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  1. #1
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by charliesheen View Post
    @Chrees: You have my gratitude Sir. Clearly SE have a special way with programming, and by special I mean not very good. So they are incapable of doing it without loading screens... Pitiful. Alas, I will continue playing even if the dreaded loading screens do return. My soul is already possessed by the satanic corporation.
    Haha, no problem! And I do agree wholeheartedly. People have been complaining about this since alpha/beta, and the answer we got in that interview is probably the only reasoning we'll ever get, regardless of how sucky and/or potentially untrue it might be. All we can do now is hope they find some way around that.
    (2)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  2. #2
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    lol u'r right it not snow, had to look at it again. looks like snow to me without enlarging to full screen. still one of my favorite looking areas that i've seen. has a little flavor to it.
    (1)

  3. #3
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Chrees View Post
    Haha, no problem! And I do agree wholeheartedly. People have been complaining about this since alpha/beta, and the answer we got in that interview is probably the only reasoning we'll ever get, regardless of how sucky and/or potentially untrue it might be. All we can do now is hope they find some way around that.
    Something crossed my mind. I had been discussing another issue with the game last week and now I connected the dots after the information you provided me sunk in.

    There is a major issue with how this game uses memory. I discovered it while monitoring my frames per second. In Gridania my fps goes above 90, and in other areas such as near camps, it averages at 60fps with no spikes. However, if I travel to Ul'dah which is always most busy, I had noticed that I consistently get low spikes, sometimes going as low as 30fps which is the bare minimum for smooth play in this day & age.

    Now we have all heard the complaints about how demanding this game supposedly is for hardware, while the truth is I can run it on a nvidia 9600GSO with 348MB VRAM at the office. It is the same situation on that inferior PC. outside of busy places the frame rate is more than acceptable yet when I travel to a city, it gets very consistent with spike drops in fps.

    Now I bet you are all wondering how I concluded that it is an issue with how the game uses memory. I had almost came to this same conclusion last week, but after reading direct from the mouth of SE that they have issues with the 'cost' of memory, I was able to finally see what the issue is.

    Any of you can try this for yourself. In general FFXIV will sit with aprroximately 1GB of RAM usage total (physical + virtual) when you are in a quiet/not-so-busy place, as well as using from your VRAM. If you go somewhere busy such as Ul'dah, you will notice that RAM usage begins to rise. This is to be expected as there are other players around. However, at around 1.7GB total, it stops rising. I've checked this on two systems now and it is always the same behaviour, it caps off at around 1.7GB of RAM usage. Regardless of how much RAM is in your system and whether or not you are using a 64-bit OS, this is where it caps.

    Why is that an issue? It's an issue because the game actually needs more memory than this. As it is not taking more, the game is throttling itself. It is creating it's very own bottleneck that ignores the power of your hardware completely. That is why when you are in a very crowded place, the spike drops in fps happen. I can only assume that they put the limit in so that the game would be less 'demanding' on older hardware or where people have less RAM. But taking that into account and their supposed reasons for having to copypaste terrain, it seems that FFXIV is completely retarded when it comes to memory management.

    Before anyone says it, of course I'm aware that most games only use 2GB ram max and it's almost like the limit at this current point in time. I'm a warlock, my mind is more knowledgeable than you could imagine. For the record my main PC is i5 running at 4Ghz with 6GB RAM and a 560Ti GPU. The spike lags in the city are absolutely nothing to do with hardware, I don't think we need to investigate any further. This game needs to be completely redesigned from the bottom up if they want to get anywhere with it on the coding side...

    Or we can continue waiting months at a time for big updates too.
    (6)

    How many times can they mess up pre-order codes?!?

  4. #4
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    @Charliesheen: In this day and age there's really no excuse for memory problems other than poor or lazy coding. Most console game devs are delivering amazingly sharp games in HD with video/system memory that is a quarter of what an average gaming pc has right now. With the resources available on PCs this game should look amazing, should have triple the vegetation, and a thousand times more variety.

    And I would really like to stress the fact that there's no excuse for such poor variety between maps. And given that textures repeat themselves so evidently, there's really no excuse at all for loading corridors between regions. There's simply no excuse for not clearing ram or vram correctly and using it for new textures. Or maybe there is: a simple "our engine is not good enough and cannot deliver the performance that is expected of a current generation game."

    I'm gonna be completely honest with you. At this point, I don't even expect them to make every small region within la noscea, thanalan and tbs again: I know they're not going to. At this point, I'd settle for a ground retexture, the removal of copy-pasted assets, mob recolor, and the addition of diverse vegetation models. Yup, that's right, they can even keep the same boring layout they have right now.
    (5)
    We'll take it into consideration.

  5. #5
    Player
    Laiferr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    137
    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Miliant View Post
    @Charliesheen: In this day and age there's really no excuse for memory problems other than poor or lazy coding. Most console game devs are delivering amazingly sharp games in HD with video/system memory that is a quarter of what an average gaming pc has right now. With the resources available on PCs this game should look amazing, should have triple the vegetation, and a thousand times more variety.

    And I would really like to stress the fact that there's no excuse for such poor variety between maps. And given that textures repeat themselves so evidently, there's really no excuse at all for loading corridors between regions. There's simply no excuse for not clearing ram or vram correctly and using it for new textures. Or maybe there is: a simple "our engine is not good enough and cannot deliver the performance that is expected of a current generation game."

    I'm gonna be completely honest with you. At this point, I don't even expect them to make every small region within la noscea, thanalan and tbs again: I know they're not going to. At this point, I'd settle for a ground retexture, the removal of copy-pasted assets, mob recolor, and the addition of diverse vegetation models. Yup, that's right, they can even keep the same boring layout they have right now.
    If we're talking about how simple it would be to add some better progression and sense of moving around, one very, very basic thing is mob placement. Why are Goobues on the beach? Crabs on the plains? Jellyfish on mountains? We're just fighting the same random stuff all over the place, it feels like a hodge podge with no progression or sense. Why don't we start on the rats - then we move to those crabs - then later you find the goobues somewhere else. It would add some fun and a nice feeling to the world, but instead they're all crammed together randomly. Nobody can honestly say it would be that difficult to change the monster placement and ranks. I understand game development is difficult, but for some things there are just no excuses. It is not supposed to be THAT difficult and if it honestly is, they have a serious problem with their engine or whatever system they use :S

    (PS I very much agree with you)
    (12)

  6. #6
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Miliant View Post
    @Charliesheen: In this day and age there's really no excuse for memory problems other than poor or lazy coding. Most console game devs are delivering amazingly sharp games in HD with video/system memory that is a quarter of what an average gaming pc has right now. With the resources available on PCs this game should look amazing, should have triple the vegetation, and a thousand times more variety.

    And I would really like to stress the fact that there's no excuse for such poor variety between maps. And given that textures repeat themselves so evidently, there's really no excuse at all for loading corridors between regions. There's simply no excuse for not clearing ram or vram correctly and using it for new textures. Or maybe there is: a simple "our engine is not good enough and cannot deliver the performance that is expected of a current generation game."

    I'm gonna be completely honest with you. At this point, I don't even expect them to make every small region within la noscea, thanalan and tbs again: I know they're not going to. At this point, I'd settle for a ground retexture, the removal of copy-pasted assets, mob recolor, and the addition of diverse vegetation models. Yup, that's right, they can even keep the same boring layout they have right now.
    Epic post dude. Sadly we both can see how bad the game is at managing memory and SE have basically admitted it themselves. I really wonder where they can realistically go from here without it taking forever for them to program anything epic.
    (4)

    How many times can they mess up pre-order codes?!?

  7. #7
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by charliesheen View Post
    ...and now I connected the dots...
    Quote Originally Posted by charliesheen View Post
    I'm a warlock...
    Moar DoTs!

    Sorry, couldn't resist! >.<

    Seriously, though, great post. I like picking apart the nitty gritty facts.