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  1. #21
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by odie View Post
    right now i think alot of the market saturation has to do with those who get mob drops, don't craft, and think "hey, this is taking up inventory. maybe i could sell this"...they either don't care about, or understand how the market works. i'm seeing alot of items in various quantities set to 1 or 2 gil. i spend time and money buying some of these up in an attempt to be able to sell for more and sometimes it doesn't end up being a good investment as more random items get dropped back into the market for 1 or 2 gil.
    The market saturation also has to do with the fact that there's absolutely no competition in materials. There's no competition to get that silver ore, so there's no limit on the silver ingots, so there's no limit to the amount of silver-based items on the market.

    There is a -slight- limit on gold and other things like that, but only in how often they can be gathered; You can still have fifty people mining the same node and collecting the maximum amount of gold from the node, and now with philosophy tomes being dime a dozen on the markets now, there's little to no limiting factor in regards to the Darksteel/Vanya/etc sets.

    Let everyone be able to make everything, that's fine. It's the availability of the materials that's letting every single crafter throw one of every item up onto the market.
    (2)
    Last edited by frostmagemari; 01-23-2014 at 09:11 AM.

  2. #22
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I never understood the argument of everyone being able to do everything as being a bad thing. Yes, every player has the potential to play every class on one character should they so choose, but how many people actually go out of their way to do that? Don't confuse possibility with inevitability. Even if you were capped to 1-2 crafting class(es) per character it doesn't really change anything since you could simply make a character for each class and fit them all onto one account.

    Crafting could certainly use changes, but limiting how many classes you can have on one character isn't one of them.
    (7)
    With this character's death, the thread of prophecy remains intact.

  3. #23
    Player
    geordie's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Geordie Black
    World
    Phoenix
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Lyrinn View Post
    Being unable to level everything goes against the entire concept of the armoury system. A bigger issue lies with how easy it is to level crafting classes. So I think a compromise would be to slow down drastically the rate at which crafting levels are gained - i.e. nerf the stupid crafting leves so you don't go from 50 to whatever the new cap is in 3 days. That way, people would still have the opportunity to level everything if they desired but there would be a massive artificial grind barrier, effectively achieving the same goal.
    I also agree the crafting classes are to easy to level i got all crafting and gathering classes level 50 in half the time
    it took me to get smithing to max level in 11.
    (1)

  4. #24
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Nadrojj View Post
    Agreed. Leveling every craft just saturates the market and creates too much supply and no demand. I hope in 2.2 you can choose a specialization and only take one craft from 50-100 like they did in 11.
    that idea had been ask since 1.xx but it have never been answer and eventually get shot down. Or they can just make more demand on crafting gear:
    Lets say Dungeon loot ilvl90 will drop green most of the time and 10% or 5% or lesser for blue gear
    Crafter can make armor/wep ilvl95 with NQ + 2 meld = green gear and HQ > green gear and +4 meld < Blue gear

    just an exampler that can make a demand for crafter gear, and job ike ALC can make required material for the gear for exampler
    (0)

  5. #25
    Player
    Highlanderx's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Deadzone Night
    World
    Leviathan
    Main Class
    Conjurer Lv 16
    Quote Originally Posted by Nadrojj View Post
    Agreed. Leveling every craft just saturates the market and creates too much supply and no demand. I hope in 2.2 you can choose a specialization and only take one craft from 50-100 like they did in 11.
    That, like other people have said goes against the Be Anything(armory system) concept of the game. It would also kill any desire for me to stick with crafting because I wouldn't be able to choose, since you kind of need them all. This isn't a game design around limits and making alts to do other stuff. Alts don't really work due to the stupid RMT measures they have in place, can't share or trade anything directly.

    Do you really think, that just because everyone can level everything, that is the Sole reason why the market it Saturated? Sure its a reason, but a small one. Only relevant for mats and crafter/gather gear.

    In my FC a lot of people don't craft, many that do only focus on 1 or 2,(or if planning to eventually level everything, they still only focus on 1 or 2 at a time and just do daily GC quests on others). Not many people try to be self-sufficient and do everything.

    I think the reason the market is Saturated is, because, crafting is completely irrelevant to any battle classes(You could remove it entirely from the game and a lot of people wouldn't notice until they get to needing their Relic melded). Quest gear is the same as NQ, also all NQ is sold by NPCs. Dungeon gear is the same or many cases better than HQ/melded(plus its out leveled quickly), Not to mention there is no end-game crafted gear past 70, even then you have to penta-meld it, to be equal/better than the easy to get philo tome gear. Potions are almost useless, low effect times with high reuse times.Though heard new PvP stuff works better, haven't really done any PvP. Food is OK, but really, specific class food is only needed as a crutch at endgame, due to lockouts, prior to then what you eat doesn't really matter, unless your under geared.

    Then on the crafting side. you have almost all mats needed for level 1-30 available for purchase from NPC venders and Higher level mats are over farmed due to treasure map farming. Plus there are too many different mats, with Most mats, other than Ore, Logs, and Alumen , only having 1 or 2 uses.
    (0)

  6. #26
    Player
    AmnesiaHaze's Avatar
    Join Date
    Sep 2013
    Posts
    291
    Character
    Amnesiahaze Conjurer
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by geordie View Post
    Please take away the ability to level all crafts and gathering classes
    ....

    I have all crafts and gathering classes at 50
    why do you want something you have already to be taken away from others? getting everything to 50 is my only goal in this game and if they take it away ill stop playing that day
    (1)

  7. #27
    Player
    geordie's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Geordie Black
    World
    Phoenix
    Main Class
    Fisher Lv 60
    Quote Originally Posted by AmnesiaHaze View Post
    why do you want something you have already to be taken away from others? getting everything to 50 is my only goal in this game and if they take it away ill stop playing that day
    I don't want it taken away from others i want it taken away from everyone including myself.

    I just don't see how everyone having the ability to do everything on one character is good for the games economy as a whole
    even dol and dom cant change job and use that job in a dungeon as and when needed which was why i suggested
    a lockout of some kind.
    (0)

  8. #28
    Player
    Inquisitor's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Lamiana Foamfollower
    World
    Exodus
    Main Class
    Culinarian Lv 50
    Like it or not the ability to level all classes and easily change between them is one of the basic design aspects of the game. And limiting a character to only one DoH class still wouldn't stop me from having them all maxed, I'd just have to do it on different characters. Cause I like crafting. I'm at 50 on all the DoH/DoL classes but my highest combat class is only 34. Most of my FC's members consider me insane. Which I am.
    (0)

  9. 01-24-2014 02:57 AM

  10. #29
    Player
    AmnesiaHaze's Avatar
    Join Date
    Sep 2013
    Posts
    291
    Character
    Amnesiahaze Conjurer
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by geordie View Post
    I don't want it taken away from others i want it taken away from everyone including myself.

    I just don't see how everyone having the ability to do everything on one character is good for the games economy as a whole
    even dol and dom cant change job and use that job in a dungeon as and when needed which was why i suggested
    a lockout of some kind.
    yes , but you've already reached that goal , and you want to deny others the satisfaction of achieving the same

    the problem is there is no solid gil income in this game , if people have more money they will also spend more on markets for stuff you craft
    (0)
    Last edited by AmnesiaHaze; 01-24-2014 at 03:20 AM.

  11. #30
    Player
    geordie's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Geordie Black
    World
    Phoenix
    Main Class
    Fisher Lv 60
    Quote Originally Posted by AmnesiaHaze View Post
    yes , but you've already reached that goal , and you want to deny others the satisfaction of achieving the same
    I do see your point but as i said in my last post i did also suggest some kind of lockout this would allow you to level all crafts
    but also force you into one crafting class per week this would also have the side effect of slowing down the rate at which
    you could level all crafting and gathering classes.

    I would rather they took them all away and forced everyone into one craft per character though i would get more satisfaction
    knowing i was one of a few people with a certain craft than one of thousands with em all but everyone gets enjoyment from
    different things.
    (0)

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