why do you want something you have already to be taken away from others? getting everything to 50 is my only goal in this game and if they take it away ill stop playing that day
I don't want it taken away from others i want it taken away from everyone including myself.
I just don't see how everyone having the ability to do everything on one character is good for the games economy as a whole
even dol and dom cant change job and use that job in a dungeon as and when needed which was why i suggested
a lockout of some kind.
yes , but you've already reached that goal , and you want to deny others the satisfaction of achieving the sameI don't want it taken away from others i want it taken away from everyone including myself.
I just don't see how everyone having the ability to do everything on one character is good for the games economy as a whole
even dol and dom cant change job and use that job in a dungeon as and when needed which was why i suggested
a lockout of some kind.
the problem is there is no solid gil income in this game , if people have more money they will also spend more on markets for stuff you craft
Last edited by AmnesiaHaze; 01-24-2014 at 03:20 AM.
I do see your point but as i said in my last post i did also suggest some kind of lockout this would allow you to level all crafts
but also force you into one crafting class per week this would also have the side effect of slowing down the rate at which
you could level all crafting and gathering classes.
I would rather they took them all away and forced everyone into one craft per character though i would get more satisfaction
knowing i was one of a few people with a certain craft than one of thousands with em all but everyone gets enjoyment from
different things.
So, 1.0 had the fatigue system that was almost universally hated, and we want to bring it back, but just for crafting? Why ><I do see your point but as i said in my last post i did also suggest some kind of lockout this would allow you to level all crafts
but also force you into one crafting class per week this would also have the side effect of slowing down the rate at which
you could level all crafting and gathering classes.
I would rather they took them all away and forced everyone into one craft per character though i would get more satisfaction
knowing i was one of a few people with a certain craft than one of thousands with em all but everyone gets enjoyment from
different things.
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