If your group does not have enough dps, you should ask tank to help you with taking down adds. I RDF in with a group with mostly AF gears, we wiped few times until I started helping with adds.
If your group does not have enough dps, you should ask tank to help you with taking down adds. I RDF in with a group with mostly AF gears, we wiped few times until I started helping with adds.



First boss:
- Make sure the skeletons are killed far away from each other. If the Jester summons the huge purple circle, and there's at least 3 skeletons inside the circle, a Steward will spawn, which will almost always cause a wipe.
- Alternatively, if your party is overgeared, have the tank aggro ALL the skeletons, but don't kill them. Then DPS down the boss, and healers just focus on healing the tank. The tank can have up to 6 or more skeletons on him towards the end.
Second boss:
- Dance Dance Revolution
Third boss:
- Adds have to be killed ASAP when they spawn. Otherwise you will suffer a lot of damage from Blood Rain. Blood Rain's damage scales according to the health of the mob remaining when the boss decides to sacrifice them. If they have at least 50% health or more, it's a guaranteed wipe.
- After Lady Amandine is dead, have your team spread out. Halicarnassus will seduce the entire party (room wide disable), then target a random person with a huge AoE attack. If you are all spread out, only one person should take damage.
I'm fairly certain it's 4 skeletons that make the steward, from personal experience. There's another thread discussing it here: http://forum.square-enix.com/ffxiv/t...-Mode-1st-Boss

I love how executing the mechanics of the fight properly is being described as not meeting the "gear check".
Anyway for the first boss, the Steward pops if 5 skeletons(Maybe it's 4?) get in a resurrection circle, I think it's anywhere in the circle, you'll notice all the bone piles being pulled into the center if it's happening. So basically you just don't kill all of them at the boss. Also the first two will get resurrected this way as well. Basically you start two strikes down if you kill those two right next to the boss, normally in runs I've had that go well the tank doesn't pick them up and either ranged can attack them or melee can drag them out. I'm not sure where the circles spawn but they seem to spawn within the room, and what I mean here is I've never seen the center of a circle in a place where the sides of the circle go outside the sides of the walls. So the safest place to drop skeletons is probably along the edges of the wall. You can DPS down the boss if you get the Steward late and he's not always a wipe, it depends on your party.
For the second boss I try to make sure the tank tanks him on the medallion in the middle since it's easier to avoid most stuff from there, and he can just pull toward either wall for when a scythe AOE is put down.
For the third boss I've always limit burst the third add and never had a problem. Just make sure you explain to your party the adds are priority and where they spawn. Especially for the second set tell them which one is eaten first so they know to soften it up, with the second set it may be worth peeling off that first add early so the second one is reasonably low as well. Also if you have a monk he can dispel the Stoneskin the first add casts on the boss.
Last edited by Worm; 01-23-2014 at 12:16 AM.

I rarely have problems with this fight - but I've noticed the level III spell the boss casts matches up exactly with the PLD silence cool down and I stun the level II which is spread out enough to not build resistance. The only chaotic moments i've had in that fight was when I wasn't paying attention to stun/silence those. I haven't thought too much into the mechanics as of now and in the back of my head made some correlation between the adds and those spells from the boss.

I saw the Steward spawn first couple of times I did the instance when it came out. I haven't seen him spawn in a long time of doing it though. I always thought the Steward spawned if you hadn't killed the boss in a certain amount of time. Imp dies really fast, and the lesser skeletons all die in like 2-3 hits.

The few times I've seen the Steward spawn, I've never seen it cause a wipe. <.<;

I do Haukke as BRD and I always tell the other dd to stay on boss while I solo the skeles. Boss dead faster = less skeles = less chance for Steward to spawn.



I'd rather try not to let it spawn because the AoE can take people by surprise. Every time I've seen it spawn, the party usually wipes.
Oh yes, and you can Stun/Silence the first boss when it's casting Void Blizzard III. You can also Stun/Silence the last boss up until the first Blood Rain.

If the Steward does spawn, don't waste anything on it, just ignore it and continue attacking the boss. Every time a dps peels to the steward we generally wipe. Even with low dps, the boss should die at least after 2 aoe pulses, so your healer will just need to go into aoe mode and the tank should throw as much mitigation as possible.
Second boss - it doesn't hit hard. Adds + miasma hit harder, keep the dps topped up.
Third boss. The eye casts stoneskin, interrupt it (stun or silence) or have a monk use One Ilm Punch. South West maiden from the entrance is the one to hit first. Usually take her down until 3/4 and then have one dps peel onto the other. I usually save my higher damage skills for this window as it seems shorter. With a summoner can usually have both dps peel and DoTs + Pet finish the first off. For Amandine - I've noticed using LB right away gets her absorbed too early. Take her to just before 1/2 health and then LB. A tip for the charm phase- have your tank run as far as they can whilst she casts the charm, she'll chase the tank before she starts casting Fire IV, the charm can sometimes wear off quickly enough for you to dodge it.
Last edited by Hekmatyar-Koko; 01-23-2014 at 12:02 PM.
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