Quote Originally Posted by Lyrinn View Post
Being unable to level everything goes against the entire concept of the armoury system. A bigger issue lies with how easy it is to level crafting classes. So I think a compromise would be to slow down drastically the rate at which crafting levels are gained - i.e. nerf the stupid crafting leves so you don't go from 50 to whatever the new cap is in 3 days. That way, people would still have the opportunity to level everything if they desired but there would be a massive artificial grind barrier, effectively achieving the same goal.
As long as the entire player base has the ability to craft every single thing in the game on one character the markets will continue to be saturated. Crafting is insanely easy and quick, this is true, but if they slowed down leveling (which they will never do in a game that they try to appeal to casuals) you can still grind away and hit 50 every class and have the same result we have now. The markets are terrible on Balmung, with a no blind bid auction house people can undercut you by one gil as soon as you list something. HQ's being listed for less than nq's no one in their right mind will buy a more expensive nq item if they can get an hq item for cheap. The omg I need to make money NOW mentality of most people leads to them selling items for as cheap as possible so they can get their gil as quick as possible. It's a terrible system and it's only going to get worse if they don't do something about it soon.