There is a certain lack of "planting one's flag" in FFXIV. In FFXI, setting your Home Point helped fill the psychological place-marker of:
- "This is the furthest I have ever gone from home."
Remember the first time you landed on Kazham?? I remember. It was 2004. I felt like Christopher Columbus on the Island of Cat Girls!
I set my Home Point. Doing so marked that I had progressed to a point where there was no easy way back home. Now I was committed. I would learn the ways of the jungle
AND die trying ... repeatedly. I would progress a little bit further each week. At first, I clung to the walls of the village like a child to his father's leg ... so I only saw stockades and cleared jungle. Then I progressed and saw lava tunnels and jungle so dense the vines were big enough for chocobos to run across. As I progressed, I was psychologically planting my flag further and further. I was psychologically progressing.
And that's what FFXIV is missing. Psychological Progression. Sure, your character progresses empirically. She was R38 yesterday and now R40 today. She can do something now that she couldn't do before. But does it feel like she's moved further along in the game??
And this is what this thread touches upon. The lack of variety in zones, the monster distribution, the Anima System, the Guildleve System, etc ... may not be directly responsible for the lack of psychological progression, but they each contribute.
- Why does the least dangerous part of a region look identical to the most dangerous part?
- Why do the most dangerous monsters in the game live in the same region as a beginning city?
- Why can I be teleported to an Aetheryte I've never visited?
- Why are the highest ranked quests in the game in beginning cities?
If the empirical progression doesn't place at least some demand for adjusting a players interaction with their world (even as little as seeing a different part of it), that players psychological progression throughout the game will be anemic at best. They will get bored quickly, because they are not required to see or do or fight anything differently from one week to the next ... or from one month to the next.
Psychological progression, Development Team! Make us
FEEL like we are progressing in the game!