I have a few crafts at 50 and I would gladly give up levels from them if they forced specialization. The way they let everyone craft anything makes crafting absolutely useless. The market is horrible.
I have a few crafts at 50 and I would gladly give up levels from them if they forced specialization. The way they let everyone craft anything makes crafting absolutely useless. The market is horrible.
Gonna have to disagree entirely, the armoury system is an essential system and a base design choice. How is it any different then when people have multiple characters on wow with all the crafting abilities and gathering at max? Everyone has the choice of getting all classes to 50, but will they do it? NOPE. There will always be those who dont tank, heal, dps, or craft and stick to one thing. For example, I have no desire to level goldsmithing, alchemy or any of the tank classes.
Yes, the only significant thing you can do with crafting is relic materia melding. Looking what the crafting classing can offer, they don't have much of any significance to the outcome of the game. For examples....
Culinarian, alchemist
People in dungeons don't use food buffs, or potions (from what I see, next to none).
From the short usage times (2-3 hits and blows) and the extremely long recast times, with very little added damage to boot, I don't blame them for not using potions. Healing potions are a joke.
Leatherworker, Weaver, goldsmith, blacksmith, armorer
There's better armor in dungeons.
End game tombstone armor is better than any crafter can produce.
Carpenter
Really, if an fc buys a 50-200 million gil house, don't you think they already have a 50 carpenter to build everything for them?
Not saying to block people from crafting all crafts (no nerfing please!), just saying to make crafting more indispensible for dungeoning, so that people want to buy them and see them as a value in the game, instead of something optional and unnecessary.
Last edited by toonces_the_driving_cat; 01-24-2014 at 04:41 AM.
No thank you, even FFXI didn't have this. You can do everything on one character as it should be.Hello everyone.
Please take away the ability to level all crafts and gathering classes
everyone can gather and craft everything on one character its silly.
I have all crafts and gathering classes at 50 and i think well now what?
Everyone else can do it too so who you going to craft stuff for?
I would happily take some kind of week long lock out of all crafts except 1
which i could choose each week same for gathering classes.
Any feedback on this is welcome good or bad but please keep it civil
It's not exactly easy to get everything to 50, unless there's some secret I'm missing. Plus, OP's idea would take away the use of cross class abilities for crafting, which at higher levels really helps, so not really seeing where that is in anyway a good idea.
You're all more than welcome to only focus on one craft though, the rest of us will just enjoy being able to craft what we want.![]()
So... People will make alts, level them to 20, then level their crafts to 50, and have every craft to 50 anyways.
I don't craft much in this game, but in wow I had 5 80's in WOTLK and I had Tailoring + Leatherworking, Fishing + Blacksmith, JewelCrafter etc, all leveled to max accross all of my alts.
Putting a limiter on it doesn't stop it, it just inconveniences people.
We already have to level alts to run Raids more than once a week, why give us another reason to level an alt. SE should be making it so we can play multiple jobs in the content and level all crafts on one character, not the other way around.
- Eliminate all 1-49 dungeon gear drops and Class quest gear rewards - replace with special mats for new recipes (see #2)
- Introduce new endgame crafted gear recipes (ilvl 60, 85)
- Crafting is fixed.
Last edited by Zantetsuken; 01-24-2014 at 04:14 AM.
I just don't know, this whole Armoury System just seems to make people think the wrong way. I say this every time, the Armoury System allows you to play every class, but it should not allow you to play every class EQUALLY EFFICIENTLY. Life needs choices.
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