Thought maybe we could see something like this in 2.4 or 2.5, when Fenrir rears his ugly mug. I'm not a theory crafter so the math behind the bonuses granted and the rewards you can exchange the units for may be not work out 100% correctly, but the idea is that you should gain DPS by exchanging the units for those skills. TP management would be a big deal with this class.
Forged in the fires of the Sangoali Desert, the Berkserker is both an astute disciplinarian, and a raging psychopath. Wielding large, sharp weapons, often bordering on the impractical, the Berserker relies on their training under Pugilist masters in combination with their time spent as unbridled Marauders to realize their full potential.
As "Little Ala Mhigan Madmen," the Berserker can often be found howling with wolves at the full moon. Some even say that the Berserker draws its strength from the pale, heavenly body.
The AF armor (etc) would be animal pelt-based with the helmets mimicking animal heads, the face of the Berserker in the mouth of the animal. I would imagine green and brown as color themes.
The Relic would be something like "Fenririner," a giant pole-arm with an extremely large wolf's fang fastened to the top.
MRD 30 / PUG 15 - can also use LNC X-Class
Level 30 - Wax
- Removes all enmity+ Additional Effects from all abilities.
- Effect ends upon reuse.
- Every time you connect a physical attack to an enemy, you gain a stack of "Howl at the Moon." Each unit of Howl at the Moon increases Determination by .5% and critical hit by 1%, while increasing TP consumption by 1% and increasing damage taken by .5%. When 30 units are reached, the Berserker gains "Rampage."
Level 35 - Wain
- Off GCD | 15s Cool Down
- Potency 170 Attack, single target, 3y
- Additional Effect: Discipline - 10s effect that consumes 1 unit of Howl at the Moon per second. For each unit consumed in this way, the Berserker is healed for 25 potency (ATK based) and regains 25 TP.
Level 40 - Voice of the Berserker
- Off GCD | 30s Cool Down
- The next physical attack you make will have double potency and double range.
- Additional Effect: If the next attack you use is a single target attack, it is given the same range, AE, and cone as "Overpower"
- Consumes 10 units of Howl at the Moon
Level 45 - Derail
- Off GCD | 45s Cool Down
- Range of 20y
- Rush to target, 130 potency blunt attack, pacifies target and prevents target from turning for 5 seconds, even if target is moving.
- Additional Effect: increases target's movement speed by 50% for 5 seconds. If target is moving when hit by Derail, the target must continue to move for 5 seconds.
- Some bosses may be immune to these effects.
- Consumes 10 units of Howl at the Moon
Level 50 - Deathblow
- On GCD | TP Cost: 175
- Potency 500, single target, 3y
- Consumes 15 units of Howl at the Moon
- Can only be used under the effects of Rampage
EDIT: Typo! I meant to say that each unit of HatM increases TP consumption by 1% per stack.