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  1. #11
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    No. I already have to deal with this game's stellar netcode watching Cure II's go off when I land a blow at ~50% cast. A hidden percentage on top of that is stupid. Use your cooldowns if you expect to freecast with impunity.

    Quote Originally Posted by Edenlys View Post
    I don't agree as a scholar ! I didn't like 2.15 change for scholar
    Scholar survivability got hammered this patch with the Miasma change. They simply cannot escape a tank/train short of a Blizzard II now. I feel this was a somewhat unnecessary, generalized fix that should have only targeted Arcanists/Summoners. Miasma II's heavy component should function as a defensive maneuver for the Scholar, same as Fluid Aura if we were to draw parallels.
    (0)

  2. #12
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Edenlys View Post
    I don't agree as a scholar ! I didn't like 2.15 change for scholar, cause we lose our own snare for kitting.

    Whm has Holy, Repose, Fluid Aura and Regen, much easier to kite with this spell.
    U can still lustrate spam every 1min and if u save ur aetherflow stacks u can do 6x lustrate row and 3 lustrate is like worth of 1 benediction that whm have 5min cd and u have pet that can heal freely all of the time. scholar have more healing utility than WHM but thats the price of WHM:s cc utility.
    (0)

  3. #13
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sunako View Post
    yah maybe before 2.15 but now melees are better since they can remove sprint they have much better uptime now and kiting is harder since scholars and summoners do not have snare anymore. I bet melees are way much more better than 2.1 even without that melee ranged system.
    Stop overrating Melee. Ranged is still stronger. Only reason Melee even have a chance in tiered comps is because of the forced queue system.
    (2)

  4. #14
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Do you mean just SMN instead of Ranged? Only range I see that does more damage than mnk/drg is SMN.
    (0)

  5. #15
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by LongNu View Post
    Stop overrating Melee. Ranged is still stronger. Only reason Melee even have a chance in tiered comps is because of the forced queue system.
    Maybe there is another reason why there is melees or ranged in different category like if they overbuff melees they need boost ranged dps and spiral never gonna end but in that way it is way much more easier do balance issues when u need compare only 2 - 3 classes instead 5 different classes.
    (0)

  6. #16
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I am a WHM and casting while getting chased by a train is annoying as hell

    Virtually all Range DPS interrupting my cast is BS

    Miasma II interrupting my cast is BS... I think if someone sneezed in my general direction it would interrupt my cast

    its dumb and makes playing WHM in PvP annnnnnnnoooying

    The only thing I get is surecast and 1 PvP skill where I can pop off some cures but outside of that its really book it -> LOS enemy Team Cast (if your not in my LOS for a snap cure well your dead)
    (0)

  7. #17
    Player
    Pentara's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Pentara Warnerve
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Sunako View Post
    U can still lustrate spam every 1min and if u save ur aetherflow stacks u can do 6x lustrate row and 3 lustrate is like worth of 1 benediction that whm have 5min cd and u have pet that can heal freely all of the time. scholar have more healing utility than WHM but thats the price of WHM:s cc utility.
    That healing utility doesn't really make up for the gap created by losing miasma's heavy. It doesn't take long to burn 3 or even 6 lustrates when you get holmganged (since aura blast wont knockback a holmganged war now) and someone else on your team is being focused.
    (0)
    Last edited by Pentara; 01-23-2014 at 12:14 AM.

  8. #18
    Player
    Braxy's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Brax Bamf
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    "Casters are overpowered" mainly applies to SMN, who can kill without ever casting-- so the point is moot-- and BLM/WHM sleep.

    I agree that SOMETHING should be changed. As it stands, only auto-attacks interrupt casting. This mainly becomes a problem when you are ganged up on. So rather than reduce the % chance to interrupt, there should be something to allow casters to survive (or, attempt to survive) being hit by all three opposing dps at once.
    (0)

  9. #19
    Player
    Pentara's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Pentara Warnerve
    World
    Adamantoise
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Braxy View Post
    "Casters are overpowered" mainly applies to SMN, who can kill without ever casting-- so the point is moot-- and BLM/WHM sleep.

    I agree that SOMETHING should be changed. As it stands, only auto-attacks interrupt casting. This mainly becomes a problem when you are ganged up on. So rather than reduce the % chance to interrupt, there should be something to allow casters to survive (or, attempt to survive) being hit by all three opposing dps at once.
    Are you sure it's auto attacks? i thought it was the opposite where skill interrupt and auto attacks don't
    (0)

  10. #20
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Braxy View Post
    there should be something to allow casters to survive (or, attempt to survive) being hit by all three opposing dps at once.
    Attunement, Testudo/Cover, team synergy, faith in your healer - any of the above.

    Weaponskills interrupt casting too. Any direct damage dealt will cancel a cast.
    (0)

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