Quote Originally Posted by Paikis View Post
[SIZE="3"]Cross Class Abilities:
These are my picks. I consider the first 3 to be a requirement, Flash is arguable and the last slot can be changed depending on your circumstances. I do use Flash in almost every fight, and do keep it cross classed for that reason.
Provoke - This is probably the only cross class skill in the game that is 100% required and you can't do your job without it. Tank swaps without this ability are impossible to manage. You need this ability.
Convalescence - A very strong defensive cooldown, combined with Thrill of Battle it is a very effective cooldown.
Featherfoot - 15% chance to take no damage. It is chance based though, so this could do nothing. But it could also see you dodge all damage for the duration (unlikely).
Internal Release- You want this to have something you can use while Pacified by Berserk. Using it in AoE situations will also conserve your TP, a major consideration for Warriors. This ability is much less useful since the Overpower buff, but still better than most of your other choices.
Mantra/Second Wind/Flash/Awareness/Haymaker - The last slot can conceivably go to any of these, although Awareness would be last on my list. I generally just use Flash and call it done. In extreme cases of min-maxing, you will want to swap these out depending on the fight.
You moved Flash to the "optional" category and replaced it with Internal Release, but you didn't change the commentary/explanations. Might be a bit confusing for someone reading it from scratch to see the Internal Release being discussed in how it related to Berserk and Overpower.