Quote Originally Posted by Sotek View Post
XIV has this extremely weird system where endgame progression is relatively simplistic and easy, but anything vanity related is a time sink worthy of the Final Fantasy XI legacy... Behemoth and Odin, Housing, heck, the Lv15 and Lv32 unique looking gear from low level dungeons are rarer than most endgame gear... I swear, there are more Allagan weapons out there than their are Odin/Behemoth items, it's very odd...

It's really sad, if this just had its own unique lock out of one fragment a week (you know, like it has its own unique chest?), it would be incentive to stay in Crystal Tower after getting whatever you want. Philosophy and Mythology Tomestones aren't that much of an incentive these days, given Philosophy are pure trash now, and Mythology can be capped on Duty Roulette alone. "I'll keep doing Crystal Tower after getting my drop for this" was the first thing I thought reading it, now? Back to not doing Crystal Tower after ~Tuesday.
Hi Sotek,

(I think we're still waiting on improvements to the LB System and whatever meaningful Party Combo System that might arise in the future (I hope) )

I totally agree. The Blue Bird Minion (totally fluff, vanity) elicits more "Oohs!" and "Aahs!" and is rarer than many End Game Gear. It seems like the Dev Team is doing some really weird stuff: Having low RNG / Rare Stuff be relegated to just Vanity or Odd Things here or there, while everything else is just repetition / earning your tombstones for the week, etc.