Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 42

Hybrid View

  1. #1
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Someone could try and break the video down by frames....someone other than me
    (0)

  2. #2
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    (0)

  3. #3
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    I am excited to see the implementation of auto-attack. It has been something I have been waiting for eagerly in order to pick up the game again as much as I wanted to. I'm glad that the stamina gauge is being nixed and the only time I want to see it again is if there is a sprint feature- but I digress.

    Personally, I am going to assume that what Mr. Yoshida meant when he said that "Battle classes only will receive auto-attack" meant that crafters- Blacksmith's, Miners, Cooks, etc won't be getting it. (I hope they get something though because some of the leaves have us traveling a while) In any case, I'm ok with this arrangement because I don't see why crafters would need an auto-attack.

    That being said, I can see how that statement can be misinterpreted therefore I ask that you allow me to postulate a misinterpretation in action.

    -ahem-

    "What I'm concerned about is that in the letter Mr. Yoshida stated that "Battle classes only will receive auto-attack.". I took that to mean that only the melee's will receive auto-attack, since the crafters don't really have an attack button to begin with. Now, assuming that I interpreted that statement correctly I have a question."

    "Before I begin, a small disclaimer if you will. I understand that both of the mage classes need some major tweaking because right now both are far too alike in their uselessness, but let us assume that the classes have been tweaked to where we have roles that we all both know and love- Black Mage and White Mage. (Even if they aren't tweaked my arguments still stand, in my opinion.)"

    "*There isn't enough MP to spam spells onto a mob."
    "*The spells can be interrupted by a mob deciding to come and eat your face off."

    "My question to you Mr. Yoshida and the dev team is, what are the mages going to do?"

    /end

    Ok well, that's all I really have to say. Also, I think we're jumping the gun a bit, so to speak. Mr. Yoshida did say- very clearly- that the footage we saw was not the done deal but content under development. With the tweaking of the battle system they will have to account for abilities and weapon skills and the like. Hopefully, Mr. Yoshida will quickly release this information so that there isn't too much speculation and possible false hopes.
    (0)

  4. #4
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Well I like the speed of the auto-attack because it gives rooms for buffs liek haste and multiple-hits to come into play. Also there might be different speed depending on weapon like in FFXI.

    What I am saying is that 1 sec auto-attack is way too fast when you take into consideration that there will be haste spells and multi-hit.. like try to fit a 4 hits animation with a 50% haste buff so that's like 4 hits in .5 sec? way too glitchy, I'd rather have slower base auto-attack. Also, the abilities used resets the auto-attack I think in the video.
    (3)

  5. #5
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Perrin_Aybarra View Post
    What I am saying is that 1 sec auto-attack is way too fast when you take into consideration that there will be haste spells and multi-hit.. like try to fit a 4 hits animation with a 50% haste buff so that's like 4 hits in .5 sec? way too glitchy, I'd rather have slower base auto-attack. Also, the abilities used resets the auto-attack I think in the video.
    Has anyone on the Development Team confirmed that they are implementing Haste and/or Multi-hit weapons? I was under the working assumption that those thing were not going to be in the game.

    If they will be, then 3-second auto-attacks are a good base. If there won't be, that means 3-second auto-attack is the ceiling of how fast you can attack in the game, which I believe to be too slow.
    (0)
    Last edited by Sorel; 06-15-2011 at 04:38 AM.

  6. #6
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Sorel View Post
    Has anyone on the Development Team confirmed that they are implementing Haste and/or Multi-hit weapons. I was under the working impression that those thing were not going to be in the game.
    "Multiple attacks during auto-attack is also being planned for the future."
    That could mean multiple thing's but I would shoot for something similar to double-attack or even retaliation type effects.
    If the speed of battle is too fast, there won't be enough spare time to incorporate ability's such as the before mentioned
    (0)

  7. #7
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    Well I like the speed of the auto-attack because it gives rooms for buffs liek haste and multiple-hits to come into play. Also there might be different speed depending on weapon like in FFXI.

    What I am saying is that 1 sec auto-attack is way too fast when you take into consideration that there will be haste spells and multi-hit.. like try to fit a 4 hits animation with a 50% haste buff so that's like 4 hits in .5 sec? way too glitchy, I'd rather have slower base auto-attack. Also, the abilities used resets the auto-attack I think in the video.
    This^

    All of this is arbitrary honestly... It doesn't matter if you attack once every 10 seconds if you're then given 10 seconds worth of TP, or if you attack every 1 second and only given 1 seconds worth of tp.

    The person I quoted outlined perfectly why the base auto attack speed MUST be slower than what everyone wants. Otherwise Haste effects become useless, and why the Devs will not place the speed so low to begin with.

    And someone was asking whether multi hit weapons were going to be implemented, there is a dev post somewhere mentioning that matsui was interested in adding these, and I would be willing to bet Haste will be a spell regardless of whether there's a stam bar/auto attack or not.
    (0)

  8. #8
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    yeah multiple-hit has been stated in the producer letter XI. There was no mention of haste as of today from what I can remember but really, haste has always been a spell in final fantasy. I'd be sad if they don't implement it as a spell for white mage job or mayve even a time mage job.
    (0)

  9. #9
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Naoki_Yoshida
    • Multiple attacks during auto-attack is also being planned for the future.
    "Multiple-hit weapons" is not the same as "multiple attacks". Pugilist currently has "multiple attacks" in their auto attack. Any Job that will have dual-wield will have multiple attacks in their auto-attack.

    Mutliple attacks doesn't equate to multiple-hit weapons.

    Regardless, the key thing is Haste. If there is going to be Haste in the game, 3 seconds as a base auto-attack is fine. Otherwise, not so fine.
    (0)
    Last edited by Sorel; 06-15-2011 at 05:12 AM. Reason: Added direct quote from Letter From The Producer #11

  10. #10
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I think they mean multiple-hits and in multiple-hits. Like you could get a sword that has a chance to do 3 hits (as an exemple) on the same auto-attack occurence. If I am not mistaken, this already happens when you do crits with normal attacks no?
    (0)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast