Looks more amazing every time I check it out. Nicely done, mate!I have reformatted the abilities section to highlight the ability names. I don't like what Griever has done with his formatting though, as empty lines between every ability just seems like so much unneeded bloat. I've also made up some nice tables to match the ones in Griever's PLD guide
Adding in some extra stuff to pump it up a bit.
Resources (in progress atm):
So you want to tank EX Primals (Tips Section)
B.L.I.T.Z.B.A.L.L. (Mechanics and Formulas)
Getting your Relic weapon
FFXIV Database (xivdb.com)
Warrior "Macro"oni in Thread
Making Macros (Reddit)
Navigation Links to Guide:
Introduction & Change Log
Abilities
Wrath, Infuriate, & Standard Combos
Pulling & Rotations
Macros, Gear, & Stats
In Titan HM, I suppose you don't repeat it much :-), if you flash before each Mountain Buster, you may dodge 2, 3 or more if the fight lasts long enough (it does last if you kill him.) This makes a difference.[*]The only time you'd want to use Flash is to start the pull in situations where mobs are too spread out for Overpower and you want to spend the Infuriate/ Wrath stacks on something other than Steel Cyclone, such as Inner Beast or Unchained. I find these situations to be rare, but WP Speed Runs and Turn 4 are such examples where you want that Inner Beast for the damage reduction instead of using Steel Cyclone.
One thing you are not taking into account is that flash has the blind effect that against some mobs makes it much more likely that you dodge the attacks. It is not just to gain enmity, although we normally use it for that. I think most of us (PLD included) use flash less than it would be ideal, we forget about it except when it is very clear we need it (PLD don't have Overpower so Flash is much more needed.) I am leveling Marauder and I love Overpower a lot.
Last edited by JonBigwood; 01-19-2014 at 06:41 AM.
Perhaps I skipped over this when I was reading through the guide, but what's the best way to allocate our bonus stats? I guess I'm still stuck in the 2.0 mindset of people arguing over STR vs VIT, but has anything definitive been discovered? If not, I think I'll stick with my +30 STR for the additional damage, enmity, and HP regen from Bloodbath, Inner Beast, and Storm's Path. ...then again, the farthest my tank has gotten is Garuda HM, so I don't know if the additional 30 VIT is particularly necessary.
It's in the guide. Vit all the way. It's like the fifth post on the front page and even bolded for easy notice. It says Vit vs Str.
Here ya go:Perhaps I skipped over this when I was reading through the guide, but what's the best way to allocate our bonus stats? I guess I'm still stuck in the 2.0 mindset of people arguing over STR vs VIT, but has anything definitive been discovered? If not, I think I'll stick with my +30 STR for the additional damage, enmity, and HP regen from Bloodbath, Inner Beast, and Storm's Path. ...then again, the farthest my tank has gotten is Garuda HM, so I don't know if the additional 30 VIT is particularly necessary.
STR vs VIT, gearing and minor stats.
Previous to 2.1, there was much heated debate on the merits of the Gryphonskin set with tanking melds versus just straight up VIT heavy ilevel 90 gear. I was a proponent of the Gryphonskin set and successfully used them to tank everything except Twintania (which you need the extra health for because of Death Sentence). While you had less actual health, you had more mitigation (STR and DEX increases parry) and larger self healing, as well as extra enmity generation and damage. The trade off was well worth it in my (and others') opinion. With 2.1 however, and the large reduction in healing from Inner Beast, the argument is over. 30 Points in VIT is now the only correct choice. Threat generation went from comfortable to laughable and while tank damage is still relevant, the healing provided by the extra damage was cut drastically. As such, if you're tanking, you want the highest ilevel VIT heavy pieces you can get while still maintaining enough accuracy to hit things. You will still want a set of Gryphonskin, but this will only be used on content that you vastly outgear, or if you're going to be off tanking and not taking any large amounts of damage. You can safely skip this set if you wish.
Sorry but your Defiance tooltip states that it REDUCES DAMAGE and INCREASES HP by 25%, and then some people choose damage over HP.Perhaps I skipped over this when I was reading through the guide, but what's the best way to allocate our bonus stats? I guess I'm still stuck in the 2.0 mindset of people arguing over STR vs VIT, but has anything definitive been discovered? If not, I think I'll stick with my +30 STR for the additional damage, enmity, and HP regen from Bloodbath, Inner Beast, and Storm's Path. ...then again, the farthest my tank has gotten is Garuda HM, so I don't know if the additional 30 VIT is particularly necessary.
Like, srsly u guys.
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