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  1. #1
    Player
    kukurumei's Avatar
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    Mar 2011
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    Mei Mei
    World
    Ultros
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    Leatherworker Lv 50
    You can't calculate delay with that. Like FF11, FF14 AA is probably getting superseded with WS and skills.

    Since the video is having multiple skills being used in between, without knowing the animation delay of them, you can't subtract it from auto attack delay.

    (though the pug had a couple of consecutive AAs)

    Quote Originally Posted by Irana View Post
    Ineed auto-attack is too slow. Good luck trying to solo high level mobs with that attack speed.

    Lancer attacks needs to be faster otherwise speed surge (whats gonna happen with that skill anyways?) and life surge are gonna be even more useless.
    Well you're an airhead if you're sitting on 3000 TP and letting the enemy hit you for free.

    This is a stored metered TP bar, so you should be constantly calculating your options with your available TP (which goes very fast as we know).

    Considering that almost all attack classes have "counter" skills you will also need to also get opportunities there.

    Stamina and TP merged isn't that bad of a thing when you consider we've been talking about it for the last year as an issue.
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    Last edited by kukurumei; 06-15-2011 at 05:56 AM.

  2. #2
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by kukurumei View Post
    Since the video is having multiple skills being used in between, without knowing the animation delay of them, you can't subtract it from auto attack delay.

    (though the pug had a couple of consecutive AAs)
    Quote Originally Posted by Sorel View Post
    I marked the times of the occurrence of consecutive auto-attacks.

    Gladiator:
    1. 0:30
    2. 0:33
    3. 0:36
    Lancer:
    1. 0:55
    2. 0:59
    Pugilist:
    1. 1:28
    2. 1:31
    3. 1:34

    Please verify my observations if you wish. Another set of eyes couldn't hurt.
    The data I provided in my earlier post above should provide what is needed.
    (0)

  3. #3
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Sorel View Post
    The data I provided in my earlier post above should provide what is needed.
    It's inconclusive. As I said the delay with the skill animation is causing too much noise.

    We have 1 attempt where 2 consecutive attacks were made by the glad, but relatively short, almost like a counter, but all the others with skills between them are awfully long.

    There is huge "built in delay" somewhere in the equation.
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  4. #4
    Player
    Sorel's Avatar
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    Sorel Evans
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    Ragnarok
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    Blacksmith Lv 38
    Quote Originally Posted by kukurumei View Post
    It's inconclusive. As I said the delay with the skill animation is causing too much noise.
    The Gladiator is using no skills between his auto-attack on 0:30, his auto-attack on 0:36, and his auto-attack on 0:36.

    The Pugilist is using no skills between his auto-attack on 1:28, his auto-attack on 1:31, and his auto-attack on 1:34.

    I could be mistaken, but I've been over the video several times to make sure.
    (0)

  5. #5
    Player
    kukurumei's Avatar
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    Mei Mei
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    Ultros
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    Leatherworker Lv 50
    Quote Originally Posted by Sorel View Post
    The Gladiator is using no skills between his auto-attack on 0:30, his auto-attack on 0:36, and his auto-attack on 0:36.

    The Pugilist is using no skills between his auto-attack on 1:28, his auto-attack on 1:31, and his auto-attack on 1:34.

    I could be mistaken, but I've been over the video several times to make sure.
    as I said "noise". Who isn't to say that if no skill input is done, you get "min delay" and when you start using your skills and WS, there is "delay fatigue"... We have too few data to guestimate if the equation is linear or more advance.

    Heck we haven't even gotten to weapon types yet. But they'll all be checked eventually.

    In FF11, we were able to with time, calculate zero delay thesis that we have come to associate with haste equations.
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  6. #6
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    Mar 2011
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    Quote Originally Posted by Sorel View Post
    The data I provided in my earlier post above should provide what is needed.
    That's a very rough estimate, and not 100%
    We NEED the delay of the weapons and any other algorithms that may shorten the delay of the weapons. Until it actually releases we cannot do much with those times.
    (0)