Killing mobs earns a set amount of Gil.
Selling items varies it's profit based on the economy.
To answer your question, I sell items Mon-Thur and then kill mobs Fri-Sun. Generally speaking of course.


Killing mobs earns a set amount of Gil.
Selling items varies it's profit based on the economy.
To answer your question, I sell items Mon-Thur and then kill mobs Fri-Sun. Generally speaking of course.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.


That's not the issue. Gil generated through kills, roulettes, dailies, quests, etc is all "new" money. Gil generated from market board is just trading hands between players (and some is lost due to taxes). The former is better, but slower. There's only so much gil to go around for the latter case.
XI: Zeroblade, Titan Server


There is no issue, it's a feedback loop.That's not the issue. Gil generated through kills, roulettes, dailies, quests, etc is all "new" money. Gil generated from market board is just trading hands between players (and some is lost due to taxes). The former is better, but slower. There's only so much gil to go around for the latter case.
If the market crashes, then clearly killing mobs becomes more profitable. Items are farmed less as more Gil enters the system which creates a situation where demand will begin to kick in.
If the market flourishes then it might be more profitable to sell items. The demand is slowly matched and profits will begin to diminish.
It's not a binary process where you must pick one or the other, they both work with each other to form a system. Granted, this system isn't as smooth flowing as I just described, but those who understand (and somewhat control) this system will easily make profits. The only way an issue could exist is if one or the other aspect of this is completely ignored, and this isn't going to happen. After all we are gamers, So if it's profitable we will use it! That's the beauty of it all.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
It just comes down too having enough people dealing on both ends.
If too many people are depending on taking gils from other players and not enough focusing on adding gil to the economy we will have depression.
If too many people are adding gil into the economy and not using enough of the gil then we will have a inflation.
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