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  1. #11
    Player
    Zheri's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Zheri Starcaller
    World
    Brynhildr
    Main Class
    Monk Lv 80
    Quote Originally Posted by T0rin View Post
    For starters, ignore the int weighting for now, there is a flaw in the logic that causes a bias towards gear with certain stats, and isn't a true representation of the dps potential of the gear. The crit modified damage value is probably the easiest and quickest measure for figuring out a best single upgrade.
    Sorry for the double post, but I actually see what was wrong in the calculations. The entire concept of Weighted Int, as presented, is flawed. Because the absolute value of Int scales with Crit, WD, and to some degree Spell Speed, we would have to choose a gear set and let its delta(Int) be the standard by which we determine stat weights, rather than weighing stats relative to the gear set where 1 Int is always equal to 1 Weighted Int.

    Going back to the spreadsheet I made yesterday, I set delta(Int) = 0.1579255, or the value returned using the stats listed under Control, and recalculated. The new totals including base stats and food came out to be slightly more than 9 points in favor of the +1. This agrees with both the base damage and the sim, which makes me happy for now. The biggest difference is that now 1 Int =/= 1 Weighted Int.

    Giving your "Old BiS" and "New BiS" the same treatment actually produced interesting results, putting the old set on top, which is in line with the crit-adjusted damage values.
    "Old" Weights: WD = 6.0490022 . Int = 1.00315465 . Det = 0.2820812 . Crit = 0.1788873 . SS = 0.08943755 . Total = 714.5100490
    "New" Weights: WD = 6.0473119 . Int = 0.09807566 . Det = 0.2829711 . Crit = 0.1840486 . SS = 0.08943755 . Total = 709.7806269
    (1)
    Last edited by Zheri; 01-22-2014 at 08:27 PM.