency 170 Attack, single target, 3y
- Additional Effect: Discipline - 10s effect that consumes 1 unit of Howl at the Moon per second. For each unit consumed in this way, the Berserker is healed for 25 potency (ATK based) and regains 25 TP.
That's insanely overpowered. Even if you assume that TP costs are increased by a flat 20%, you're providing a single off-GCD ability that nearly doubles TP regeneration (50/GCD and you're providing 62.5/GCD with 66% uptime, which is an average of 41.67 additional TP/GCD. The healing is also completely and utterly borked since that's a potential 250 potency every 15 seconds (given your stack accumulation rate as written, that's more than possible), or 16.67 healing potency per GCD. Compare that to Second Wind, which is 650 every 120 seconds, or 5.417/GCD.

Seriously, this is completely and utterly nuts. If you want to push the Wax/Wane (a wain is a wagon or cart; waning is getting smaller) moon dichotomy, either make them separate stances or have Wane turn off and prevent the reactivation of Wax while it's active (and have it burn through all of your stacks during the process). It doesn't make much sense to have Wane not even take you below half before you start Waxing again.

Consider this:

What you have referred to as Wax becomes an innate part of being a Berserker: all of your on-GCD special attacks, in addition to their normal effects, generate a buff called Waxing Moon that lasts 20 seconds, stacks up to 10, and provide a 1.5% attack speed buff per stack. Your level 30 ability would then be the equivalent of Wane (likely as a nice big bursty attack), which consumes all Waxing Moon stacks and replaces them with Waning Moon stacks which provide a 3% damage buff per stack but are *consumed* by all of your on-GCD attacks. The other 4 job abilities would then be built around this central construct: either generating Waxing Moon stacks faster than normal or consuming Waning Moon stacks faster; it would even be possible for the attacks to have separate effects based upon which buff is currently active.

It makes more sense than having Wax exist as a stance and Wane exist as an attack because it allows the central conceit on the job to be present from the very start, while also being much more cohesive (since the moon has to set all the way before it can start rising, and vice versa).

Level 40 - Voice of the Berserker
- Off GCD | 30s Cool Down
- The next physical attack you make will have double potency and double range.
- Additional Effect: If the next attack you use is a single target attack, it is given the same range, AE, and cone as "Overpower"
- Consumes 10 units of Howl at the Moon
That's another pretty borked ability. You're basically allowing MRD, which *already* pushes the envelope on big nasty, bursty attacks, to become bigger *and* to provide MRD, which already has incredible AoE capabilty, even *more*. It also makes some abilities friggin' *nuts*. Imagine using Storm's Path with this: it becomes a 520 potency attack to everything that would be hit by an Overpower for no additional cost, applies a 10% damage debuff to all targets, and heals you for 50% of the damage dealt. Also, given your Wax state as written, it would generate 1 stack for every target hit. Seriously, it's insane. Looking at Deathblow, imagine Berserk>Deathblow>Voice>Butcher's Block. You're talking about the equivalent of 1484 potency (1.4 * (500 + 2 * 280)) in 2 GCDs. Combine that with Internal Release and your Wane stacks as written, and you're also talking about having a better than even chance of at least one of those attack scoring a critical hit.

Level 45 - Derail
- Off GCD | 45s Cool Down
- Range of 20y
- Rush to target, 130 potency blunt attack, pacifies target and prevents target from turning for 5 seconds, even if target is moving.
- Additional Effect: increases target's movement speed by 50% for 5 seconds. If target is moving when hit by Derail, the target must continue to move for 5 seconds.
- Some bosses may be immune to these effects.
- Consumes 10 units of Howl at the Moon
The entire point of gap closing abilities is to close the gap. Forcing the target to keep moving and having them move *faster* after closing the gap with them is basically redundant. Preventing them from turning and pacifying them on top of this is basically just a roundabout way of saying "stunned" since you're basically preventing them from doing anything (they *could* cast instant spells and/or use CDs, but, honestly, the entire intent of this ability is to stun without activating stun DC). I'm not even really sure how "derailing" someone would cause them to move faster in the direction that they were already heading. It would make a helluva lot more sense for it to be a knockback since, you know, you're straight up forcing them off of the rail (i.e. their planned route).

If you wanted it to act as both gap closer and knockback utility (i.e. close gap then knock back), have it increase *your own* movement speed by 100% for 5 seconds afterwards so that you can run them down after knocking them back. It preserves the gap closing functionality while still letting you knock the target around.

Level 50 - Deathblow
- On GCD | TP Cost: 175
- Potency 500, single target, 3y
- Consumes 15 units of Howl at the Moon
- Can only be used under the effects of Rampage
As said before, crazy powerful burst damage. The highest potency attack in the game, at the moment, is Chaos Thrust, which provides 500 potency, only 200 of which is up front. The rest of it is spread out over 30 seconds. The next closest is Full Thrust which is only 300. You're going *way* above that. Even consuming those stacks and bringing a high TP cost (which, as I said before, means nothing given what you have Wane, as written, providing; since Wane is 170 potency off GCD and the stacks bring so much +crit, I'm not even sure that you would *want* to use this except in PvP since you'd probably get more out of just keeping the stacks and just using Wane and Voice on CD).

I would definitely reexamine the fundamental mechanic you decided to go with since, as written, Wax less what a stance is supposed to be like and more what a passive aspect of a job is supposed to be like. Wrath qualifies as a stance for WAR because it decreases damage taken. Yours is supposed to be an explicit damage increase that you would never want to turn off; as such, it makes more sense the way I suggested.