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  1. #221
    Player
    Cer's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Crowne Corbeau
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    So... I know its been said. But all in all we've been waiting a hell of a long time for something good to come. I too don't have an idea on how long developing takes but I'm beginning to honestly feel this game is somewhat of a lost cause. Its almost been a year and no one can really say its great. (I'm actually for starting over though, but that would just take longer) The letter was extremely lackluster. One video and mentions of raid places. That's all it was. I mean, back in like March they started releasing art for the jobs. Why not do more of that? Give me a reason to be excited for your changes. They didn't even show all the jobs with AA. Whether or not development takes time they need to show us whats up. Because if anyone is still playing this game they deserve to see all the changes and deserve a letter thats longer than a paragraph. We are the only ones that are sticking around to give this game a chance they should take that into mind and know the longer they wait to show us stuff the more people they lose. I started in Jan, and since then I see Ul dah is about half or less populated. The other cities are completely barren. SE is beyond the "I want to suprise you guys with these fun things," they can't really afford to do that. We need info. I don't mind waiting longer, but I should be waiting for something substantial, which this isn't enough for the words they use to describe 1.18.

    /sigh Idk, maybe they really are doing all they can and just have a really small staff? Even still, I can't waste my time doing the same 4 guildleves again and again and again. Goodluck SE, I'll come back when there is something to do/something interesting thats relevant to DOM.

    EDIT: Rather than post again, I'm going to edit this one, to all of you that will say "Oh well, you should be leaving then." Or "Good riddance" or any variation of that. Know that you are defending a game that is boring and lifeless. Whether I leave or not doesn't change they game. In fact, it makes it worse for you ultimately. Enough people leave and it will cost too much and be canned entirely. Also why defend something thats not good? I understand loyalty but this shouldn't be about that. Loyalty was sticking with the game till april. Now we just look foolish for continually trusting someone it seems like we shouldn't. Yes you can say "Don't let the door hit you on the way out" but that doesn't change the fact that you're spending HOURS in a room filled with nothing.
    (6)
    Last edited by Cer; 06-15-2011 at 02:38 AM.

  2. #222
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gidonoidon_Sur View Post
    Going to disagree. Simply because with the previous system you couldn't communicate during combat which made strategy, adventuring, etc, not as complex/fun, imo. This needed to happen.
    What a load of bull. In the previous system you had the option to let text, that you found important, linger. It was a very easy way to communicate with that method. On top of that people use Ventrillo,Teamspeak,Mumble now for strategy. Which is far more effective for speedy tactic adjustments.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  3. #223
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I really don't get why this should be so amazing to most of us. It basically doesn't change anything else than the fact that we're required to mash the a button at all times.

    Yes it's good but that's sort of like the battle system most of us XI players have been using for years. I'm glad the basics of combat are finally coming up to speed with almost a decade old good game? No wait in XI battle basics had incredible amount of depth because of the elemental days effects, feng-shui, food and so forth.

    This is like looking at baby toddler XIV taking it's first steps. On it's knees but still..
    (0)

  4. #224
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    322
    Quote Originally Posted by Cer View Post
    So... I know its been said. But all in all we've been waiting a hell of a long time for something good to come. I too don't have an idea on how long developing takes but I'm beginning to honestly feel this game is somewhat of a lost cause. Its almost been a year and no one can really say its great. (I'm actually for starting over though, but that would just take longer) The letter was extremely lackluster. One video and mentions of raid places. That's all it was. I mean, back in like March they started releasing art for the jobs. Why not do more of that? Give me a reason to be excited for your changes. They didn't even show all the jobs with AA. Whether or not development takes time they need to show us whats up. Because if anyone is still playing this game they deserve to see all the changes and deserve a letter thats longer than a paragraph. We are the only ones that are sticking around to give this game a chance they should take that into mind and know the longer they wait to show us stuff the more people they lose. I started in Jan, and since then I see Ul dah is about half or less populated. The other cities are completely barren. SE is beyond the "I want to suprise you guys with these fun things," they can't really afford to do that. We need info. I don't mind waiting longer, but I should be waiting for something substantial, which this isn't enough for the words they use to describe 1.18.

    /sigh Idk, maybe they really are doing all they can and just have a really small staff? Even still, I can't waste my time doing the same 4 guildleves again and again and again. Goodluck SE, I'll come back when there is something to do/something interesting thats relevant to DOM.
    I agree completely.
    (2)
    Quote Originally Posted by KiriA500
    Protip: An 8 hour nap is just called sleeping.

  5. #225
    Player
    Short's Avatar
    Join Date
    Apr 2011
    Location
    Oakland
    Posts
    27
    Character
    Too Short
    World
    Hyperion
    Main Class
    Archer Lv 50
    don't let the door hit you on the way out ^^
    (3)

  6. #226
    Player
    thenewzero's Avatar
    Join Date
    May 2011
    Posts
    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    The video was pretty nice to see. Though I really hope that the Pugilist was just to show what the auto-attack looked like, as it was very sad to just see 3 of the same animation for the weaponskills, unlike the (very cool) Gladiator and Lancer WS they showed. I don't mind them using the overhead punch for one WS still, but 3 or more?

    I would have liked more news on Jobs. <_< As important as auto-attack is for many people, it's a very, very basic feature in just about any MMO. It feels like they are trying to tout something very bland as being very exciting. I think what was more exciting in that video was the new WS animations.

    So yeah, would have liked more info about Jobs.
    (2)

  7. #227
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by KumaAkuma View Post
    What a load of bull. In the previous system you had the option to let text, that you found important, linger. It was a very easy way to communicate with that method. On top of that people use Ventrillo,Teamspeak,Mumble now for strategy. Which is far more effective for speedy tactic adjustments.
    But casual players won't have those systems and SE is trying to make the game at least Solo friendly.
    (0)

  8. #228
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by thenewzero View Post
    The video was pretty nice to see. Though I really hope that the Pugilist was just to show what the auto-attack looked like, as it was very sad to just see 3 of the same animation for the weaponskills, unlike the (very cool) Gladiator and Lancer WS they showed. I don't mind them using the overhead punch for one WS still, but 3 or more?

    I would have liked more news on Jobs. <_< As important as auto-attack is for many people, it's a very, very basic feature in just about any MMO. It feels like they are trying to tout something very bland as being very exciting. I think what was more exciting in that video was the new WS animations.
    Simian Trash is not cool? Tough crowd.
    (0)

  9. #229
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Physic View Post
    your irrelevant again.

    do you have something to say about the topic, or just cant help but try to engage me in your useless beef with me?

    the focus of this letter is AA, and its underwelming, im not the only one saying, even people who want AA were less than impressed by its implementation, and would rather see some actual new content. Stop random hate and speak to the issues, or do the smart thing and say nothing when you have nothing to say.
    People overwhelmingly dislike anything because they are ignorant. You are a minority if you are a person of intelligence in ANY everyday group or situation. A crap load of people disliked the party recruitment system saying that they couldn't type in comments and specifics or have class/rank requirements. Oh.. are all those things in the party recruitment? Hmm... I guess people are that gullible and believe the loud mouths (you) in threads like these.

    Saying that most people think the way you do means nothing for that very reason. The FFXIV development team is loosely going to get your feedback, but they are not making the game for irrational people. I dislike some systems in FFXIV too and we are past looking at this game as being perfect. So, while you're unimpressed and hardly ever satisfied, ask yourself. Should you really stay? Cause all you're doing is complaining. I'm just trying to save you from yourself being a bitter gamer that makes it impossible for anyone to really like them.
    (4)
    Last edited by BruceyBruceyBangBang; 06-15-2011 at 02:50 AM.

  10. #230
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    You see tangent, I see meaningful words typed by the magical fingertips of an all-powerful warlock.

    Lets be clear about what I meant - serverside coded or not, the coding was poor from the beginning. To put it simply for the wise sages in this topic, one of the goals on any new development project, and by that we mean coding a completely new system, is to make the system flexible. It should be open to future upgrades and changes, as required, with as little work and effort required as possible. This is good programming. This is forward thinking. It is a basic quality that is required in many fields, not just programming.

    Now I'm told via the wires that I know nothing of basic functions. Well here is a basic concept for you - as I've just explained, everything in the game is so badly coded that it takes them forever to update or change even the simplest of things. This includes items such as the limit on the amount of members a linkshell can hold. I've been told that this is because lots of the game is coded to run server side. I mean come on, the total number of members for a linkshell is a 'basic function' right? If they can't even change that in their super epic complex serverside code, what hope do we have? There are plenty of server based programs in this crazy messed up world, don't act like this is the only one and that's why it's so hard for them to recode.

    I think enough has been said though. A lot of the code being server side is irrelevant when it comes down to it. If it was programmed well, changing things would not be a mammoth task which it has shown to have been for them. This has a knock-on effect to the pace at which they can actually add content, which coincidentally also most likely suffers from delays due to the poor code they are working from if the rest of the game is anything to go by.

    Mortals, let us not make excuses for them. We are all fans, or we wouldn't be here. But denying the simple truths will not make these problems go away.
    The warlock has spoken. Now present your counter arguments, or forever admit defeat.
    (0)

    How many times can they mess up pre-order codes?!?

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