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  1. #1
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gamemako View Post
    I am aware, and it was deliberate, not only in differentiating it from FF11's scythe-wielding suicide soldier but also in expressing my general disdain for everything FF11. FF11 is my constant example of everything done wrong, and I feel like I could insert "NIN" into everything Gwaeron has thus far said as an example of what a broken disaster like this actually looks like.

    yeah that's why FFXI won multiple awards and has been the most successful & profitable entry in the series' history. XI was far from perfect, but it sounds like you were just bad at the game. XI still has a better job system than this game (among other attributes that are better) despite the fact that XIV fixed a lot of what was wrong with XI (crafting, gathering, skilling up and gear swapping to name a few gripes).
    (1)

  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by NefGP View Post
    yeah that's why FFXI won multiple awards and has been the most successful & profitable entry in the series' history.
    FF11 won very few awards and is the most profitable FF title because it has run so damn long with so many expansions. That constant development train can provide more and more profit under a single name as time goes on, while that amount of development time would otherwise fall into three or four titles needing new engines and so on. Anyway, I created a long response about all the reasons nobody in his right godsdamned mind would touch that piece of digital excrement and why it's "successful" (hint: it's the FF name and nothing else), but we've gone far enough off topic.

    WAR is not in need of a DPS stance. It is opposed to the interests of balance and is not fun. Stances are a design concession, not a feature. You are not using Sword Oath and Shield Oath because hitting the button to change every 2-5 minutes is a delightful experience. They exist to serve a mechanical purpose.
    (1)
    Last edited by Gamemako; 01-23-2014 at 08:15 AM.