I think most people don't get how easy it would be to rewrite that code...I think most people don't get this. But apparently those of us who do are also not allowed to complain, correct?Originally Posted by Kailea_Nagisa
People over hyped this patch way to much, do people honestly not get what they had to do here just to add auto attack?
Most if not all of the algorithms and code for battle had to be rewritten.
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Normally this would be correct. But then if you take into consideration that they couldn't write the code correctly to begin with, even though they already had a fully functioning MMO to base it off of, it becomes less correct. Maybe they fired all the good programmers?
How many times can they mess up pre-order codes?!?
Aye. Probably after FF6/7Normally this would be correct. But then if you take into consideration that they couldn't write the code correctly to begin with, even though they already had a fully functioning MMO to base it off of, it becomes less correct. Maybe they fired all the good programmers?
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No, it was their decision to ignore everything XI did which they admitted was a mistake. The 2nd mistake was server interface that makes basic things harder to implement and optimize.Normally this would be correct. But then if you take into consideration that they couldn't write the code correctly to begin with, even though they already had a fully functioning MMO to base it off of, it becomes less correct. Maybe they fired all the good programmers?
Yes, the server interface is the reason the game can't handle basic memory management. The server interface is to blame for the memory the game uses "costing too much" as said by SE. The server interface is to blame for everything missing from the game... basic stuff like a story that goes beyond the first few chapters and quests that actually excite people. The server interface is to blame for the class system, and stamina bar, and graphical glitches, and bad updater, and and and...
Oh wait! I just woke up. The server interface is to blame for everything wrong in the coding of FFXIV? Whoa.... mind blowing. That is sooo enlightning. I feel like my whole world just changed.
SE! It's ok. Listen we know the server interface is to blame. It isn't because your guys are really terrible at programming! We understand! It's ok!!! *thumbs up*
How many times can they mess up pre-order codes?!?
Anyone with basic coding and net coding knowledge knows a serverside interface isn't used by MMORPGs for the exact reason it's largely a hindrance on basic functions because those functions are usually handled by the client because it's 100x more efficient to do so.Yes, the server interface is the reason the game can't handle basic memory management. The server interface is to blame for the memory the game uses "costing too much" as said by SE. The server interface is to blame for everything missing from the game... basic stuff like a story that goes beyond the first few chapters and quests that actually excite people. The server interface is to blame for the class system, and stamina bar, and graphical glitches, and bad updater, and and and...
Oh wait! I just woke up. The server interface is to blame for everything wrong in the coding of FFXIV? Whoa.... mind blowing. That is sooo enlightning. I feel like my whole world just changed.
SE! It's ok. Listen we know the server interface is to blame. It isn't because your guys are really terrible at programming! We understand! It's ok!!! *thumbs up*
Your name is quite fitting.
Basic functions are things like:
String updates
Data streaming
Anything regarding use of the UI will have a network delay (Compare XI to XIV.)
Queue Handling (not necessairly login related stuff -- stuff regarding search type lists updating.)
I don't see how:
Is related to basic functions. You try way too hard, which is why I felt your name was fitting.The server interface is to blame for everything missing from the game... basic stuff like a story that goes beyond the first few chapters and quests that actually excite people. The server interface is to blame for the class system, and stamina bar, and graphical glitches, and bad updater, and and and...
Last edited by Jennestia; 06-15-2011 at 12:41 AM.
A serverside interface is slow and inefficient, this much is true. Employing programmers to work on recoding said interface so that their users can play a game they like is an entirely seperate issue. Anyone with basic knowledge of anything knows that! C'mon, catch up here. Additionally, a serverside interface has absolutely nothing to do with stuff like graphics glitches, the class system, the use of a stamina bar, complete lack of a story or exciting missions. Need I go on? You can tell me again how the server interface is to blame for everything if it makes you feel better, I won't bite.Anyone with basic coding and net coding knowledge knows a serverside interface isn't used by MMORPGs for the exact reason it's largely a hindrance on basic functions because those functions are usually handled by the client because it's 100x more efficient to do so.
Your name is quite fitting.
I dare you to keep up with me.
How many times can they mess up pre-order codes?!?
That kid is lost in his own little world since he doesn't know what "basic functions" means.Anyone with basic coding and net coding knowledge knows a serverside interface isn't used by MMORPGs for the exact reason it's largely a hindrance on basic functions because those functions are usually handled by the client because it's 100x more efficient to do so.
Your name is quite fitting.
Well considernig they did quite a bit of videos on youtube at one point for XIV, now that it's possible to intergrate into the lodestone/forums I'm pretty sure we'll see more videos.I want a video of the company stuff and the dungeons they are adding.
Rewriting the code is only part of the development process. I don't think people realize how much the auto-attack and the loss of the stamina bar actually effects the battle system and so they expect it to be just a simple fix when really the Devs have to look at the effects across the whole system.
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