Would love Communism too in real life except people are corrupt. Communism the ideal is great to a certain extend. Communism the reality is not the best system due to means which people can corrupt the system.
Near any system as an ideal is good, but this is not a perfect world...
Communism in MMOs is very real... because especially subscription based mmo developers need to satisfy the whole not the minority. And frankly as a form of entertainment, the majority does not want to see the minority having all the good stuff alone.
In Real Life it is the same, but in reality the minority hold enough power to ensure the majority while being unhappy cannot do much to change it unless it is so bad they band together and destroy the minority, aka civil war.
In a game, all players have the same power. Aka they pay the same amount of money. The majority being a majority has more power, as they as a whole pay more money. Thus developers will side with them. Unless those minority find a way to pull the power balance in their favour, then tough. Thus being Communist in payment, MMOs will therefore will always be more communist in gameplay. As they are scared to drive their majority player base away. And keeping a small minority does not bring in the cash.
Since the majority are casuals and really just playing for entertainment, making content too hardcore is a sticking point. Since majority do not have tons of time to grind, making it time consuming is another sticking point. And since majority like to be at least able to be on par or close to the minority level, you will not get a lot of content that are exclusive to the minority.
Alot of people complain about the game being too easy, etc, etc. But unless you can find a way to make your view the majority view, I do not see how anything will be done.
Only way minority becomes majority in MMOs, is really frankly time. After 1 year, most casuals will leave, leaving behind midcore and hardcore. That is when you see more challenging content. After 2 years or more, most midcore will leave. That is when you see really grind hardcore content. Also by the by, after 2 years of content upgrading, that is also when there is alot of things for everyone. Funnily that is when there are less people.
So if one actually thinks is through, you will see that realistically, in all MMOs, you need to wait. New MMOs will always lack content and always cater to the casually unless they specifically say they will not.
Also lastly... why old MMOs are more harcore, etc, etc. Simple:
1. previously people that play MMOs were already a minority section of a minority section. Aka hardcore gamers in a world that the minority games. This is not so now adays as tons more people game and gaming is now more main stream.
2. old games have are old and tons after years of development will of cause have more content then a new game that has just released
3. the casuals and midcore have come and gone, thus now the developers will develop more content for those that stay behind, as mentioned above.
So when I see people compare a new game content to an old MMO, I always go ..... "come on".... "some perspective please".
Last edited by gadenp; 01-23-2014 at 03:02 PM.
You lose a lot of unique and fun games like that. Not everything should be catered to everyone. Everyone at different points of an rpg doesn't bother me. Others having gear I don't doesn't bother me. You can have like 50 COD clones that caters to the majority but that doesn't mean it's better that way.
It is not. But it does not stop CoD for spawning a new game or 2 every year. There is reason why CoD makes millions and a great game like Journey makes peanuts ... Does it make it better, err no. But it is how it is.You lose a lot of unique and fun games like that. Not everything should be catered to everyone. Everyone at different points of an rpg doesn't bother me. Others having gear I don't doesn't bother me. You can have like 50 COD clones that caters to the majority but that doesn't mean it's better that way.
Take Transformers... I hate it, but lets compare it to lets say Much Ado about nothing. One is a masterpiece, one is blockbuster. No points of guessing which. But which you think made more money, will spawn more sequels and will have more shows just like it and a better production value and was given way more money to be made.
Last edited by gadenp; 01-23-2014 at 10:49 AM.
Well as I picked gladiator I literally prayed for the levels to go faster to get a "different" look, from level 5-45 I wore the same looking plate armour till I got the paladin set.
The lack of variety in "looks" in this game is really really bad, its almost non-existent, to wear the one look all your progress to level 45 is not visually stimulating.
Then you get to 50 and you get one, maybe two different looks ?
Gear needs more Visual difference and more choices for each class that promotes difference in gameplay, styles and builds. Its just not enough..........
Reading the title of this thread I thought "oh god another same sex marriage argument >.>"



Wanna start talking about why it was possible for so many people to clear T4 of coil? >.>;
The issue is not difficulty so much as scale. One boss per wing design like coil looks tiny and can be cleared quickly, as opposed to something like lv80 naxxrammas in WoW that could take a hardcore guild two raid nights to clear and a casual one three (if you really wanted to push it, you could clear naxx in 1 night but needed a good 5+ hours to do so), with additional raids in other parts of the continent. The fact that we don't have raid ID's and player characters can't be saved to an instance doesn't bode well, IMO.rather than logging on once a week dropping all of the ilvl90 content the game has to offer, and logging out an hour later with a new i95 weapon
here's hoping coil 6+ is actually hard.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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