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Thread: Warrior Tanking

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  1. #3
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Paikis View Post
    Pulling - Multiple Targets
    A point I totally disagree on is your use of Flash and your methodology for handling AoE aggro.
    • When it comes to enmity-per-GCD, Overpower vastly outperforms Flash. If your aim is to gain maximum snap-enmity when establishing aggro multiple mobs, Overpower is always the superior choice. That early aggro is critical, and you want to seal it with Overpower as soon as possible.
    • Overpower also has many other benefits that Flash doesn't. It actually deals damage, it scales with gear, it can crit and it benefits from Maim, Unchained, Berserk, Internal Release. Each time you use Flash over Overpower, you're missing out on significant AoE damage.
    • One benefit Flash has over Overpower is that it's omnidirectional and will hit multiple mobs in situations where Overpower may not. However, Warriors have another ability that is omnidirectional: Steel Cyclone. It has the same range as Flash, generates way more enmity, it actually deals damage and benefits from Maim/Berserk/Internal Release.
    • The only time you'd want to use Flash is to start the pull in situations where mobs are too spread out for Overpower and you want to spend the Infuriate/ Wrath stacks on something other than Steel Cyclone, such as Inner Beast or Unchained. I find these situations to be rare, but WP Speed Runs and Turn 4 are such examples where you want that Inner Beast for the damage reduction instead of using Steel Cyclone.
    • If you must start with Flash, you only need to cast it once. Get that initial aggro, take a couple steps in any direction to gather the mobs a bit, and start Overpowering.
    • Aside from that, the only time you want to use Flash is if you need to hold multiple mobs and you really need to conserve TP. The only situations that fits this description for me is the fourth phase in Turn 4 (Rooks + Spiders). In any case, you still want at least a 2-3 Overpowers here.

    Anyway, the only encounters where I spend Flash on one of my cross-class skills is for:
    -4-man dungeons
    -Garuda EX (for rare situation where I need to take back the Spiny without using Provoke and without causing damage to the Spiny)
    -Coil Turn 4.

    For everything else in the game, I don't bother cross-classing Flash. In light of the upgrades to Overpower (animation speed & enmity) it's not nearly as necessary as this guide implies.
    (2)
    Last edited by bokchoykn; 01-16-2014 at 06:48 AM.