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  1. #1
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    @ OP

    This thread has been covered before with the same exact replies you're seeing now.

    http://forum.square-enix.com/ffxiv/t...original-class.

    Many seem to assume "Weapon Skills" = all abilities & magic.

    I'm also in favor of WSs, or at least the majority of them, remain class specific, while abilities and magic remain interchangeable. It makes designing unique animations for WSs much less work for the dev which means higher quality visual effects. It also helps define each class, something the game definitely needs.

    I think you'll find it difficult to convince anyone to agree with you who doesn't already. Fact is, the game was designed with one vision, but that vision completely failed. Yea, early release is part of it, but if that was the only reason, they wouldn't be redoing the core mechanics of the game as we speak. Their vision failed, and things need to change, that's all.
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    Last edited by MeowyWowie; 06-15-2011 at 02:30 AM.

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by MeowyWowie View Post
    @ OP

    This thread has been covered before with the same exact replies you're seeing now.

    http://forum.square-enix.com/ffxiv/t...original-class.

    Many seem to assume "Weapon Skills" = all abilities & magic.

    I'm also in favor of WSs, or at least the majority of them, remain class specific, while abilities and magic remain interchangeable. It makes designing unique animations for WSs much less work for the dev which means higher quality visual effects. It also helps define each class, something the game definitely needs.

    I think you'll find it difficult to convince anyone to agree with you who doesn't already. Fact is, the game was designed with one vision, but that vision completely failed. Yea, early release is part of it, but if that was the only reason, they wouldn't be redoing the core mechanics of the game as we speak. Their vision failed, and things need to change, that's all.
    they're redoing it as part of the knee jerk reaction that removed the staff with that vision. the reason the system did nt work is they had too many other issues that people picked each one and made it a major flame fest.

    this system would have been fine with more difficult mobs and that not any moron could kill any mob by pressing 1,1,1,1,1. with the auto attack you will now have those same people sitting and not touching any button while the game does it by itself.

    you say remain, but i don't think you have heard anyone say that all should be cross classed. i think even the people that are most supportive of cross class abilities understands that there needs to be some limitations on certain skills. i actually wish there were more of them myself, but do not want to see the way it is setup now completely destroyed in the process.

    if you are to make all weapon skills class specific to their respective class then you need to make magic class specific to magic classes. nobody wants that because they want to be able to heal themselves, but they do not want to see someone else on another class using their super awesome skill that only they should have. if you want to change all the attacks that the mages use off other classes then all skills from a mage should be removed from them.
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