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  1. #81
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Peregrine View Post
    Uh...you do realize that hitting the f button in a fight now is like a free siphon mp, right?
    Oh please, it doesn't regenerate that quick. Quit exaggerating and just accept it. It was stupid that MP did not regen before.
    (0)

  2. #82
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    I pretty much have to agree the best things are just to up the MP costs for later, but also to downwardly adjust the MP restore abilities. The MP refresh is nice and to a degree kinda needed, but even tonight... TRYING To run out of MP... I couldn't. I never went under 80%. Before, I could still heal a party of 5 and debuff a mob, and after 10 minutes, I was right around 51% or so, and I hit Exaltation and bam, I was good for another 10 minutes.

    No one's really saying it needs to be removed or is a bad thing, only that it needs to be rebalanced. The pendulum swung to far the other way.
    (0)

  3. #83
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    I don't think it is a huge issue atm. It only refreshes in passive mode, and makes gameplay a lot more fluid.

    I loved ffxi, but the 'wait to log out', and long /sit times to recover was a pain.
    (0)

  4. #84
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Kiroh View Post
    Good for you and the rest of the leet mages. Meanwhile, I'm enjoying the update because it means I get to use my spells more. How me being able to cast more spells ruins YOUR gaming experience I don't know, but whatever floats your boat...
    Because when they design mages around people who aren't playing them well, it makes them boring and mindless for the rest of us.
    (0)

  5. #85
    Player
    omnibahumut's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Omni Dragon
    World
    Gilgamesh
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Nephera View Post
    you can sit and it'll go faster.
    Uhhh.... no. Not moving (something that happens when you sit), is what improves Regen rate.
    (0)

  6. #86
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    No one is arguing against the idea of MP regen. People are arguing that its current implementation is too powerful - especially when you consider the insane efficiency of healing spells in this game.

    Just take a look at Sacrifice III. It costs 32 mp, heals for ~600 hp (~50% of a mage's max hp), and adds ~120 hp/tick regen for 30 seconds. It can also be AoE'd for free.

    That is like the equivalent of Curaga IV and Regen-ga III for less than the cost of a Cure III and without the insane hate generation.

    Another major imbalance is the speed at which that first tick of MP regen goes off in passive mode. Put away your weapon and you will recover 30-40 mp (assuming ~1k base MP pool) on that first tick within 10 seconds. You get another tick every 5 seconds after that. It is very easy to toss a big cure bomb and not need to do anything for another 15 seconds. Being able to hit 'F' and recover 100 mp at will mid-fight while still being on top of cures is crazy.

    In FFXI, that initial tick took 25-30 seconds to go off - after which you'd get another tick every 10 seconds after that. This meant that you had to commit to not assisting the party if you wanted to regain MP.

    Every mage in FFXIV has access to aspirga, (which can be used on nearly every mob), mp spikes, a mini-convert every 10 min, and the option to touch a crystal for full mp regen if they happen to be fighting near it.

    Call me old-fashioned, but one of the main tenets of challenging content in RPGs is the management of scarce resources. Currently, MP is never scarce.

    Here are a few things that SE could do to balance things in the right direction:
    • Re-evaluate the potency of single-target spells vs AoE spells
    • Increase MP cost when using AoE versions of spells
    • Increase the amount of time necessary to regen MP after switching to passive mode

    While I don't expect anything to be done about this until after the major battle update, I hope SE will take another look at MP management and balance things such that having good MP management will matter in challenging/endurance-based combat.
    (0)

  7. #87
    Player
    Alyssa's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    138
    Character
    Alyssa Hanson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    MP Regen is fine as it is.
    (0)

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  8. #88
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    There's a very easy fix to make MP a precious resource during battle, yet something that's readily available in between battles. Keep things are they are, but don't let us go into passive mode while someone in the group is engaged. That's how MP regen works in most MMOs, too.
    (0)

  9. #89
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    These patches are coming in little by little to mold a new finished direction. You're arguing what is going on right now when in a month to two months time everything will potentially change.

    Also, with how easy it is to hold onto MP, why make the argument over any additional support at all? Are we that bored that we've been reduced to finding things to complain about?
    (0)

  10. #90
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    These patches are coming in little by little to mold a new finished direction. You're arguing what is going on right now when in a month to two months time everything will potentially change.

    Also, with how easy it is to hold onto MP, why make the argument over any additional support at all? Are we that bored that we've been reduced to finding things to complain about?
    Amazingly bored, that's why FF14 is in an emergency state.
    (0)

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